Cleric: различия между версиями
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[[File:Race_10.jpg|thumb|Phyllis and Ami can become Clerics. '''One of the best classes for new players.''' ]] | [[File:Race_10.jpg|thumb|Phyllis and Ami can become Clerics. '''One of the best classes for new players.''' ]] | ||
'''Cleric''' | '''Cleric''' - one of the six [[General_description_of_races_and_classes|main classes]] in the game. Phyllis and Ami can become Clerics. A Cleric primarily deals magic damage with mid-range skills. She can buff, heal and revive allies, remove negative effects from them, and also deal damage while having good survivability. She can be a support or a support/DPS hybrid. '''One of the best classes for beginners.''' | ||
== Pros and Cons of the Cleric == | == Pros and Cons of the Cleric == | ||
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'''Pros:''' | '''Pros:''' | ||
'''+''' | '''+''' Strong at leveling and farming from the very start (thanks to AoE damage on monsters), in PvP, and in boss fights, even without strong gear. | ||
'''+''' By increasing only one attribute (Spirit), the Cleric increases damage, survivability (with “Magic Shield” active, damage | '''+''' By increasing only one attribute (Spirit), the Cleric increases damage, survivability (with “Magic Shield” active, damage is dealt to SP instead of HP), and healing power. | ||
'''+''' The best buffer, especially for physical | '''+''' The best buffer, especially for physical damage classes. | ||
'''+''' Thanks to “Magic Shield”, the Cleric ranks first in effective HP, yielding to the [[Champion|Champion]] only in terms of Defense and PR, which lets the Champion be hard or impossible to pierce. | |||
'''Cons:''' | '''Cons:''' | ||
'''-''' | '''-''' When sealed by an enemy Sharpshooter or Seal Master, she becomes useless for a while. | ||
'''-''' | '''-''' Farming efficiency depends on monster density at the spawn. | ||
== How to Become a Cleric == | == How to Become a Cleric == | ||
Recommended leveling spots can be found on the | Recommended leveling spots can be found on the [[Character_leveling_and_Exp_amplifiers|Character Leveling]] page. | ||
== Which Attributes to | == Which Attributes to Level == | ||
The | The primary [[Characters_stats|attribute]] for a Cleric that the player should raise to the maximum (100) is Spirit. Additional attribute: Constitution. If you need to reset stat points, you can purchase stat reset potions [[How_to_use_item_mall_(IM)|in the IM for IMPs]]. | ||
== Cleric Equipment == | == Cleric Equipment == | ||
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=== Main Equipment === | === Main Equipment === | ||
Up to level 45 | Up to level 45 you can use gear from the Beginner’s Chest. After that, you should level the Unseals you receive along the storyline. In equipment, prioritize bonuses to Spirit first, then to Constitution, Max SP, SP Recovery, and Defense. More details can be found on the [[Equipment|Equipment]] page. Hats for Ami drop from Equipment Summon Scrolls. | ||
=== Additional Equipment === | === Additional Equipment === | ||
* The most suitable [[Fairy_Pet|fairy pet]] for a | * The most suitable [[Fairy_Pet|fairy pet]] for a Cleric is a 1st- or 2nd-generation pet with Spirit. | ||
* The most suitable stat for a [[Hand_pet_(Lootpet)|hand pet]] is +3% Spirit. | * The most suitable stat for a [[Hand_pet_(Lootpet)|hand pet]] is +3% Spirit. | ||
* Any [[Mount|mount]]. | * Any [[Mount|mount]]. | ||
* [[Rings_and_necklaces|Rings]]. Among normal rings, the most suitable for a | * [[Rings_and_necklaces|Rings]]. Among normal rings, the most suitable for a Cleric are those that give a Defense bonus. Among unique rings, the best are Rings with a Spirit Gem. | ||
* [[Rings_and_necklaces|Necklaces]]. Among normal necklaces, the | * [[Rings_and_necklaces|Necklaces]]. Among normal necklaces, the best for a Cleric is one that gives a Physical Resistance bonus. Among unique necklaces, the best is a necklace with a Spirit Gem. | ||
=== Gems === | === Gems === | ||
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'''Hat:''' <Item>5752</Item> and <Item>5750</Item>. | '''Hat:''' <Item>5752</Item> and <Item>5750</Item>. | ||
'''Gloves:''' | '''Gloves:''' - | ||
'''Armor:''' <Item>882</Item> ( | '''Armor:''' <Item>882</Item> (cheap option), <item>6824</item> and <item>862</item> (best option). | ||
'''Boots:''' <Item>887</Item>. | '''Boots:''' <Item>887</Item>. | ||
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'''Necklace:''' <Item>6829</Item> and <Item>887</Item>. | '''Necklace:''' <Item>6829</Item> and <Item>887</Item>. | ||
== Skill | == Skill Description == | ||
=== Cleric === | === Cleric === | ||
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! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Type | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Type | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Target Type | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Target Type | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Removable by | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Removable by Recovery | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Cooldown | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Cooldown | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Requirements | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Requirements | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0079</ItemIcon> | |rowspan="2" | <ItemIcon>s0079</ItemIcon> Life Force | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
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|rowspan="2" | <ItemIcon>s0480</ItemIcon> Magic Amplification | |rowspan="2" | <ItemIcon>s0480</ItemIcon> Magic Amplification | ||
|rowspan="2" | <ItemIcon>s0079</ItemIcon> | |rowspan="2" | <ItemIcon>s0079</ItemIcon> Life Force<br>'''Lv. 1''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || No || 5 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || No || 5 seconds || X | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Applies buffs that increase the character’s damage, attack speed, movement speed, and | '''Summary:''' Applies buffs that increase the character’s damage, attack speed, movement speed, and defense. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Increases the character’s attack damage by 10% + 1% * [skill level]. Increases | '''Mechanics:''' Increases the character’s attack damage by 10% + 1% * [skill level]. Increases Defense by 10 + 4 * [skill level]. Increases movement speed and attack speed by 5% + 1% * [skill level]. Buffs last 5 minutes. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0098</ItemIcon> | |rowspan="2" | <ItemIcon>s0098</ItemIcon> Recovery | ||
|rowspan="2" | <ItemIcon>s0097</ItemIcon> Heal<br>''' | |rowspan="2" | <ItemIcon>s0097</ItemIcon> Heal<br>'''Lv. 1''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || X || 3 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || X || 3 seconds || X | ||
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| | | | ||
'''Mechanics:''' Most negative effects in the game can be removed with | '''Mechanics:''' Most negative effects in the game can be removed with Recovery, but not all. Effects such as stun cannot be removed. Some character and monster skills also cannot be removed. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
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|rowspan="2" | <ItemIcon>s0124</ItemIcon> Resurrection | |rowspan="2" | <ItemIcon>s0124</ItemIcon> Resurrection | ||
|rowspan="2" | <ItemIcon>s0098</ItemIcon> | |rowspan="2" | <ItemIcon>s0098</ItemIcon> Recovery<br>'''Lv. 1''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Dead character || X || Varies || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Dead character || X || Varies || X | ||
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| | | | ||
'''Mechanics:''' Revives a dead character. Consumes one [{{site}}?act=database&cat=items&id=3143 Reviving Clover] on use. The character | '''Mechanics:''' Revives a dead character. Consumes one [{{site}}?act=database&cat=items&id=3143 Reviving Clover] on use. The revived character must accept or decline the resurrection. Regardless of the choice, the skill consumes a [{{site}}?act=database&cat=items&id=3143 Reviving Clover] and goes on cooldown. If the required item is not in the inventory, the skill goes on cooldown with no effect. | ||
'''Features:''' | '''Features:''' | ||
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'''Features:''' | '''Features:''' | ||
* Max | * Max Lv.: 10. | ||
* SP: 30 + 2 * [skill level]. | * SP: 30 + 2 * [skill level]. | ||
* Range: 800. | * Range: 800. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* Staff | * Staff Attack begins to be counted when calculating damage to players. The Spirit multiplier used in damage calculation changes. [[Cleric|Cleric]] and [[Seal_Master|Seal Master]] have different Spirit multipliers. | ||
* Damage to players begins to | * Damage calculation to players begins to account for the target’s Physical Resistance and Spirit. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
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|rowspan="2" | <ItemIcon>s0008</ItemIcon> Magic | |rowspan="2" | <ItemIcon>s0008</ItemIcon> Magic Source | ||
|rowspan="2" | <ItemIcon>s0099</ItemIcon> Phantom Strike<br>'''Learned simultaneously''' | |rowspan="2" | <ItemIcon>s0099</ItemIcon> Phantom Strike<br>'''Learned simultaneously''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || Yes || 2 seconds || Staff | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || Yes || 2 seconds || Staff | ||
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|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Deals magic damage to all normal monsters | '''Summary:''' Deals magic damage to all normal monsters within the area of effect. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
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* SP: 40. | * SP: 40. | ||
* Range: 500. | * Range: 500. | ||
* Area | * Area: 400. | ||
* The skill cannot be learned | * The skill cannot be learned on its own; it is learned together with Phantom Strike and does not require free skill points. | ||
* The skill does not deal damage to players, chests, and most bosses and mini-bosses. | * The skill does not deal damage to players, chests, and most bosses and mini-bosses. | ||
<!-- * The skill deals only 35% damage if the | <!-- * The skill deals only 35% damage if the character class is Herbalist. --> | ||
* If the | * The skill deals only 75% damage if the character class is [[Cleric|Cleric]]. | ||
* If the character class is [[Seal_Master|Seal Master]], the actual level of Phantom Strike is ignored and is always treated as level 10. The skill’s damage also takes into account the character’s Constitution and Spirit in proportions of 70% + 85%. | |||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0116</ItemIcon> True Sight | | rowspan="2" | <ItemIcon>s0116</ItemIcon> True Sight | ||
|rowspan="2" | <ItemIcon>s0099</ItemIcon> Phantom Strike<br>''' | | rowspan="2" | <ItemIcon>s0099</ItemIcon> Phantom Strike<br>'''Lv. 2''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || X || 5 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || X || 5 seconds || X | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
'''Summary:''' Creates an area on the ground within which invisible characters can be seen. | '''Summary:''' Creates an area on the ground within which invisible characters can be seen. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
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| | | | ||
'''Mechanics:''' The area lasts for 90 + 9 * [skill level] seconds. The effect can be “overridden” if your skill level is equal to or higher than | '''Mechanics:''' The area lasts for 90 + 9 * [skill level] seconds. The effect can be “overridden” if your skill level is equal to or higher than the skill level of the character who placed the previous effect. You cannot override the effect if your skill level is too low. If the skill levels are equal, the effect that was placed last in the area will apply. | ||
'''Features:''' | '''Features:''' | ||
* Max | * Max Lv: 10. | ||
* SP: 10 + 3 * [skill level]. | * SP: 10 + 3 * [skill level]. | ||
* Range: 600. | * Range: 600. | ||
* Area | * Area: 600 + 20 * [skill level]. | ||
* There are items with a similar effect. [{{site}}?act=database&cat=items&name=%D0%B4%D0%B5%D1%82%D0%B5%D0%BA%D1%82%D0%BE%D1%80+%D0%B4%D1%83%D1%88%D0%B8&item-type=0&race=0&job=0&lvfrom=0&lvbefore=100 Soul Detector] works the same way but has | * There are items with a similar effect. [{{site}}?act=database&cat=items&name=%D0%B4%D0%B5%D1%82%D0%B5%D0%BA%D1%82%D0%BE%D1%80+%D0%B4%D1%83%D1%88%D0%B8&item-type=0&race=0&job=0&lvfrom=0&lvbefore=100 Soul Detector] works the same way but has shorter duration and smaller area and is easily overridden by skills with a similar effect. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0102</ItemIcon> Tornado | |rowspan="2" | <ItemIcon>s0102</ItemIcon> Tornado Funnel | ||
|rowspan="2" | <ItemIcon>s0480</ItemIcon> Magic Amplification<br>''' | |rowspan="2" | <ItemIcon>s0480</ItemIcon> Magic Amplification<br>'''Lv. 10''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || No || 5 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || No || 5 seconds || X | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Applies a buff that increases the character’s | '''Summary:''' Applies a buff that increases the character’s Critical Chance. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Increases | '''Mechanics:''' Increases Critical Chance by: 5 + 1 * [skill level]. Lasts 30 + 3 * [skill level] seconds. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|rowspan="2" | <ItemIcon>s0103</ItemIcon> Angelic Shield | |rowspan="2" | <ItemIcon>s0103</ItemIcon> Angelic Shield | ||
|rowspan="2" | <ItemIcon>s0102</ItemIcon> Tornado | |rowspan="2" | <ItemIcon>s0102</ItemIcon> Tornado Funnel<br>'''Lv. 1''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || No || 5 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || No || 5 seconds || X | ||
|- | |- | ||
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* SP: 20. | * SP: 20. | ||
* Range: 800. | * Range: 800. | ||
* When calculating the bonus, | * When calculating the bonus, this positive effect ignores other effects and potions. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
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|rowspan="2" | <ItemIcon>s0080</ItemIcon> Divine Grace | |rowspan="2" | <ItemIcon>s0080</ItemIcon> Divine Grace | ||
|rowspan="2" | <ItemIcon>s0079</ItemIcon> | |rowspan="2" | <ItemIcon>s0079</ItemIcon> Life Force<br>'''Lv. 1''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X|| X || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X|| X || X | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Increases the character’s Max SP and SP | '''Summary:''' Increases the character’s Max SP and SP Recovery rate. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Increases Max SP by: 10 * [skill level]. Increases SP | '''Mechanics:''' Increases Max SP by: 10 * [skill level]. Increases SP Recovery by: 3 * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|rowspan="2" | <ItemIcon>s0106</ItemIcon> Magic Shield | |rowspan="2" | <ItemIcon>s0106</ItemIcon> Magic Shield | ||
|rowspan="2" | <ItemIcon>s0080</ItemIcon> Divine Grace<br>''' | |rowspan="2" | <ItemIcon>s0080</ItemIcon> Divine Grace<br>'''Lv. 10''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || No target || No || 1 second || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || No target || No || 1 second || X | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Applies a protective buff to the caster. All incoming damage is | '''Summary:''' Applies a protective buff to the caster. All incoming damage is first dealt to SP, then to HP. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' The amount of SP absorbed per unit of incoming damage is calculated | '''Mechanics:''' The amount of SP absorbed per unit of incoming damage is calculated as: 0.5 + 0.25 * [skill level]. The effect can be toggled off by re-casting the skill. When SP runs out, the shield begins to let damage through to HP. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* SP absorbed per unit of | * The amount of SP absorbed per unit of damage is: 0.5 + 0.12 * [skill level]. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | [[file:s0255.png]] | |rowspan="2" | [[file:s0255.png]] Crystal Blessing | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, party member || No || 12 seconds || [{{site}}?act=database&cat=items&id=3463 Ice Crystal] | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, party member || No || 12 seconds || [{{site}}?act=database&cat=items&id=3463 Ice Crystal] | ||
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|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Freezes a party member, making them immune to attacks and skills. | '''Summary:''' Freezes yourself or a party member, making them immune to attacks and skills. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' The frozen target cannot perform any actions. Freeze duration is 7 seconds. | '''Mechanics:''' The frozen target cannot perform any actions. Freeze duration is 7 seconds. Consumes an [{{site}}?act=database&cat=items&id=3463 Ice Crystal] on use. If there is no Ice Crystal in your inventory, the skill will go on cooldown with no effect. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 1. | * Max level: 1. | ||
* You cannot level | * You cannot increase the skill level yourself. | ||
* SP: 0. | * SP: 0. | ||
* Range: 600. | * Range: 600. | ||
* Monsters lose interest in the frozen target. | * Monsters lose interest in the frozen target. | ||
* If | * If a positive effect was applied to the target before freezing, it continues to work. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* Duration | * Duration is extended to 10 seconds. | ||
|- | |- | ||
|} | |} | ||
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|} | |} | ||
<!-- | <!-- | ||
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|rowspan="2" | [[File:s527.png]] Condemnation | |rowspan="2" | [[File:s527.png]] Condemnation | ||
|rowspan="2" | [[File:s0106.png]] Magic Shield ''' | |rowspan="2" | [[File:s0106.png]] Magic Shield '''Lv. 10''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || No || 35 seconds || Staff | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || No || 35 seconds || Staff | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Stuns the target and prevents | '''Summary:''' Stuns the target and prevents the target from restoring HP. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Stuns for 1 second and applies a debuff that prevents the | '''Mechanics:''' Stuns for 1 second and applies a debuff that prevents the enemy from restoring HP. If the character attempts to restore HP by any means, they take damage equal to the amount that would have been restored; this damage can be lethal. The character’s natural regeneration also begins to deal damage. The debuff lasts 1 + 0.5 * [skill level] seconds. | ||
'''Features:''' | '''Features:''' | ||
| Строка 1383: | Строка 1385: | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* The stun effect prevents the target from restoring HP and SP. | * The stun effect also prevents the target from restoring HP and SP. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | [[File:s0458.png]] | |rowspan="2" | [[File:s0458.png]] Great Healing | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || X || Varies || Phoenix Rebirth | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || X || Varies || Phoenix Rebirth | ||
| Строка 1403: | Строка 1405: | ||
'''Features:''' | '''Features:''' | ||
* Max level: 3. | * Max level: 3. | ||
* You cannot level | * You cannot increase the skill level yourself. | ||
* Cooldown: 200 - 20 * [skill level] seconds. | * Cooldown: 200 - 20 * [skill level] seconds. | ||
* SP: 150. | * SP: 150. | ||
* Range: 1000. | * Range: 1000. | ||
* The skill ignores healing prevention from Condemnation. | * The skill ignores healing prevention from Condemnation. | ||
* Monsters ignore the healing from this skill and do not change | * Monsters ignore the healing from this skill and do not change attack targets. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
| Строка 1422: | Строка 1424: | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
'''Summary:''' Increases the character’s damage, | '''Summary:''' Increases the character’s damage, defense, and physical resistance. Also adds a chance to deal critical damage. The skill is granted after completing the Phoenix Rebirth quest. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Damage, Defense, and Physical Resistance increase by: 1% + 3% * [skill level]. Adds 10 | '''Mechanics:''' Damage, Defense, and Physical Resistance increase by: 1% + 3% * [skill level]. Adds +10 Critical Chance. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 3. | * Max level: 3. | ||
* You cannot level | * You cannot increase the skill level yourself. | ||
* When calculating, the effect ignores any | * When calculating, the effect ignores any potion effects. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
Версия от 10:47, 26 октября 2025
{ru}

Целительница - один из шести основных классов в игре. Филлис и Ами могут стать Целительницами. Целительница наносит в основном магический урон навыками на средней дистанции. Она может как усиливать, так и исцелять и оживлять союзных персонажей и снимать с них негативные эффекты, а также наносить урон, имея при этом хорошую выживаемость. Может быть поддержкой или поддержкой/дамагером. Один из лучших классов для новичков.
Плюсы и минусы Целительница
Плюсы:
+ С самого начала хорош в прокачке и фарме (за счет AoE-уронов по монстрам), в пвп и при убийстве боссов, даже без сильной экипировки.
+ Увеличивая только одну характеристику (дух), Целительница увеличивает и урон, выживаемость (при включенном навыке «Магический щит» урон наносит урон не по HP, а по SP) и силу исцеления.
+ Это лучший бафер, особенно для классов с физическим уроном.
+ Благодаря умению «Магический щит» Целительница занимает первое место по эффективному запасу HP, уступая Чемпиону только в разрезе количества дефа и ПР, что позволяет чемпиону быть слабопробиваемым или непробиваемым.
Минусы:
- Запечатанная вражеским Стрелокм или Колдуньей на некоторое время становится бесполезной.
- Эффективность фарма зависит от плотность монстров на респе.
Как стать Целительницой
Рекомендуемые места для прокачки можно найти на странице Прокачка персонажа.
Какие характеристики прокачивать
Основная характеристика Целительницы, которую игроку нужно увеличить до максимума (100), — это дух. Дополнительная характеристика: телосложение. Если вам нужно сбросить очки характеристик, вы можете приобрести зелья сброса характеристик в ИМ за IMPs.
Снаряжение Целительница
Основное снаряжение
До 45 уровня можно использовать снаряжение из сундука новичка. После этого следует прокачивать ансилы которые вы получаете по сюжетной линии. В снаряжении следует обращать внимание на наличие бонусов, в первую очередь, к духу, во вторую очередь, к телосложению, максимальному SP, восстановлению SP и защите. Подробнее можно узнать на странице Экипировка. Шляпы для Ами выпадают из свитков призыва снаряжения.
Дополнительное снаряжение
- Наиболее подходящим питомец-фея для Целительницы является питомец 1-го или 2-го поколения с духом.
- Наиболее подходящей характеристикой для питомца-ручного является +3% духа.
- Любое ездовое животное.
- Кольца. Выбирая из обычных колец, наиболее подходящими для Целительницы будут кольца, дающие бонус к защите. Из уникальных колец наиболее подходящими являются Кольца с самоцветом Духа.
- Ожерелья. Выбирая из обычных ожерелий, наиболее подходящим для Целительницы будет ожерелье, дающее бонус к физическому сопротивлению. Из уникальных ожерелий наиболее подходящим является ожерелье с самоцветом Духа.
Самоцветы
Рекомендации по ковке самоцветов:
Посох:
Cracked gem of soul и
Gem of soul.
Шляпа:
Green jade и
Yellow jade.
Перчатки: -
Броня:
Glowing Gem (дешевый вариант),
Cracked gem of colossus и
Gem of colossus (лучший вариант).
Сапоги:
Spirit gem.
Кольца:
Spirit gem и
Glowing Gem.
Ожерелье:
Broken gem of soul и
Spirit gem.
Описание навыков
Целительница
| Навык | Предварительное условие | Описание | ||||
|---|---|---|---|---|---|---|
| Тип | Тип цели | Можно снять восстановлением | Перезарядка | Требования | ||
| X | Пассивный | X | X | X | X | |
|
Кратко: Увеличивает максимальное HP и SP персонажа.
| ||||||
1 уровень |
Активный | Цель, союзник | Нет | 5 секунд | X | |
|
Кратко: Применяет баффы, увеличивающие урон, скорость атаки, скорость передвижения и защиту персонажа.
| ||||||
| X | Активный | Цель, союзник | X | Различается | X | |
|
Кратко: Восстанавливает HP цели.
| ||||||
1 уровень |
Активный | Цель, союзник | X | 3 секунды | X | |
|
Кратко: Снимает отрицательные эффекты с цели.
| ||||||
1 уровня |
Активный | Мертвый персонаж | X | Различается | X | |
|
Кратко: Оживляет мертвого персонажа.
| ||||||
| X | Активный | Цель, враг | X | 5 секунд | Посох | |
|
Кратко: Наносит магический урон цели.
| ||||||
Изучается одновременно |
Активный | Область | Да | 2 секунды | Посох | |
|
Кратко: Наносит магический урон всем обычным монстрам в области действия.
| ||||||
2 уровень |
Активный | Область | X | 5 секунд | X | |
|
Кратко: Создает область на местности, внутри которой можно увидеть невидимых персонажей.
| ||||||
10 уровень |
Активный | Цель, союзник | Нет | 5 секунд | X | |
|
Кратко: Применяет бафф, увеличивающий шанс критического удара персонажа.
| ||||||
1 уровень |
Активный | Цель, союзник | Нет | 5 секунд | X | |
|
Кратко: Применить бафф, увеличивающий защиту персонажа.
| ||||||
1 уровень |
Пассивный | X | X | X | X | |
|
Кратко: Увеличивает максимальный SP персонажа и скорость его восстановления.
| ||||||
10 уровня |
Активный | Нет цели | Нет | 1 секунда | X | |
|
Кратко: Накладывает на заклинателя бафф, защищающий персонажа. Весь полученный урон сначала наносит урон SP, а затем HP.
| ||||||
| X | Активный | Цель, член группы | Нет | 12 секунд | Ледяной кристалл | |
|
Кратко: Замораживает себя или члена группы, делая его невосприимчивым к атакам и навыкам.
| ||||||
{es}

Cleric es una de las seis clases principales del juego. Phyllis y Ami pueden convertirse en Clerics. El Cleric inflige principalmente daño mágico con habilidades de rango medio. Puede aplicar buffs, curar y resucitar a aliados y eliminar efectos negativos de ellos, a la vez que inflige daño y tiene buena capacidad de supervivencia. Puede ser un apoyo o apoyo/dañador. Una de las mejores clases para principiantes.
Ventajas y desventajas del Cleric
Ventajas:
+ Desde el inicio, es fuerte para subir de nivel y farmear (gracias al daño en área a monstruos), en PK y contra jefes, incluso sin equipo poderoso.
+ Al subir solo un atributo (Spirit), el Cleric incrementa el daño, la supervivencia (con “Magic Shield” activo, el daño reduce SP en lugar de HP) y la potencia de curación a los aliados.
+ El mejor buffer, especialmente para clases de daño físico.
Desventajas:
- Aunque la supervivencia proviene del maná, siguen siendo necesarias una Defensa y Resistencia Física altas.
- Cuando es sellado por un Sharpshooter o un Seal Master enemigo, se vuelve completamente inútil durante un tiempo al no poder usar habilidades.
Cómo convertirse en Cleric
Las zonas recomendadas para subir de nivel se encuentran en la página Character Leveling.
Qué atributos entrenar
El atributo principal para un Cleric que el jugador debe llevar al máximo (100) es Spirit. Atributo adicional: Constitution. Si necesitas reiniciar los puntos de atributo, puedes comprar pociones de reinicio de atributos en el item mall por Crystals.
Equipamiento del Cleric
Equipamiento principal
Hasta el nivel 45, puedes usar el equipo del cofre de principiantes. Después de eso, deberías mejorar el equipo Ancil que recibes a lo largo de la historia. En el equipo (especialmente en los guantes), busca bonificaciones principalmente a Spirit y, en segundo lugar, a Constitution, SP máximo, regeneración de SP y Defensa. Ver más en Equipment. Los sombreros para Ami caen de pergaminos de invocación de equipamiento.
Equipamiento adicional
- La fairy pet más adecuada para un sacerdote es una mascota de 1.ª o 2.ª generación con spr.
- El mejor stat para un hand pet es +3% Spirit.
- Cualquier mount.
- Rings. Entre los anillos normales, los más adecuados para un sacerdote son los que otorgan bonificación de Defensa. Entre los anillos únicos, los más adecuados son los Rings con una piedra de Spirit.
- Necklaces. Entre los collares normales, el más adecuado para un sacerdote es el que otorga bonificación de Resistencia Física. Entre los collares únicos, el más adecuado es el necklace con piedra de Spirit.
Gems
Recomendaciones para forjar gems:
Staff:
Cracked gem of soul y
Gem of soul.
Hat:
Green jade y
Yellow jade.
Gloves: —
Armor:
Glowing Gem (opción económica),
Cracked gem of colossus y
Gem of colossus (mejor opción).
Boots:
Spirit gem.
Rings:
Spirit gem y
Glowing Gem.
Necklace:
Broken gem of soul y
Spirit gem.
Descripción de habilidades
Cleric
| Skill | Requisito | Descripción | ||||
|---|---|---|---|---|---|---|
| Tipo | Tipo de objetivo | Removible con Cleanse | Tiempo de reutilización | Requisitos | ||
| X | Pasiva | X | X | X | X | |
|
Resumen: Incrementa el HP máximo y el SP máximo del personaje.
| ||||||
Level 1 |
Activa | Objetivo, aliado | No | 5 seconds | X | |
|
Resumen: Aplica buffs que incrementan el daño, la velocidad de ataque, la velocidad de movimiento y la Defensa del personaje.
| ||||||
| X | Activa | Objetivo, aliado | X | Varía | X | |
|
Resumen: Restaura el HP del objetivo.
| ||||||
Level 1 |
Activa | Objetivo, aliado | X | 3 seconds | X | |
|
Resumen: Elimina los efectos negativos del objetivo.
| ||||||
Level 1 |
Activa | Personaje muerto | X | Varía | X | |
|
Resumen: Revive a un personaje muerto.
| ||||||
| X | Activa | Objetivo, enemigo | X | 5 seconds | Staff | |
|
Resumen: Inflige daño mágico al objetivo.
| ||||||
Learned simultaneously |
Activa | Área | Yes | 2 seconds | Staff | |
|
Resumen: Inflige daño mágico a todos los monstruos normales en el área de efecto.
| ||||||
Level 2 |
Activa | Área | X | 5 seconds | X | |
|
Resumen: Crea un área en el suelo dentro de la cual se pueden ver los personajes invisibles.
| ||||||
Level 10 |
Activa | Objetivo, aliado | No | 5 seconds | X | |
|
Resumen: Aplica un buff que incrementa la probabilidad de golpe crítico del personaje.
| ||||||
Level 1 |
Activa | Objetivo, aliado | No | 5 seconds | X | |
|
Resumen: Aplica un buff que incrementa la Defensa del personaje.
| ||||||
Level 1 |
Pasiva | X | X | X | X | |
|
Resumen: Incrementa el SP máximo del personaje y su tasa de regeneración de SP.
| ||||||
Level 10 |
Activa | Sin objetivo | No | 1 second | X | |
|
Resumen: Aplica un buff protector al lanzador. Todo el daño entrante se aplica primero al SP y luego al HP.
| ||||||
| X | Activa | Objetivo, miembro del grupo | No | 12 segundos | Ice Crystal | |
|
Resumen: Congela a un miembro del grupo, haciéndolo inmune a ataques y habilidades.
| ||||||
{else}

Cleric - one of the six main classes in the game. Phyllis and Ami can become Clerics. A Cleric primarily deals magic damage with mid-range skills. She can buff, heal and revive allies, remove negative effects from them, and also deal damage while having good survivability. She can be a support or a support/DPS hybrid. One of the best classes for beginners.
Pros and Cons of the Cleric
Pros:
+ Strong at leveling and farming from the very start (thanks to AoE damage on monsters), in PvP, and in boss fights, even without strong gear.
+ By increasing only one attribute (Spirit), the Cleric increases damage, survivability (with “Magic Shield” active, damage is dealt to SP instead of HP), and healing power.
+ The best buffer, especially for physical damage classes.
+ Thanks to “Magic Shield”, the Cleric ranks first in effective HP, yielding to the Champion only in terms of Defense and PR, which lets the Champion be hard or impossible to pierce.
Cons:
- When sealed by an enemy Sharpshooter or Seal Master, she becomes useless for a while.
- Farming efficiency depends on monster density at the spawn.
How to Become a Cleric
Recommended leveling spots can be found on the Character Leveling page.
Which Attributes to Level
The primary attribute for a Cleric that the player should raise to the maximum (100) is Spirit. Additional attribute: Constitution. If you need to reset stat points, you can purchase stat reset potions in the IM for IMPs.
Cleric Equipment
Main Equipment
Up to level 45 you can use gear from the Beginner’s Chest. After that, you should level the Unseals you receive along the storyline. In equipment, prioritize bonuses to Spirit first, then to Constitution, Max SP, SP Recovery, and Defense. More details can be found on the Equipment page. Hats for Ami drop from Equipment Summon Scrolls.
Additional Equipment
- The most suitable fairy pet for a Cleric is a 1st- or 2nd-generation pet with Spirit.
- The most suitable stat for a hand pet is +3% Spirit.
- Any mount.
- Rings. Among normal rings, the most suitable for a Cleric are those that give a Defense bonus. Among unique rings, the best are Rings with a Spirit Gem.
- Necklaces. Among normal necklaces, the best for a Cleric is one that gives a Physical Resistance bonus. Among unique necklaces, the best is a necklace with a Spirit Gem.
Gems
Recommendations for forging gems:
Staff:
Cracked gem of soul and
Gem of soul.
Hat:
Green jade and
Yellow jade.
Gloves: -
Armor:
Glowing Gem (cheap option),
Cracked gem of colossus and
Gem of colossus (best option).
Boots:
Spirit gem.
Rings:
Spirit gem and
Glowing Gem.
Necklace:
Broken gem of soul and
Spirit gem.
Skill Description
Cleric
| Skill | Prerequisite | Description | ||||
|---|---|---|---|---|---|---|
| Type | Target Type | Removable by Recovery | Cooldown | Requirements | ||
| X | Passive | X | X | X | X | |
|
Summary: Increases the character’s Max HP and SP.
| ||||||
Lv. 1 |
Active | Target, ally | No | 5 seconds | X | |
|
Summary: Applies buffs that increase the character’s damage, attack speed, movement speed, and defense.
| ||||||
| X | Active | Target, ally | X | Varies | X | |
|
Summary: Restores the target’s HP.
| ||||||
Lv. 1 |
Active | Target, ally | X | 3 seconds | X | |
|
Summary: Removes negative effects from the target.
| ||||||
Lv. 1 |
Active | Dead character | X | Varies | X | |
|
Summary: Revives a dead character.
| ||||||
| X | Active | Target, enemy | X | 5 seconds | Staff | |
|
Summary: Deals magic damage to the target.
| ||||||
Learned simultaneously |
Active | Area | Yes | 2 seconds | Staff | |
|
Summary: Deals magic damage to all normal monsters within the area of effect.
| ||||||
Lv. 2 |
Active | Area | X | 5 seconds | X | |
|
Summary: Creates an area on the ground within which invisible characters can be seen.
| ||||||
Lv. 10 |
Active | Target, ally | No | 5 seconds | X | |
|
Summary: Applies a buff that increases the character’s Critical Chance.
| ||||||
Lv. 1 |
Active | Target, ally | No | 5 seconds | X | |
|
Summary: Applies a buff that increases the character’s Defense.
| ||||||
Lv. 1 |
Passive | X | X | X | X | |
|
Summary: Increases the character’s Max SP and SP Recovery rate.
| ||||||
Lv. 10 |
Active | No target | No | 1 second | X | |
|
Summary: Applies a protective buff to the caster. All incoming damage is first dealt to SP, then to HP.
| ||||||
| X | Active | Target, party member | No | 12 seconds | Ice Crystal | |
|
Summary: Freezes yourself or a party member, making them immune to attacks and skills.
| ||||||
{end}
{ru}
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{es}
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{end}