Champion: различия между версиями
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[[File:Race_09.jpg |thumb|Only | [[File:Race_09.jpg |thumb|Only Carsise can become a Champion. '''Champion is more suitable for experienced players rather than beginners.''']] | ||
'''Champion''' | '''Champion''' — one of the six [[General_description_of_races_and_classes|main classes]] in the game. Only Carsise can become a Champion. The Champion deals physical damage with melee attacks. A classic tank. Armed with a large two-handed sword. '''Champion is more suitable for experienced players rather than beginners. Champions develop in different ways, and the best option for newcomers is to find experienced Champion players (for example, in [[Guilds|Guilds]]) and consult with them.''' | ||
== | == Pros and Cons of the Champion == | ||
'''Pros:''' | '''Pros:''' | ||
'''+''' The highest HP and | '''+''' The highest HP and Defense growth among all classes; most skills focus on increasing survivability. | ||
'''+''' In the early stages, during PvP and | '''+''' In the early stages, during PvP and bossing, the Champion provides irreplaceable help to their guild by taking enemy damage upon themselves. | ||
'''+''' | '''+''' As the server and the character progress, the Champion becomes much stronger, gaining, in addition to huge survivability, massive damage. | ||
'''Cons:''' | '''Cons:''' | ||
'''-''' At the beginning, | '''-''' At the beginning, it’s hard for a Champion to level and farm solo; they depend on the guild and are not suitable for solo play. | ||
'''-''' Has very weak | '''-''' Has very weak control skills. | ||
'''-''' In the early stages | '''-''' In the early stages often plays the role of a “punching bag”, and to start showing good results in PvP, leveling, and farming, very large investments into equipment are required. | ||
== Leveling == | == Leveling == | ||
Recommended leveling | Recommended leveling spots can be found on the [[Character_leveling_and_Exp_amplifiers|Character Leveling]] page. It’s more profitable for a Champion to level in a group with AoE damage dealers, for example, with a Voyager or a Cleric. | ||
== | == Which Attributes to Level == | ||
The main [[Characters_stats| | The main [[Characters_stats|attributes]] of the Champion are Constitution and Strength. Increasing only Constitution gives the Champion very high survivability but low attack, attack speed, and damage chance, which makes solo leveling and farming hard, but the Champion will be able to tank strong monsters, bosses, and enemy damage in PvP. Increasing only Strength results in rather low survivability. The additional stat is Agility. A parameter to pay special attention to is attack speed. Attack speed increases along with Agility. The maximum damage of “Illusion Slash” is achieved at an attack speed value of 210. The player should aim for the Champion’s attack speed to passively reach 210 over time, considering equipment (without the Berserk skill and without buffs). If you need to reset extra Agility or Strength points, you can purchase stat reset potions [[How_to_use_item_mall_(IM)|in the IM for IMPs]]. | ||
== Champion Equipment == | == Champion Equipment == | ||
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=== Main Equipment === | === Main Equipment === | ||
Up to level 45 | Up to level 45 the Champion can use the equipment from the Beginner’s Chest. After this, you should look for level 45+ equipment that drops from Equipment Summon Scrolls. In equipment you should pay attention to bonuses to Strength, Agility, and Constitution; in gloves — to Accuracy; in swords — to Min/Max Attack, Accuracy; in armor — to Defense. Universal equipment from Dusty Chests (Lv. 60) and 55-level Unseals. More details can be found on the [[Equipment|Equipment]] page. | ||
=== Additional Equipment === | === Additional Equipment === | ||
* The most suitable [[Fairy_Pet|Fairy Pet]] for a Champion is a 1st or 2nd generation pet with Constitution or a pet with Strength. | * The most suitable [[Fairy_Pet|Fairy Pet]] for a Champion is a 1st- or 2nd-generation pet with Constitution, or a pet with Strength. | ||
* The most suitable stat for a [[Hand_pet_(Lootpet)|Hand Pet]] is +3% | * The most suitable stat for a [[Hand_pet_(Lootpet)|Hand Pet]] is +3% Physical Damage or +3% HP. | ||
* Any [[Mount|Mount]]. | * Any [[Mount|Mount]]. | ||
* [[Rings_and_necklaces|Rings]]. | * [[Rings_and_necklaces|Rings]]. Among common rings, those that give a Damage Rate bonus are most suitable for the Champion. Among unique rings, the most suitable are Rings with a Strength/Constitution/Agility Gem. | ||
* [[Rings_and_necklaces|Necklaces]]. | * [[Rings_and_necklaces|Necklaces]]. Among common necklaces, those giving a Physical Resistance bonus are most suitable for the Champion. Among unique necklaces, the most suitable is a necklace with a Strength/Constitution/Agility Gem. | ||
=== Gems === | === Gems === | ||
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Recommendations for forging [[Gems|gems]]: | Recommendations for forging [[Gems|gems]]: | ||
'''Swords:''' <Item>879</Item> (+12 | '''Swords:''' <Item>879</Item> (+12 Attack), <Item>6827</Item> and <Item>863</Item> (+5 Strength). | ||
'''Hat:''' <Item>5751</Item> and <Item>5750</Item>. | '''Hat:''' <Item>5751</Item> and <Item>5750</Item>. | ||
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'''Boots:''' <Item>6818</Item> and <Item>860</Item>. | '''Boots:''' <Item>6818</Item> and <Item>860</Item>. | ||
'''Rings:''' <Item>882</Item>, <Item>883</Item>, <Item>884</Item> or <Item>878</Item>, at the | '''Rings:''' <Item>882</Item>, <Item>883</Item>, <Item>884</Item> or <Item>878</Item>, at the player’s choice. | ||
'''Necklace:''' <Item>6817</Item> and <Item>6823</Item> (good option). Alternative: <Item>879</Item> (+12 | '''Necklace:''' <Item>6817</Item> and <Item>6823</Item> (good option). Alternative: <Item>879</Item> (+12 Attack), <Item>6826</Item>. | ||
== Skill Description == | == Skill Description == | ||
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! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Type | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Type | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Target Type | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Target Type | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Removable by | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Removable by Recovery | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Cooldown | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Cooldown | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Requirements | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Requirements | ||
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|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Increases hit rate regardless of whether a weapon is equipped. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Adds hit rate by | '''Mechanics:''' Adds hit rate by formula: 1.5 * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
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| rowspan="2" | <ItemIcon>s0062</ItemIcon> Sword Mastery | | rowspan="2" | <ItemIcon>s0062</ItemIcon> Sword Mastery | ||
| rowspan="2" | <ItemIcon>s0066</ItemIcon> Concentration<br>'''Lv. 2''' | | rowspan="2" | <ItemIcon>s0066</ItemIcon> Concentration<br>'''Lv. 2''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || One- | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || One-Handed Sword(s) • Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Increases attack damage when using a sword. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Adds damage by | '''Mechanics:''' Adds damage by formula: 10 * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* Adds 5 to critical | * Adds +5 to critical hit chance. | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
| rowspan="2" | <ItemIcon>s0084</ItemIcon> Berserk | | rowspan="2" | <ItemIcon>s0084</ItemIcon> Berserk | ||
| rowspan="2" | <ItemIcon>s0066</ItemIcon> Concentration<br>''' | | rowspan="2" | <ItemIcon>s0066</ItemIcon> Concentration<br>'''Lv. 5''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || No | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || No target || No || 35 seconds || One-Handed Sword(s) • Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Applies a buff that increases the character’s attack speed. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' The skill calculates | '''Mechanics:''' The skill calculates a bonus based on the character’s attack speed at the moment of use, ignoring other effects and potions. Bonus is calculated by: 20% + 1.5% * [Skill Level]. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 10. | * Max level: 10. | ||
* SP: 15. | * SP: 15. | ||
* | * This skill’s effect ignores the maximum attack speed cap. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
| rowspan="2" | <ItemIcon>s0081</ItemIcon> | | rowspan="2" | <ItemIcon>s0081</ItemIcon> Illusion Slash | ||
| rowspan="2" | <ItemIcon>s0062</ItemIcon> Sword Mastery<br>''' | | rowspan="2" | <ItemIcon>s0062</ItemIcon> Sword Mastery<br>'''Lv. 5''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || X || 5 seconds || One-Handed Sword(s) • Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Deals physical damage to a target at range. Damage depends on the character’s attack and attack speed. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Multiplies the | '''Mechanics:''' Multiplies the character’s current attack by a percentage given by the formula. Maximum multiplier — 750%. | ||
'''Features:''' | '''Features:''' | ||
* Max | * Max level: 10. | ||
* SP: 20. | * SP: 20. | ||
* | * Range: 800. | ||
* Damage | * Damage formula: (150% + 10% * [skill level]) * min(max(math.floor([attack speed] / 70), 1), 3) | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
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|rowspan="2" | <ItemIcon>s0067</ItemIcon> Sword Champion | |rowspan="2" | <ItemIcon>s0067</ItemIcon> Sword Champion | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || One- | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || One-Handed Sword(s) • Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Increases attack damage and critical hit chance when using a sword. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Adds damage equal to 8 * [skill level]. Adds critical | '''Mechanics:''' Adds damage equal to 8 * [skill level]. Adds critical hit chance equal to 1 * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|rowspan="2" | <ItemIcon>s0083</ItemIcon> Primal Rage | |rowspan="2" | <ItemIcon>s0083</ItemIcon> Primal Rage | ||
|rowspan="2" | <ItemIcon>s0067</ItemIcon> Sword Champion<br>''' | |rowspan="2" | <ItemIcon>s0067</ItemIcon> Sword Champion<br>'''Lv. 5''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || Partially || Varies || Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Attacks the target and stuns it. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
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'''In short:''' | '''In short:''' | ||
At skill level 10 and with level 10 | At skill level 10 and with Sword Champion at level 10, it basically deals x8 attack damage. If a player is targeted, it deals either 2/3 of this damage or 1/8, depending on the “hit”. The hit chance varies from 1% to 180% (effectively capped at 100%). | ||
'''In detail:''' | |||
'''If''' either the target or the user is not a player, damage is calculated as: [Attack after resistance calculation] * (3 + [Skill Level] * 0.5) — and that’s it. | |||
'''If''' both the target and the user are players, then the formula [Attack after resistance calculation] * (3 + [Skill Level] * 0.5) becomes the [Base Damage]. | |||
When used on a player, | When used on a player, “hit” mechanics are added. The chance to “hit” the target directly depends on the level difference between players and the skill level. The “hit” mechanic determines the final damage. The skill always lands, but the damage depends on “Hit”. | ||
“Hit” calculation formula: min(90, max(1, (30 + ([Attacker Level] - [Target Level]) * 2))). | |||
If characters are in | If the characters are in Chaos mechanics, the chance calculation continues: [Result from the previous formula] * (1 + [Sword Champion Skill Level] * 0.1). | ||
Then the obtained | Then the obtained chance is divided by 100. | ||
After obtaining the hit chance | After obtaining the hit chance there are 2 states: [Hit] and [Miss]. This will determine the damage dealt to the player. | ||
[Hit] damage is calculated | [Hit] damage is calculated as: math.floor([Base Damage] * 0.67). | ||
[Miss] damage is calculated | [Miss] damage is calculated as: math.floor([Base Damage] / 8). | ||
This | This is the final damage. Note that in Chaos mechanics the damage will be further reduced by the chaos reduction multiplier. | ||
'''Features:''' | '''Features:''' | ||
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* SP: 50 + [skill level] * 3. | * SP: 50 + [skill level] * 3. | ||
* Range: 800. | * Range: 800. | ||
* The stun effect will be applied to the target even if it already | * The stun effect will be applied to the target even if it is already stunned. | ||
* If | * If used by a player on a player, the level-scaling reduction starts to apply. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* The stun effect prevents the target from | * The stun effect also prevents the target from regenerating HP and SP. | ||
* | * The “hit” chance is modified. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0064</ItemIcon> | |rowspan="2" | <ItemIcon>s0064</ItemIcon> Fortification | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | ||
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|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Increases the character’s maximum HP. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Increases maximum HP by | '''Mechanics:''' Increases maximum HP by: 1% * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|rowspan="2" | <ItemIcon>s0068</ItemIcon> Bloody Bull | |rowspan="2" | <ItemIcon>s0068</ItemIcon> Bloody Bull | ||
|rowspan="2" | <ItemIcon>s0064</ItemIcon> | |rowspan="2" | <ItemIcon>s0064</ItemIcon> Fortification<br>'''Lv. 3''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || Two- | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Increases the character’s maximum HP and Defense. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Increases maximum HP by | '''Mechanics:''' Increases maximum HP by: 2% * [skill level]. And Defense by: 3% * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* Additionally adds 25 to hit rate. | * Additionally adds +25 to hit rate. | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Increases the character’s Defense. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
! | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Increases | '''Mechanics:''' Increases Defense by: 7 * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* Additionally increases the | * Additionally increases the character’s Physical Resistance by: 1 * [skill level]. | ||
|- | |- | ||
|} | |} | ||
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|rowspan="2" | <ItemIcon>s0107</ItemIcon> Howl | |rowspan="2" | <ItemIcon>s0107</ItemIcon> Howl | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || No | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || No target || X || 5 seconds || Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Deals physical damage in an area around the character based on their attack and slows targets. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Damage is calculated by | '''Mechanics:''' Damage is calculated by: 20% * [skill level] of the character’s Attack. Slows targets by 1.5% * [skill level] for 2 seconds. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 10. | * Max level: 10. | ||
* SP: 20 - 0.5 * [skill level]. | * SP: 20 - 0.5 * [skill level]. | ||
* Area of | * Area of effect: 300 + 20 * [skill level]. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
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|rowspan="2" | <ItemIcon>s0455</ItemIcon> Beast Legion Smash | |rowspan="2" | <ItemIcon>s0455</ItemIcon> Beast Legion Smash | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px - | | style="box-shadow: inset -1px -1px; цвет: #338E36;" | Активный || Нет цели || Нет || Варьируется || Возрождение Феникса • Двуручный меч | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Deals magic damage in a large area around the character and heavily slows enemies. The skill is granted after completing Phoenix Rebirth. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Deals (from 350 to 650) + [ | '''Mechanics:''' Deals (from 350 to 650) + [Champion’s Max HP] * (0.01 * [Skill Level]) damage. Heavily slows all targets for 3 seconds. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 3. | * Max level: 3. | ||
* Cooldown: 35 - 5 * [skill level] seconds. | * Cooldown: 35 - 5 * [skill level] seconds. | ||
* You cannot | * You cannot increase the skill level by yourself. | ||
* SP: 50. | * SP: 50. | ||
* Range: 800. | * Range: 800. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0019o</ItemIcon> | |rowspan="2" | <ItemIcon>s0019o</ItemIcon> Resilience | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px - | | style="box-shadow: inset -1px -1px; цвет: #a2a9b1;" | Пассивный || X || X || X || Возрождение феникса &bull; Одноручный меч(и) | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Grants a chance to block any incoming damage. The skill is granted after completing Phoenix Rebirth. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
| Строка 988: | Строка 987: | ||
'''Features:''' | '''Features:''' | ||
* Max level: 3. | * Max level: 3. | ||
* You cannot | * You cannot increase the skill level by yourself. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* Adds 15 | * Adds 15 hit rate. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0459</ItemIcon> | |rowspan="2" | <ItemIcon>s0459</ItemIcon> Mystic Power of Rebirth | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px - | | style="box-shadow: inset -1px -1px; цвет: #a2a9b1;" | Пассивный || X || X || X || Возрождение феникса | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Increases the character’s damage, defense, and physical resistance. Also adds a chance to deal critical damage. The skill is granted after completing Rebirth. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Damage, defense, and physical resistance | '''Mechanics:''' Damage, defense, and physical resistance increase by: 1% + 3% * [Skill Level]. Adds +10 critical chance. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 3. | * Max level: 3. | ||
* You cannot | * You cannot increase the skill level by yourself. | ||
* When calculating, the effect ignores any potion effects. | * When calculating, the effect ignores any potion effects. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
| rowspan="2" | <ItemIcon>s494sk</ItemIcon> | | rowspan="2" | <ItemIcon>s494sk</ItemIcon> Champion’s Fury | ||
| rowspan="2" | X | | rowspan="2" | X | ||
| style="box-shadow: inset -1px - | | style="box-shadow: inset -1px -1px; color: #338E36;" | Active || No target || No || 60 seconds || [https://talesofpirates.org/database/items/20017 Слеза Ярости] | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Sends the Champion into a rage for 15 minutes. If the Champion attacks a player in melee during the rage surge, they receive a buff that greatly increases attack speed for 3 seconds. Currently the skill is not in the game.</i> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Using the skill | '''Mechanics:''' Using the skill applies an effect for 15 minutes that does nothing by itself. If the Champion attacks a player while the effect is active, the primary effect disappears and a secondary effect is applied, increasing the Champion’s attack speed by 200 for 3 seconds. Consumes a [https://talesofpirates.org/database/items/20017 Слеза ярости] on use. If Tears of Fury is not in your inventory, the skill goes on cooldown without any effect. The skill can be learned by purchasing a [https://talesofpirates.org/database/items/20019 skill book] in the [[How_to_use_item_mall_(IM)|item mall]]. The skill cannot be refreshed by reusing it while its primary or secondary effect is active. If you activate the skill before the previous effect ends, it will report failure and go on cooldown. Rage is dispelled when the character dies. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 1. | * Max level: 1. | ||
* SP: 0. | * SP: 0. | ||
* Attacking monsters and bosses does not | * Attacking monsters and bosses does not activate the secondary effect. | ||
* You cannot | * You cannot increase the skill level by yourself. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|} | |} | ||
--> | --> | ||
{end} | {end} | ||
{{ Навигация }} | {{ Навигация }} | ||
Версия от 09:40, 26 октября 2025
{ru}

Чемпион — один из шести основных классов в игре. Только Карциз может стать чемпионом. Чемпион наносит физический урон атаками ближнего боя. Классический танк. Вооружен большим двуручным мечом. Чемпион больше подходит для более опытных игроков, а не для новичков. Чемпионы развиваются по-разному, и лучшим вариантом для новичков будет найти опытных игроков-чемпионов (например, в Гильдии) и проконсультироваться с ними.
Плюсы и минусы чемпиона
Плюсы:
+ Самый высокий прирост HP и защиты среди всех классов, большинство навыков направлены на повышение выживаемости.
+ На начальных этапах, во время пвп и боссинга, он оказывает незаменимую помощь своей гильдии, принимая урон противника на себя.
+ С прогрессом сервера и самого персонажа он становится намного сильнее, приобретая, помимо огромной выживаемости, еще и огромный урон.
Минусы:
- В начале Чемпиону сложно качаться и фармить в одиночку, он зависит от гильдии и не подходит для соло-игры.
- Имеет очень слабые навыки в плане контроля.
- На начальных этапах часто играет роль «груши для битья», и для того, чтобы начать показывать хорошие результаты в пвп, прокачке и фарме, требуются очень большие вложения в экипировку.
Прокачка
Рекомендуемые места для прокачки можно найти на странице Прокачка персонажа. Чемпиону выгоднее прокачиваться в группе с AoE-дамагерами, например, с Вояджером или Клериком.
Какие характеристики прокачивать
Основные характеристики чемпиона - телосложение и сила. При увеличении только телосложения чемпион будет иметь очень высокую выживаемость, но низкую атаку, скорость атаки и шанс урона, что сильно затрудняет прокачку и фарм в одиночку, но при этом чемпион сможет танковать сильных монстров, боссов и урон противника в пвп. При увеличении только силы чемпион будет иметь довольно низкий показатель выживаемости. Дополнительный стат — ловкость. Показатель, на который следует обратить особое внимание — скорость атаки. Скорость атаки увеличивается вместе с ловкостью. Максимальный урон «Иллюзорного удара» достигается при значении скорости атаки 210. Игроку нужно стремиться к тому, чтобы со временем, с учетом экипировки, скорость атаки чемпиона пассивно достигала 210 (без активированного навыка Берсерк и без баффов). Если вам нужно сбросить дополнительные очки ловкости или силы, вы можете приобрести зелья сброса характеристик в ИМ за IMPs.
Снаряжение чемпиона
Основное снаряжение
До 45 уровня чемпион может использовать снаряжение из сундука новичка. После этого следует искать снаряжение 45+ уровня, которое выпадает из свитков призыва снаряжения. В снаряжении следует обращать внимание на наличие бонусов к силе, ловкости и выносливости, в перчатках - к меткости, в мечах - к мин/макс атаке, меткости, в доспехах - к защите. Универсальное снаряжение из пыльных сундуков (60 ур.) и распечаток 55 ур. Подробнее можно узнать на странице Экипировка.
Дополнительное снаряжение
- Наиболее подходящим питомцем-феей для чемпиона является питомец 1-го или 2-го поколения с телосложением или питомец с силой.
- Наиболее подходящим статом для ручного питомца является +3% физического урона или +3% HP.
- Любое ездовое животное.
- Кольца. Выбирая из обычных колец, для чемпиона наиболее подходящими будут кольца, дающие бонус к шансу урона. Из уникальных колец наиболее подходящими будут Кольца с самоцветом Силы/Телосложения/Ловкости.
- Ожерелья. Выбирая из обычных ожерелий, для крестоносца наиболее подходящими будут ожерелья, дающие бонус к физическому сопротивлению. Из уникальных ожерелий наиболее подходящим является ожерелье с самоцветом Силы/Телосложения/Ловкости.
Самоцветы
Рекомендации по ковке самоцветов:
Мечи:
Furious Gem (+12 атаки),
Cracked gem of rage и
Gem of rage (+5 силы).
Шляпа:
Red jade и
Yellow jade.
Перчатки:
Lustrious Gem.
Доспехи:
Glowing Gem и
Shining Gem (дешевый вариант),
Cracked gem of colossus и
Gem of colossus (лучший вариант).
Ботинки:
Cracked gem of the wind и
Gem of the wind.
Кольца:
Glowing Gem,
Shining Gem,
Shadow Gem или
Fiery Gem, на выбор игрока.
Ожерелье:
Broken gem of the wind и
Broken gem of colossus (хороший вариант). Альтернатива:
Furious Gem (+12 атаки),
Broken gem of rage.
Описание навыков
Чемпион
| Навык | Предварительное условие | Описание | ||||
|---|---|---|---|---|---|---|
| Тип | Тип цели | Можно снять восстановлением | Перезарядка | Требования | ||
| X | Пассивный | X | X | X | X | |
|
Кратко: Увеличивает шанс попадания независимо от наличия оружия.
| ||||||
Ур. 2 |
Пассивный | X | X | X | Одноручный меч(и) • Двуручный меч | |
|
Кратко: Увеличивает урон от атак при использовании меча.
| ||||||
Уровень 5 |
Активный | Без цели | Нет | 35 секунд | Одноручный меч(и) • Двуручный меч | |
|
Кратко: Применяет бафф, увеличивающий скорость атаки персонажа.
| ||||||
Уровень 5 |
Активный | Цель, враг | X | 5 секунд | Одноручный меч(и) • Двуручный меч | |
|
Кратко: Наносит физический урон цели на растоянии. Урон зависит от атаки персонажа и скорости атаки.
| ||||||
| X | Пассивный | X | X | X | Одноручный меч(и) • Двуручный меч | |
|
Кратко: Увеличивает урон от атак и шанс критического урона при использовании меча.
| ||||||
5 уровень |
Активный | Цель, враг | Частично | Различается | Двуручный меч | |
|
Кратко: Атакует цель и оглушает её.
| ||||||
| X | Пассивный | X | X | X | X | |
|
Кратко: Увеличивает максимальное HP персонажа.
| ||||||
3 уровень |
Пассивный | X | X | X | Двуручный меч | |
|
Кратко: Увеличивает максимальное HP и защиту персонажа.
| ||||||
| X | Пассивный | X | X | X | X | |
|
Кратко: Увеличивает защиту персонажа.
| ||||||
| X | Активный | Нет цели | X | 5 секунд | Двуручный меч | |
|
Кратко: Наносит физический урон в области вокруг персонажа в зависимости от его атаки и замедляет цели.
| ||||||
{es}

Campeón es una de las seis clases principales del juego. Solo un Carciz puede convertirse en Campeón. El Campeón inflige daño físico con ataques cuerpo a cuerpo. Un tanque clásico. Armado con una gran espada de dos manos. El Campeón es más adecuado para jugadores más experimentados, no para principiantes. Los Campeones se desarrollan de diferentes maneras, y la mejor opción para los principiantes es encontrar jugadores Campeón experimentados (por ejemplo, en un Gremio) y consultar con ellos.
Pros y Contras del Campeón
Pros:
+ El crecimiento de PV y defensa más alto entre todas las clases; la mayoría de las habilidades están orientadas a aumentar la supervivencia.
+ En las etapas iniciales, durante el PvP y las peleas de jefes, proporciona una ayuda indispensable a su gremio absorbiendo el daño enemigo.
+ Con el progreso del servidor y del personaje, se vuelve mucho más fuerte, adquiriendo, además de una enorme supervivencia, también un enorme daño, no inferior o incluso superando a otras clases.
Contras:
- Al principio, es difícil para un Campeón subir de nivel y farmear solo; dependen del gremio y no son aptos para el juego en solitario.
- Tiene habilidades de control de objetivos muy débiles.
- En las etapas iniciales, a menudo desempeña el papel de un "sacodegolpes", y para comenzar a mostrar buenos resultados en PvP, nivelación y farmeo, se requieren inversiones muy grandes en equipo y el personaje.
Nivelación
Las ubicaciones recomendadas para nivelar se pueden encontrar en la página Nivelación de Personaje. Es más rentable para un Campeón subir de nivel en grupo con dealers de daño AoE, como un Voyager o Clérigo.
Qué Estadísticas Subir
Las principales estadísticas para un Campeón son Constitución y Fuerza. Aumentar solo Constitución le dará al Campeón una supervivencia muy alta pero un ataque, velocidad de ataque y precisión bajos, lo que hace que nivelar y farmear solo sea muy difícil, pero el Campeón podrá tanquear para su gremio contra monstruos fuertes, jefes y el daño enemigo en PvP. Aumentar solo Fuerza le dará al Campeón una supervivencia bastante baja. Una estadística adicional es Agilidad. Una estadística a la que se debe prestar especial atención es la Velocidad de Ataque. La velocidad de ataque aumenta con la Agilidad. El daño máximo del "Golpe Ilusorio" se alcanza con un valor de velocidad de ataque de 210. El jugador debe aspirar a que eventualmente la velocidad de ataque del Campeón alcance pasivamente los 210 (sin la habilidad Berserker activada y sin buffs), teniendo en cuenta el equipo. Si necesitas reiniciar puntos extra de Agilidad o Fuerza, puedes comprar pociones de reinicio de estadísticas en el item mall por IMPs.
Equipo del Campeón
Equipo Principal
Hasta el nivel 45, el Campeón puede usar equipo del cofre de principiante. Después de eso, debes buscar equipo de nivel 45+ que sale de los pergaminos de invocación de equipo. En el equipo, presta atención a la presencia de bonificaciones a Fuerza, Agilidad y Constitución; en guantes - a la precisión; en espadas - al ataque min/max, precisión; en armaduras - a la defensa. Equipo universal de Cofres Polvorientos (nvl. 60) y impresiones de nvl. 55. Se pueden encontrar más detalles en la página Equipo.
Equipo Adicional
- La Mascota Hada más adecuada para un Campeón es una mascota de 1ª o 2ª generación con Constitución o una mascota con Fuerza.
- La estadística más adecuada para una mascota de mano es +3% de daño físico o +3% de PV.
- Cualquier montura.
- Anillos. Eligiendo entre anillos normales, los más adecuados para un Campeón son los anillos que dan una bonificación a la precisión. Entre los anillos únicos, los más adecuados son los Anillos con gema de Fuerza/Constitución/Agilidad.
- Collares. Eligiendo entre collares normales, los más adecuados para un Campeón son los collares que dan una bonificación a la resistencia física. Entre los collares únicos, el más adecuado es un collar con gemas de Fuerza/Constitución/Agilidad.
Gemas
Recomendaciones para forjar gemas:
Espadas:
Furious Gem (+12 ataque),
Cracked gem of rage y
Gem of rage (+5 Fuerza).
Sombrero:
Red jade y
Yellow jade.
Guantes:
Lustrious Gem.
Armadura:
Glowing Gem y
Shining Gem (opción barata),
Cracked gem of colossus y
Gem of colossus (mejor opción).
Botas:
Cracked gem of the wind y
Gem of the wind.
Anillos:
Glowing Gem,
Shining Gem,
Shadow Gem o
Fiery Gem, a elección del jugador.
Collar:
Broken gem of the wind y
Broken gem of colossus (buena opción). Alternativa:
Furious Gem (+12 ataque),
Broken gem of rage.
Descripción de Habilidades
Campeón
| Habilidad | Prerrequisito | Descripción | ||||
|---|---|---|---|---|---|---|
| Tipo | Tipo de Objetivo | Removible con Restaurar | Tiempo de Recarga | Requisitos | ||
| X | Pasiva | X | X | X | X | |
|
Brevemente: Aumenta la tasa de golpeo independientemente del arma equipada.
| ||||||
Nv. 2 |
Pasiva | X | X | X | Espada de una mano(s) • Espada de dos manos | |
|
Brevemente: Aumenta el daño de los ataques al usar una espada.
| ||||||
Nivel 5 |
Activa | Sin Objetivo | No | 35 segundos | Espada de una mano(s) • Espada de dos manos | |
|
Brevemente: Aplica un buff que aumenta la velocidad de ataque del personaje.
| ||||||
Nivel 5 |
Activa | Objetivo, Enemigo | X | 5 segundos | Espada de una mano(s) • Espada de dos manos | |
|
Brevemente: Inflige daño físico a un objetivo a distancia. El daño depende del ataque del personaje y la velocidad de ataque. | ||||||
|- |} -->
{else}

Champion — one of the six main classes in the game. Only Carsise can become a Champion. The Champion deals physical damage with melee attacks. A classic tank. Armed with a large two-handed sword. Champion is more suitable for experienced players rather than beginners. Champions develop in different ways, and the best option for newcomers is to find experienced Champion players (for example, in Guilds) and consult with them.
Pros and Cons of the Champion
Pros:
+ The highest HP and Defense growth among all classes; most skills focus on increasing survivability.
+ In the early stages, during PvP and bossing, the Champion provides irreplaceable help to their guild by taking enemy damage upon themselves.
+ As the server and the character progress, the Champion becomes much stronger, gaining, in addition to huge survivability, massive damage.
Cons:
- At the beginning, it’s hard for a Champion to level and farm solo; they depend on the guild and are not suitable for solo play.
- Has very weak control skills.
- In the early stages often plays the role of a “punching bag”, and to start showing good results in PvP, leveling, and farming, very large investments into equipment are required.
Leveling
Recommended leveling spots can be found on the Character Leveling page. It’s more profitable for a Champion to level in a group with AoE damage dealers, for example, with a Voyager or a Cleric.
Which Attributes to Level
The main attributes of the Champion are Constitution and Strength. Increasing only Constitution gives the Champion very high survivability but low attack, attack speed, and damage chance, which makes solo leveling and farming hard, but the Champion will be able to tank strong monsters, bosses, and enemy damage in PvP. Increasing only Strength results in rather low survivability. The additional stat is Agility. A parameter to pay special attention to is attack speed. Attack speed increases along with Agility. The maximum damage of “Illusion Slash” is achieved at an attack speed value of 210. The player should aim for the Champion’s attack speed to passively reach 210 over time, considering equipment (without the Berserk skill and without buffs). If you need to reset extra Agility or Strength points, you can purchase stat reset potions in the IM for IMPs.
Champion Equipment
Main Equipment
Up to level 45 the Champion can use the equipment from the Beginner’s Chest. After this, you should look for level 45+ equipment that drops from Equipment Summon Scrolls. In equipment you should pay attention to bonuses to Strength, Agility, and Constitution; in gloves — to Accuracy; in swords — to Min/Max Attack, Accuracy; in armor — to Defense. Universal equipment from Dusty Chests (Lv. 60) and 55-level Unseals. More details can be found on the Equipment page.
Additional Equipment
- The most suitable Fairy Pet for a Champion is a 1st- or 2nd-generation pet with Constitution, or a pet with Strength.
- The most suitable stat for a Hand Pet is +3% Physical Damage or +3% HP.
- Any Mount.
- Rings. Among common rings, those that give a Damage Rate bonus are most suitable for the Champion. Among unique rings, the most suitable are Rings with a Strength/Constitution/Agility Gem.
- Necklaces. Among common necklaces, those giving a Physical Resistance bonus are most suitable for the Champion. Among unique necklaces, the most suitable is a necklace with a Strength/Constitution/Agility Gem.
Gems
Recommendations for forging gems:
Swords:
Furious Gem (+12 Attack),
Cracked gem of rage and
Gem of rage (+5 Strength).
Hat:
Red jade and
Yellow jade.
Gloves:
Lustrious Gem.
Armor:
Glowing Gem and
Shining Gem (cheap option),
Cracked gem of colossus and
Gem of colossus (best option).
Boots:
Cracked gem of the wind and
Gem of the wind.
Rings:
Glowing Gem,
Shining Gem,
Shadow Gem or
Fiery Gem, at the player’s choice.
Necklace:
Broken gem of the wind and
Broken gem of colossus (good option). Alternative:
Furious Gem (+12 Attack),
Broken gem of rage.
Skill Description
Champion
| Skill | Prerequisite | Description | ||||
|---|---|---|---|---|---|---|
| Type | Target Type | Removable by Recovery | Cooldown | Requirements | ||
| X | Passive | X | X | X | X | |
|
Summary: Increases hit rate regardless of whether a weapon is equipped.
| ||||||
Lv. 2 |
Passive | X | X | X | One-Handed Sword(s) • Two-Handed Sword | |
|
Summary: Increases attack damage when using a sword.
| ||||||
Lv. 5 |
Active | No target | No | 35 seconds | One-Handed Sword(s) • Two-Handed Sword | |
|
Summary: Applies a buff that increases the character’s attack speed.
| ||||||
Lv. 5 |
Active | Target, enemy | X | 5 seconds | One-Handed Sword(s) • Two-Handed Sword | |
|
Summary: Deals physical damage to a target at range. Damage depends on the character’s attack and attack speed.
| ||||||
| X | Passive | X | X | X | One-Handed Sword(s) • Two-Handed Sword | |
|
Summary: Increases attack damage and critical hit chance when using a sword.
| ||||||
Lv. 5 |
Active | Target, enemy | Partially | Varies | Two-Handed Sword | |
|
Summary: Attacks the target and stuns it.
| ||||||
| X | Passive | X | X | X | X | |
|
Summary: Increases the character’s maximum HP.
| ||||||
Lv. 3 |
Passive | X | X | X | Two-Handed Sword | |
|
Summary: Increases the character’s maximum HP and Defense.
| ||||||
| X | Passive | X | X | X | X | |
|
Summary: Increases the character’s Defense.
| ||||||
| X | Active | No target | X | 5 seconds | Two-Handed Sword | |
|
Summary: Deals physical damage in an area around the character based on their attack and slows targets.
| ||||||
{end} {ru}
Навигация
{es}
{else}
{end}