Voyager: различия между версиями
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[[File:Race_06.jpg|thumb|Lance, Phyllis, and Ami can become | [[File:Race_06.jpg|thumb|Lance, Phyllis, and Ami can become Voyagers. One of the best classes for new players.]] | ||
''' | '''Voyager''' - one of the six [[General_description_of_races_and_classes|main classes]] in the game. Lance, Phyllis, and Ami can become Voyagers. A Voyager primarily deals magic damage with mid-range skills. They can be both a magic damage dealer and a tank at the same time. '''One of the best classes for new players.''' | ||
== Pros and Cons of the | == Pros and Cons of the Voyager == | ||
'''Pros:''' | '''Pros:''' | ||
'''+''' | '''+''' Good at leveling, PvP, and bossing right from the start, even without strong gear. | ||
'''+''' Has | '''+''' Has strong AoE damage when built through Spirit. | ||
'''Cons:''' | '''Cons:''' | ||
'''-''' | '''-''' Farming speed heavily depends on monster density at the spawn and on monster HP. | ||
'''-''' As the server progresses, they lose relevance faster than other classes. | |||
== Leveling == | == Leveling == | ||
Recommended leveling spots can be found on the | Recommended leveling spots can be found on the [[Character_leveling_and_Exp_amplifiers|Character Leveling]] page. | ||
== Which | == Which Attributes to Level == | ||
The main [[Characters_stats|attributes]] of the | The main [[Characters_stats|attributes]] of the Voyager are Constitution and Spirit. Beginners are advised to first raise Constitution to the maximum (100), and then Spirit. With this setup, the character will have both survivability and damage. If you need to reset stat points, you can purchase stat reset potions [[How_to_use_item_mall_(IM)|in the IM for IMPs]]. | ||
== | == Voyager Equipment == | ||
=== Main | === Main Equipment === | ||
Up to level 40, the | Up to level 40, the voyager can use equipment from the Flying Chest. After that, look for level 45+ gear that drops from Equipment Summon Scrolls. In equipment, pay attention to bonuses to Constitution and Spirit; for armor — Defense. Also, after completing the story quest from the Blacksmith — John Brown, you receive 45 Unseal equipment — a weapon and armor, which you will upgrade. More details can be found on the [[Equipment|Equipment]] page. Hats for Ami drop from Equipment Summon Scrolls. | ||
=== Additional | === Additional Equipment === | ||
* The most suitable [[Fairy_Pet|fairy pet]] for a | * The most suitable [[Fairy_Pet|fairy pet]] for a Voyager is a 1st- or 2nd-generation pet with Constitution or with Spirit. | ||
* | * The most suitable stats for a [[Hand_pet_(Lootpet)|hand pet]]: +3% HP or +3% Spirit. | ||
* Any [[Mount| | * Any [[Mount|mount]]. | ||
* [[Rings_and_necklaces|Rings]]. Among normal rings, the most suitable for a | * [[Rings_and_necklaces|Rings]]. Among normal rings, the most suitable for a Voyager are those that give a Defense bonus. Among unique rings, the most suitable are Rings with a Constitution/Spirit gem. | ||
* [[Rings_and_necklaces|Necklaces]]. Among normal necklaces, the most suitable for a | * [[Rings_and_necklaces|Necklaces]]. Among normal necklaces, the most suitable for a Voyager is a necklace that gives a Physical Resistance bonus. Among unique necklaces, the most suitable is a necklace with a Constitution/Spirit gem. | ||
=== Gems === | === Gems === | ||
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'''Gloves:''' <Item>887</Item>. | '''Gloves:''' <Item>887</Item>. | ||
'''Armor:''' <Item>882</Item> and <Item>883</Item> ( | '''Armor:''' <Item>882</Item> and <Item>883</Item> (cheap option), <item>6824</item>, <item>862</item> (best option). | ||
'''Boots:''' <Item>887</Item>. | '''Boots:''' <Item>887</Item>. | ||
'''Rings:''' <Item>887</Item>, <Item>882</Item> | '''Rings:''' <Item>887</Item>, <Item>882</Item> and <Item>883</Item>, at the player’s choice. | ||
'''Necklace:''' <Item>6829</Item>, <item>6823</item>, <Item>887</Item>, at the player’s choice. | '''Necklace:''' <Item>6829</Item>, <item>6823</item>, <Item>887</Item>, at the player’s choice. | ||
== Skill | == Skill Description == | ||
=== | === Voyager === | ||
{| class="wikitable" style="width: 100%; font-size: 12px; border-collapse: unset; text-align: center;" | {| class="wikitable" style="width: 100%; font-size: 12px; border-collapse: unset; text-align: center;" | ||
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! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Type | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Type | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Target | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Target Type | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Removable by | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Removable by Recovery | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Cooldown | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Cooldown | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Requirements | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Requirements | ||
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|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Speeds up the character’s SP | '''Summary:''' Speeds up the character’s SP recovery. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Increases | '''Mechanics:''' Increases recovery by: 2 + 1 * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
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|rowspan="2" | <ItemIcon>s0214</ItemIcon> Lightning | |rowspan="2" | <ItemIcon>s0214</ItemIcon> Lightning | ||
|rowspan="2" | <ItemIcon>s0210</ItemIcon> Diligence<br>''' | |rowspan="2" | <ItemIcon>s0210</ItemIcon> Diligence<br>'''Lv. 5''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || Yes || Varies || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || Yes || Varies || X | ||
|- | |- | ||
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| | | | ||
'''Mechanics:''' Deals magic damage | '''Mechanics:''' Deals magic damage depending on skill level, the character’s Spirit, and the Voyager’s level. Reduces the target’s movement speed and attack speed for 3 seconds. | ||
'''Features:''' | '''Features:''' | ||
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* SP: 25 + 2 * [skill level]. | * SP: 25 + 2 * [skill level]. | ||
* Range: 800. | * Range: 800. | ||
* If | * If math.floor([Constitution] * 0.5) > [Spirit], then Constitution is used at 50% effectiveness to calculate damage to monsters and bosses. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
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|rowspan="2" | <ItemIcon>s0213</ItemIcon> Tornado | |rowspan="2" | <ItemIcon>s0213</ItemIcon> Tornado | ||
|rowspan="2" | <ItemIcon>s0214</ItemIcon> Lightning<br>''' | |rowspan="2" | <ItemIcon>s0214</ItemIcon> Lightning<br>'''Lv. 7''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || No || 12 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || No || 12 seconds || X | ||
|- | |- | ||
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| | | | ||
'''Mechanics:''' The target | '''Mechanics:''' The target remains airborne for 3 + 0.5 * [skill level] seconds. | ||
'''Features:''' | '''Features:''' | ||
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* SP: 0. | * SP: 0. | ||
* Range: 800. | * Range: 800. | ||
* Tornado does not affect bosses, chests, and | * Tornado does not affect bosses, chests, and certain special monsters. | ||
* | * A target cannot be lifted by Tornado if it has been in Tornado less than 6 seconds ago. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
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|rowspan="2" | <ItemIcon>s0211</ItemIcon> Power of Air | |rowspan="2" | <ItemIcon>s0211</ItemIcon> Power of Air | ||
|rowspan="2" | <ItemIcon>s0210</ItemIcon> Diligence<br>''' | |rowspan="2" | <ItemIcon>s0210</ItemIcon> Diligence<br>'''Lv. 2''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Increases HP | '''Summary:''' Increases HP recovery. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Increases HP | '''Mechanics:''' Increases HP recovery by: 10 + 2 * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
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|rowspan="2" | <ItemIcon>s0212</ItemIcon> Coral Armor | |rowspan="2" | <ItemIcon>s0212</ItemIcon> Coral Armor | ||
|rowspan="2" | <ItemIcon>s0211</ItemIcon> Power of Air<br>''' | |rowspan="2" | <ItemIcon>s0211</ItemIcon> Power of Air<br>'''Lv. 3''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | ||
|- | |- | ||
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| | | | ||
'''Mechanics:''' Increases | '''Mechanics:''' Increases Defense by: 3 * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0218</ItemIcon> Coral | |rowspan="2" | <ItemIcon>s0218</ItemIcon> Coral Stream | ||
|rowspan="2" | <ItemIcon>s0210</ItemIcon> Diligence<br>''' | |rowspan="2" | <ItemIcon>s0210</ItemIcon> Diligence<br>'''Lv. 2''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | ||
|- | |- | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
<!-- * Increases Coral Beam damage to players by 10% * [skill level], instead of 5% * [skill level]. Damage to monsters does not change. --> | <!-- * Increases Coral Beam damage to players by 10% * [skill level], instead of 5% * [skill level]. Damage to monsters does not change. --> | ||
|- | |- | ||
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|rowspan="2" | <ItemIcon>s0216</ItemIcon> Coral Beam | |rowspan="2" | <ItemIcon>s0216</ItemIcon> Coral Beam | ||
|rowspan="2" | <ItemIcon>s0213</ItemIcon> Tornado<br>''' | |rowspan="2" | <ItemIcon>s0213</ItemIcon> Tornado<br>'''Lv. 5''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area, beam || No || Varies || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area, beam || No || Varies || X | ||
|- | |- | ||
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* Beam length: 500 + 30 * [skill level]. | * Beam length: 500 + 30 * [skill level]. | ||
* Beam width: 100 + 10 * [skill level]. | * Beam width: 100 + 10 * [skill level]. | ||
* If | * If math.floor([Constitution] * 0.5) > [Spirit], then Constitution is used at 50% effectiveness to calculate damage to monsters and bosses. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* Damage calculation changes. | * Damage calculation changes. | ||
* Has a 50% chance to stun the target if it is not already stunned. | * Has a 50% chance to stun the target if it is not already stunned. | ||
* The stun effect prevents the target from regenerating HP and | * The stun effect prevents the target from regenerating HP and SP. | ||
* Stun duration is calculated | * Stun duration is calculated as: max(1, math.floor([skill level] / 4)). | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|rowspan="2" | <ItemIcon>s0217</ItemIcon> | |rowspan="2" | <ItemIcon>s0217</ItemIcon> Favorable Wind | ||
|rowspan="2" | <ItemIcon>s0215</ItemIcon> Seaweed Entanglement ''' | |rowspan="2" | <ItemIcon>s0215</ItemIcon> Seaweed Entanglement '''Lv. 2''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || No target || X || 10 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || No target || X || 10 seconds || X | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Applies a buff to the | '''Summary:''' Applies a buff to the voyager’s own ship and nearby friendly ships, increasing ship movement speed. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
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|rowspan="2" | <ItemIcon>s0218</ItemIcon> Whirlpool | |rowspan="2" | <ItemIcon>s0218</ItemIcon> Whirlpool | ||
|rowspan="2" | <ItemIcon>s0217</ItemIcon> | |rowspan="2" | <ItemIcon>s0217</ItemIcon> Favorable Wind '''Lv. 10''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || X || 10 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || X || 10 seconds || X | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Slows movement | '''Summary:''' Slows the movement and attack speed of enemy sea targets within the area of effect. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
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'''Features:''' | '''Features:''' | ||
* Max | * Max Lv.: 10. | ||
* SP: 20 + 1 * [skill level]. | * SP: 20 + 1 * [skill level]. | ||
* Range: 1000. | * Range: 1000. | ||
* Area | * Area: 300. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
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|rowspan="2" | <ItemIcon>s0219</ItemIcon> Mist | |rowspan="2" | <ItemIcon>s0219</ItemIcon> Mist | ||
|rowspan="2" | <ItemIcon>s0215</ItemIcon> Seaweed Entanglement ''' | |rowspan="2" | <ItemIcon>s0215</ItemIcon> Seaweed Entanglement '''Lv. 5''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || X || 10 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || X || 10 seconds || X | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' | '''Summary:''' Reduces the attack of all enemy sea targets within the area of effect. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Reduces | '''Mechanics:''' Reduces sea targets’ attack by 10% + 2% * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
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* SP: 20 + 1 * [skill level]. | * SP: 20 + 1 * [skill level]. | ||
* Range: 800. | * Range: 800. | ||
* Area | * Area: 300 + 50 * [skill level]. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|rowspan="2" | <ItemIcon>s0220</ItemIcon> Lightning Veil | |rowspan="2" | <ItemIcon>s0220</ItemIcon> Lightning Veil | ||
|rowspan="2" | <ItemIcon>s0219</ItemIcon> Mist ''' | |rowspan="2" | <ItemIcon>s0219</ItemIcon> Mist '''Lv. 2''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || X || 10 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || X || 10 seconds || X | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="t=ext-align: left;" | | |colspan="5" style="t=ext-align: left;" | | ||
'''Summary:''' Creates a thunderstorm that deals magic damage | '''Summary:''' Creates a thunderstorm that deals magic damage within the area of effect. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Deals 160 + 20 * [ | '''Mechanics:''' Deals 160 + 20 * [Skill Level] damage. Damage is dealt every second while targets remain within the Lightning Veil. | ||
'''Features:''' | '''Features:''' | ||
* Max | * Max Lv.: 10. | ||
* SP: 20 + 1 * [skill level]. | * SP: 20 + 1 * [skill level]. | ||
* Range: 600. | * Range: 600. | ||
* Area | * Area: 300. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0454o</ItemIcon> | |rowspan="2" | <ItemIcon>s0454o</ItemIcon> Supersense | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px - | | style="box-shadow: inset -1px -1px; color: #a2a9b1;" | Passive || X || X || X || Phoenix Rebirth | ||
|- | |- | ||
|- | |- | ||
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|- | |- | ||
| | | | ||
'''Mechanics:''' When using Lightning, there is a chance to deal 1. | '''Mechanics:''' When using Lightning, there is a chance to deal 1.5x damage; the chance is: 25% + 5% * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 3. | * Max level: 3. | ||
* You cannot level | * You cannot increase the skill level yourself. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
| rowspan="2" | <ItemIcon>s0459</ItemIcon> | | rowspan="2" | <ItemIcon>s0459</ItemIcon> Mystic Power of Rebirth | ||
| rowspan="2" | X | | rowspan="2" | X | ||
| style="box-shadow: inset -1px - | | style="box-shadow: inset -1px -1px; color: #a2a9b1;" | Passive || X || X || X || Phoenix Rebirth | ||
|- | |- | ||
|- | |- | ||
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| | | | ||
'''Mechanics:''' Damage, defense, and physical resistance increase by | '''Mechanics:''' Damage, defense, and physical resistance increase by: 1% + 3% * [skill level]. Adds +10 critical chance. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 3. | * Max level: 3. | ||
* You cannot level | * You cannot increase the skill level yourself. | ||
* When calculating, the effect ignores any | * When calculating, the effect ignores any potion effects. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s13sk</ItemIcon> | |rowspan="2" | <ItemIcon>s13sk</ItemIcon> Mystic Haze | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px - | | style="box-shadow: inset -1px -1px; color: #338E36;" | Active || No target || No || 30 seconds || X | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Deals damage and stuns targets near the | '''Summary:''' Deals damage and stuns targets near the Voyager. *This skill is currently unavailable in the game. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Damage is calculated | '''Mechanics:''' Damage is calculated as: ([Con] + [Spirit]) * 3. Stun duration — 1 second. The skill can be learned by purchasing a [https://talesofpirates.org/database/items/7480 skill book] in the [[How_to_use_item_mall_(IM)|item mall]]. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 1. | * Max level: 1. | ||
* Range: 600. | * Range: 600. | ||
* You cannot level | * You cannot increase the skill level yourself. | ||
* | * Stun cannot be applied if the target is already stunned. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
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|} | |} | ||
--> | --> | ||
{end} | {end} | ||
{{ Навигация }} | {{ Навигация }} | ||
Версия от 10:34, 26 октября 2025
{ru}

Покоритель морей - один из шести основных классов в игре. Ланс, Филлис и Ами могут стать Покорителей морей. Покоритель морей наносит в основном магический урон навыками на средней дистанции. Он может быть как магическим дамагером, так и танком одновременно. Один из лучших классов для новых игроков.
Плюсы и минусы Покорителя морей
Плюсы:
+ С самого начала хорош в прокачке, в пвп и боссинге, даже без сильной экипировки.
+ Имеет хороший массовый урон при развитии через дух.
Минусы:
- Скорость фарма сильно зависит от плотности монстров на респе и от хп монстров.
- С развитием сервера быстрее других персонажей теряет актуальность.
Прокачка
Рекомендуемые места для прокачки можно найти на странице Прокачка персонажа.
Какие характеристики прокачивать
Основные характеристики Покорителя морей - это телосложение и дух. Новичкам рекомендуется сначала повысить телосложение до максимума (100), а затем дух. С этой сборкой у персонажа будут и живучесть, и урон. Если вам нужно сбросить очки характеристик, вы можете приобрести зелья сброса характеристик в в ИМ за IMPs
Снаряжения Покорителя морей
Основное снаряжение
До 40-го уровня путешественник может использовать снаряжение из летучего сундука. После этого следует искать снаряжение 45+ уровня, которое выпадает из свитков призыва снаряжения. В снаряжении следует обращать внимание на наличие бонусов к Телосложению и Духу, в доспехах - защите. Так же после прохождения сюжетного квеста у Кузнеца - Джона Брауна, вы получаете экипировку 45 ансилов - оружие и тело, которое будете улучшать. Подробнее можно узнать на странице Снаряжение. Шляпы для Ами выпадают из свитков призыва снаряжения.
Дополнительное снаряжение
- Наиболее подходящим питомцем-феей для покорителя морей является питомец 1-го или 2-го поколения с телосложением или питомец с духом.
- Наиболее подходящие характеристики для ручного питомца: +3% HP или +3% духа.
- Любое ездовое животное.
- Кольца. Выбирая из обычных колец, наиболее подходящими для покорителя морей будут кольца, дающие бонус к защите. Из уникальных колец наиболее подходящими являются Кольца с самоцветом Телосложения/Духа.
- Ожерелья. Выбирая из обычных ожерелий, наиболее подходящими для покорителя морей будут ожерелье, дающее бонус к физическому сопротивлению. Из уникальных ожерелий наиболее подходящим является ожерелье с самоцветом Телосложения/Духа.
Самоцветы
Рекомендации по ковке самоцветов:
Кинжал:
Cracked gem of soul,
Gem of soul.
Шляпа:
Red jade и
Yellow jade.
Перчатки:
Spirit gem.
Доспехи:
Glowing Gem и
Shining Gem (дешевый вариант),
Cracked gem of colossus,
Gem of colossus (лучший вариант).
Сапоги:
Spirit gem.
Кольца:
Spirit gem,
Glowing Gem и
Shining Gem, на выбор игрока.
Ожерелье:
Broken gem of soul,
Broken gem of colossus,
Spirit gem, на выбор игрока.
Описание навыков
Покоритель морей
| Навык | Предварительное условие | Описание | ||||
|---|---|---|---|---|---|---|
| Тип | Тип цели | Можно снять восстановлением | Перезарядка | Требования | ||
| X | Пассивный | X | X | X | X | |
|
Кратко: Ускоряет восстановление SP персонажа.
| ||||||
5 уровень |
Активный | Цель, враг | Да | Варьируется | X | |
|
Кратко: Наносит магический урон цели и замедляет ее.
| ||||||
7 уровень |
Активный | Цель, враг | Нет | 12 секунд | X | |
|
Кратко: Поднимает цель в воздух, делая ее неуязвимой и беспомощной.
| ||||||
2 уровень |
Пассивный | X | X | X | X | |
|
Кратко: Увеличивает восстановление ХП.
| ||||||
3 уровень |
Пассивный | X | X | X | X | |
|
Кратко: Увеличивает защиту персонажа.
| ||||||
2 уровень |
Пассивный | X | X | X | X | |
|
Кратко: Увеличивает урон кораллового луча.
| ||||||
5 уровень |
Активный | Область, луч | Нет | Варьируется | X | |
|
Кратко: Наносит магический урон на линии перед персонажем.
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{es}

Conquistador del mar es una de las seis clases principales del juego. Lance, Phyllis y Ami pueden convertirse en Conquistadores del mar. El Conquistador del mar inflige principalmente daño mágico con habilidades a media distancia. Puede ser tanto un causante de daño mágico como un tanque al mismo tiempo. Una de las mejores clases para jugadores nuevos.
Pros y contras del Conquistador del mar
Pros:
+ Desde el principio es bueno para subir de nivel, en PK y contra jefes, incluso sin equipo potente.
+ Tiene buen daño en área incluso cuando se progresa el personaje hacia la supervivencia.
Contras:
- No es muy bueno farmeando monstruos terrestres.
Progresión
Los lugares recomendados para subir de nivel pueden encontrarse en la página Subida de nivel del personaje.
Qué atributos subir
Los atributos principales del Conquistador del mar son Constitución y Espíritu. A los principiantes se les recomienda primero subir Constitución al máximo (100) y luego Espíritu. Con esta configuración el personaje tendrá tanto aguante como daño. Si necesitas reiniciar los puntos de atributos, puedes comprar pociones de reinicio de atributos en el item mall por cristales.
Equipamiento del Conquistador del mar
Equipamiento principal
Hasta el nivel 40, el viajero puede usar el equipamiento del cofre volador. Después de eso, busca equipamiento de nivel 45+ que cae de los pergaminos de invocación de equipamiento. En el equipamiento debes prestar atención a los bonos de Constitución y Espíritu, y en las armaduras, a la defensa. Además, tras completar la misión de historia con el Herrero – John Brown, recibes el equipo 45 ansil (arma y peto) que irás mejorando. Más detalles en la página Equipamiento. Los sombreros para Ami caen de los pergaminos de invocación de equipamiento.
Equipamiento adicional
- El hada mascota más adecuado para el maestro de sellos es una mascota de 1.ª o 2.ª generación con con o una mascota con spr.
- Atributos más adecuados para la mascota de mano: +3% HP o +3% Espíritu.
- Cualquier Montura.
- Anillos. Al elegir entre anillos normales, los más adecuados para el maestro de sellos serán los que otorguen bono a la defensa. Entre los anillos únicos, los más adecuados son los Anillos con piedra de Constitución/Espíritu.
- Collares. Al elegir entre collares normales, los más adecuados para el maestro de sellos serán los que otorguen bono a la resistencia física. Entre los collares únicos, el más adecuado es el collar con piedra de Constitución/Espíritu.
Gemas
Recomendaciones para forjar gemas:
Daga:
Cracked gem of soul,
Gem of soul.
Sombrero:
Red jade y
Yellow jade.
Guantes:
Spirit gem.
Armadura:
Glowing Gem y
Shining Gem (opción económica),
Cracked gem of colossus,
Gem of colossus (mejor opción).
Botas:
Spirit gem.
Anillos:
Spirit gem,
Glowing Gem y
Shining Gem, a elección del jugador.
Collar:
Broken gem of soul,
Broken gem of colossus,
Spirit gem, a elección del jugador.
Descripción de habilidades
Conquistador del mar
| Habilidad | Requisito previo | Descripción | ||||
|---|---|---|---|---|---|---|
| Tipo | Tipo de objetivo | Removible con purificación | Reutilización | Requisitos | ||
| X | Pasiva | X | X | X | X | |
|
Resumen: Acelera la regeneración de SP del personaje.
| ||||||
Nivel 5 |
Activa | Objetivo, enemigo | Sí | Variable | X | |
|
Resumen: Inflige daño mágico al objetivo y lo ralentiza.
| ||||||
Nivel 7 |
Activa | Objetivo, enemigo | No | 12 segundos | X | |
|
Resumen: Eleva al objetivo por los aires, volviéndolo invulnerable e indefenso.
| ||||||
Nivel 2 |
Pasiva | X | X | X | X | |
|
Resumen: Aumenta la regeneración de HP.
| ||||||
Nivel 3 |
Pasiva | X | X | X | X | |
|
Resumen: Aumenta la defensa del personaje.
| ||||||
Nivel 2 |
Pasiva | X | X | X | X | |
|
Resumen: Aumenta el daño del Rayo coralino.
| ||||||
Nivel 5 |
Activa | Área, rayo | No | Variable | X | |
|
Resumen: Inflige daño mágico en línea frente al personaje.
| ||||||
{else}

Voyager - one of the six main classes in the game. Lance, Phyllis, and Ami can become Voyagers. A Voyager primarily deals magic damage with mid-range skills. They can be both a magic damage dealer and a tank at the same time. One of the best classes for new players.
Pros and Cons of the Voyager
Pros:
+ Good at leveling, PvP, and bossing right from the start, even without strong gear.
+ Has strong AoE damage when built through Spirit.
Cons:
- Farming speed heavily depends on monster density at the spawn and on monster HP.
- As the server progresses, they lose relevance faster than other classes.
Leveling
Recommended leveling spots can be found on the Character Leveling page.
Which Attributes to Level
The main attributes of the Voyager are Constitution and Spirit. Beginners are advised to first raise Constitution to the maximum (100), and then Spirit. With this setup, the character will have both survivability and damage. If you need to reset stat points, you can purchase stat reset potions in the IM for IMPs.
Voyager Equipment
Main Equipment
Up to level 40, the voyager can use equipment from the Flying Chest. After that, look for level 45+ gear that drops from Equipment Summon Scrolls. In equipment, pay attention to bonuses to Constitution and Spirit; for armor — Defense. Also, after completing the story quest from the Blacksmith — John Brown, you receive 45 Unseal equipment — a weapon and armor, which you will upgrade. More details can be found on the Equipment page. Hats for Ami drop from Equipment Summon Scrolls.
Additional Equipment
- The most suitable fairy pet for a Voyager is a 1st- or 2nd-generation pet with Constitution or with Spirit.
- The most suitable stats for a hand pet: +3% HP or +3% Spirit.
- Any mount.
- Rings. Among normal rings, the most suitable for a Voyager are those that give a Defense bonus. Among unique rings, the most suitable are Rings with a Constitution/Spirit gem.
- Necklaces. Among normal necklaces, the most suitable for a Voyager is a necklace that gives a Physical Resistance bonus. Among unique necklaces, the most suitable is a necklace with a Constitution/Spirit gem.
Gems
Recommendations for forging gems:
Dagger:
Cracked gem of soul,
Gem of soul.
Hat:
Red jade and
Yellow jade.
Gloves:
Spirit gem.
Armor:
Glowing Gem and
Shining Gem (cheap option),
Cracked gem of colossus,
Gem of colossus (best option).
Boots:
Spirit gem.
Rings:
Spirit gem,
Glowing Gem and
Shining Gem, at the player’s choice.
Necklace:
Broken gem of soul,
Broken gem of colossus,
Spirit gem, at the player’s choice.
Skill Description
Voyager
| Skill | Prerequisite | Description | ||||
|---|---|---|---|---|---|---|
| Type | Target Type | Removable by Recovery | Cooldown | Requirements | ||
| X | Passive | X | X | X | X | |
|
Summary: Speeds up the character’s SP recovery.
| ||||||
Lv. 5 |
Active | Target, enemy | Yes | Varies | X | |
|
Summary: Deals magic damage to the target and slows it.
| ||||||
Lv. 7 |
Active | Target, enemy | No | 12 seconds | X | |
|
Summary: Lifts the target into the air, making it invulnerable and helpless.
| ||||||
Lv. 2 |
Passive | X | X | X | X | |
|
Summary: Increases HP recovery.
| ||||||
Lv. 3 |
Passive | X | X | X | X | |
|
Summary: Increases the character’s Defense.
| ||||||
Lv. 2 |
Passive | X | X | X | X | |
|
Summary: Increases Coral Beam damage.
| ||||||
Lv. 5 |
Active | Area, beam | No | Varies | X | |
|
Summary: Deals magic damage in a line in front of the character.
| ||||||
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