Seal Master: различия между версиями
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[[File:Race_07.jpg|thumb|Phyllis and Ami can become | [[File:Race_07.jpg|thumb|Phyllis and Ami can become Seal Masters.]] | ||
'''Seal Master (SM)''' | '''Seal Master (SM)''' - one of the six [[General_description_of_races_and_classes|main classes]] in the game. Phyllis and Ami can become Seal Masters. A Seal Master primarily deals magic damage with mid-range skills. She can buff, heal and revive allied characters, remove negative effects from them, as well as seal and weaken enemies. Thanks to her seals, she is indispensable in boss fights and is highly valued in [[Guilds|guilds]]. Depending on build and equipment, she can be support/tank or support/DPS. '''New players are not recommended to create a Seal Master as their first character.''' | ||
== | == Pros and Cons of the Seal Master == | ||
''' | '''Pros:''' | ||
'''+''' Has some of the best | '''+''' Has some of the best debuffs against enemies and bosses, making her indispensable on bosses and in PvP even with poor gear. | ||
'''+''' With | '''+''' With good gear, can act as a tank and initiator. | ||
'''+''' One of the least popular classes, | '''+''' One of the least popular classes, so Seal Master gear is usually quite cheap. | ||
''' | '''+''' Has potential as a magic damage dealer, but this build is unpopular due to lower survivability. | ||
''' | '''Cons:''' | ||
'''-''' | '''-''' With not-so-strong gear, the character has to sacrifice something: either damage or survivability. | ||
'''-''' Fully unlocks DPS and tank potential at the same time only with investments comparable to those for physical damage dealers. | |||
'''-''' Due to the large number of skills, you’ll need to decide which ones to level now and which ones to delay. | |||
== Leveling == | == Leveling == | ||
Recommended leveling spots can be found on the [[Character_leveling_and_Exp_amplifiers|Character Leveling]] page. | Recommended leveling spots can be found on the [[Character_leveling_and_Exp_amplifiers|Character Leveling]] page. It’s recommended that Seal Masters level up in a party with other characters. | ||
== Which | == Which Attributes to Level == | ||
The main [[Characters_stats|attributes]] of the Seal Master are Constitution and Spirit. Depending on the desired role, the player can choose different builds: | The main [[Characters_stats|attributes]] of the Seal Master are Constitution and Spirit. Depending on the desired role, the player can choose different builds: | ||
* '''Pure CON (support/buffer/ | * '''Pure CON (support/buffer/disabler):''' Max Constitution first, then Spirit. Such Seal Masters will have high survivability but low damage. | ||
* '''Pure SPR:''' | * '''Pure SPR (DPS/disabler):''' Max Spirit first, then Constitution. Such Seal Masters will have high damage but low survivability. This build requires very careful play and significant investment in the character. | ||
* '''Hybrid ( | * '''Hybrid (player’s choice):''' Increase Constitution and Spirit evenly, 1:1. With good gear, such a Seal Master can be versatile, having both survivability and damage. The most “average” build. | ||
If you need to reset | If you need to reset stat points, you can purchase stat reset potions [[How_to_use_item_mall_(IM)|in the IM for IMPs]]. | ||
== | == Seal Master Equipment == | ||
=== Main Equipment === | === Main Equipment === | ||
Up to level 45 | Up to level 45 the Seal Master can use gear from the Beginner’s Chest. After that, level the Unseals you receive along the storyline. In equipment, look for bonuses to Constitution and Spirit; in armor — Defense. More details on the [[Equipment|Equipment]] page. Hats for Ami drop from Equipment Summon Scrolls. | ||
=== Additional Equipment === | === Additional Equipment === | ||
* The most suitable [[Fairy_Pet|fairy pet]] for | * The most suitable [[Fairy_Pet|fairy pet]] for the Seal Master is a 1st- or 2nd-generation pet with Constitution or Spirit. | ||
* The most suitable | * The most suitable stats for a [[Hand_pet_(Lootpet)|hand pet]] are +3% HP or +3% Spirit. | ||
* Any [[Mount|mount]]. | * Any [[Mount|mount]]. | ||
* [[Rings_and_necklaces|Rings]]. Among | * [[Rings_and_necklaces|Rings]]. Among normal rings, the best for a Seal Master are those that give a Defense bonus. Among unique rings, the best are Rings with a Constitution/Spirit gem. | ||
* [[Rings_and_necklaces|Necklaces]]. Among | * [[Rings_and_necklaces|Necklaces]]. Among normal necklaces, the best for a Seal Master is one that grants Physical Resistance. Among unique necklaces, the best is a necklace with a Constitution/Spirit gem. | ||
=== Gems === | === Gems === | ||
Recommendations for forging [[Gems|gems]]: | |||
'''Staff:''' <Item>6830</Item> and <Item>1012</Item>. | '''Staff:''' <Item>6830</Item> and <Item>1012</Item>. | ||
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'''Gloves:''' - | '''Gloves:''' - | ||
'''Armor:''' <Item>882</Item> and <Item>883</Item> (budget option), < | '''Armor:''' <Item>882</Item> and <Item>883</Item> (budget option), <item>6824</item>, <item>862</item> (best option). | ||
'''Boots:''' <Item>887</Item>. | '''Boots:''' <Item>887</Item>. | ||
'''Rings:''' <Item>887</Item>, <Item>882</Item> | '''Rings:''' <Item>887</Item>, <Item>882</Item> and <Item>883</Item>, at the player’s choice. | ||
'''Necklace:''' <Item>6829</Item>, < | '''Necklace:''' <Item>6829</Item>, <item>6823</item>, <Item>887</Item>, at the player’s choice. | ||
== Skill Description == | == Skill Description == | ||
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! rowspan="2" style="width: 15%; background-color: #BBC0CE;" | Prerequisite | ! rowspan="2" style="width: 15%; background-color: #BBC0CE;" | Prerequisite | ||
! colspan="5" style="width: 70%; background-color: #BBC0CE;" | Description | ! colspan="5" style="width: 70%; background-color: #BBC0CE;" | Description | ||
|- | |||
|- | |- | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Type | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Type | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Target Type | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Target Type | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Removable by Recovery | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Cooldown | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Cooldown | ||
! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Requirements | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Requirements | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0079</ItemIcon> | |- | ||
|rowspan="2" | <ItemIcon>s0079</ItemIcon> Life Force | |||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | ||
|- | |||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Increases the character’s | '''Summary:''' Increases the character’s Max HP and SP. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Increases | '''Mechanics:''' Increases Max SP by: 20 * [skill level]. Increases Max HP by: 30 * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
| Строка 1005: | Строка 1012: | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0480</ItemIcon> Magic Amplification | |rowspan="2" | <ItemIcon>s0480</ItemIcon> Magic Amplification | ||
|rowspan="2" | <ItemIcon>s0079</ItemIcon> | |rowspan="2" | <ItemIcon>s0079</ItemIcon> Life Force<br>'''Lv. 1''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || No || 5 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || No || 5 seconds || X | ||
|- | |||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Applies buffs that increase damage, attack speed, movement speed, and defense | '''Summary:''' Applies buffs that increase the character’s damage, attack speed, movement speed, and defense. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Increases character’s attack damage by 10% + 1% * [skill level]. Increases | '''Mechanics:''' Increases the character’s attack damage by 10% + 1% * [skill level]. Increases Defense by 10 + 4 * [skill level]. Increases movement speed and attack speed by 5% + 1% * [skill level]. Buffs last 5 minutes. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 10. | * Max level: 10. | ||
* SP: 80. | * SP: 80. | ||
* | * Range: 800. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0097</ItemIcon> Heal | |rowspan="2" | <ItemIcon>s0097</ItemIcon> Heal | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || X || Varies || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || X || Varies || X | ||
|- | |||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Restores HP | '''Summary:''' Restores the target’s HP. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' The amount of | '''Mechanics:''' The amount of HP restored depends on the caster’s Spirit and the skill level. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0098</ItemIcon> Recovery | |rowspan="2" | <ItemIcon>s0098</ItemIcon> Recovery | ||
|rowspan="2" | <ItemIcon>s0097</ItemIcon> Heal<br>''' | |rowspan="2" | <ItemIcon>s0097</ItemIcon> Heal<br>'''Lv. 1''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || X || 3 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, ally || X || 3 seconds || X | ||
|- | |||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
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|- | |- | ||
| | | | ||
'''Mechanics:''' Most negative effects in the game can be removed with Recovery | '''Mechanics:''' Most negative effects in the game can be removed with Recovery. But not all. Effects such as stun cannot be removed. Some character and monster skills also cannot be removed. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0124</ItemIcon> Resurrection | |rowspan="2" | <ItemIcon>s0124</ItemIcon> Resurrection | ||
|rowspan="2" | <ItemIcon>s0098</ItemIcon> Recovery<br>''' | |rowspan="2" | <ItemIcon>s0098</ItemIcon> Recovery<br>'''Lv. 1''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Dead character || X || Varies || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Dead character || X || Varies || X | ||
|- | |||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
| Строка 1086: | Строка 1101: | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Revives a dead character. Consumes one [{{site}}?act=database&cat=items&id=3143 Reviving Clover]. The | '''Mechanics:''' Revives a dead character. Consumes one [{{site}}?act=database&cat=items&id=3143 Reviving Clover] on use. The revived character must accept or decline the resurrection. Regardless of the choice, the skill consumes a [{{site}}?act=database&cat=items&id=3143 Reviving Clover] and goes on cooldown. If the required item is not in the inventory, the skill goes on cooldown with no effect. | ||
'''Features:''' | '''Features:''' | ||
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'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill stops working. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0099</ItemIcon> | |- | ||
|rowspan="2" | <ItemIcon>s0099</ItemIcon> Phantom Strike | |||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || X || 5 seconds || Staff | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || X || 5 seconds || Staff | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Deals | '''Summary:''' Deals magic damage to the target. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Damage depends on the caster’s Spirit | '''Mechanics:''' Damage depends on the skill level and the caster’s Spirit. | ||
'''Features:''' | '''Features:''' | ||
* Max | * Max Lv.: 10. | ||
* SP: 30 + 2 * [skill level]. | * SP: 30 + 2 * [skill level]. | ||
* Range: 800. | * Range: 800. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* Staff | * Staff Attack begins to be counted when calculating damage to players. The Spirit multiplier used in damage calculation changes. [[Cleric|Cleric]] and [[Seal_Master|Seal Master]] have different Spirit multipliers. | ||
* Damage | * Damage calculation to players begins to account for the target’s Physical Resistance and Spirit. | ||
|- | |- | ||
|} | |} | ||
|- | |||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0008</ItemIcon> Magic Source | |rowspan="2" | <ItemIcon>s0008</ItemIcon> Magic Source | ||
|rowspan="2" | <ItemIcon>s0099</ItemIcon> | |rowspan="2" | <ItemIcon>s0099</ItemIcon> Phantom Strike<br>'''Learned simultaneously''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || Yes || 2 seconds || Staff | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || Yes || 2 seconds || Staff | ||
|- | |||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Deals | '''Summary:''' Deals magic damage to all normal monsters within the area of effect. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Damage depends on the level | '''Mechanics:''' Damage depends on the Phantom Strike skill level and the caster’s Spirit. | ||
'''Features:''' | '''Features:''' | ||
| Строка 1138: | Строка 1156: | ||
* SP: 40. | * SP: 40. | ||
* Range: 500. | * Range: 500. | ||
* Area | * Area: 400. | ||
* | * The skill cannot be learned on its own; it is learned together with Phantom Strike and does not require free skill points. | ||
* | * The skill does not deal damage to players, chests, and most bosses and mini-bosses. | ||
* If the character class is [[Seal_Master|Seal Master]], the actual level of | <!-- * The skill deals only 35% damage if the character class is Herbalist. --> | ||
* The skill deals only 75% damage if the character class is [[Cleric|Cleric]]. | |||
* If the character class is [[Seal_Master|Seal Master]], the actual level of Phantom Strike is ignored and is always treated as level 10. The skill’s damage also takes into account the character’s Constitution and Spirit in proportions of 70% + 85%. | |||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0116</ItemIcon> True Sight | | rowspan="2" | <ItemIcon>s0116</ItemIcon> True Sight | ||
|rowspan="2" | <ItemIcon>s0099</ItemIcon> | | rowspan="2" | <ItemIcon>s0099</ItemIcon> Phantom Strike<br>'''Lv. 2''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || X || 5 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || X || 5 seconds || X | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |- | ||
'''Summary:''' Creates | | colspan="5" style="text-align: left;" | | ||
'''Summary:''' Creates an area on the ground within which invisible characters can be seen. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' | '''Mechanics:''' The area lasts for 90 + 9 * [skill level] seconds. The effect can be “overridden” if your skill level is equal to or higher than the skill level of the character who placed the previous effect. You cannot override the effect if your skill level is too low. If the skill levels are equal, the effect that was placed last in the area will apply. | ||
'''Features:''' | '''Features:''' | ||
* Max | * Max Lv: 10. | ||
* SP: 10 + 3 * [skill level]. | * SP: 10 + 3 * [skill level]. | ||
* Range: 600. | * Range: 600. | ||
* Area | * Area: 600 + 20 * [skill level]. | ||
* | * There are items with a similar effect. [{{site}}?act=database&cat=items&name=%D0%B4%D0%B5%D1%82%D0%B5%D0%BA%D1%82%D0%BE%D1%80+%D0%B4%D1%83%D1%88%D0%B8&item-type=0&race=0&job=0&lvfrom=0&lvbefore=100 Soul Detector] works the same way but has shorter duration and smaller area and is easily overridden by skills with a similar effect. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | | rowspan="2" | <ItemIcon>s0119</ItemIcon> Cursed Fire | ||
'''Summary:''' Creates an area that | | rowspan="2" | <ItemIcon>s0099</ItemIcon> Phantom Strike<br>'''Lv. 2''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || Partially || 30 seconds || X | |||
|- | |||
|- | |||
| colspan="5" style="text-align: left;" | | |||
'''Summary:''' Creates an area that constantly applies a debuff reducing enemy targets’ Defense. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' While inside the area, the debuff | '''Mechanics:''' While inside the area, the debuff never expires until the area itself ends. After leaving the area, the debuff lasts for 5 + [skill level] seconds. The negative effect can be removed with Recovery, but it’s useless while the character remains inside the area. Defense is reduced by: 10% + 2% * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
| Строка 1188: | Строка 1211: | ||
* SP: 20. | * SP: 20. | ||
* Range: 900. | * Range: 900. | ||
* Area | * Area: 300. | ||
* Unlike most effects, | * Unlike most effects, the negative bonus of this skill does not ignore other effects and potions. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | | rowspan="2" | <ItemIcon>s0121</ItemIcon> Bottomless Swamp | ||
'''Summary:''' Creates an area that | | rowspan="2" | <ItemIcon>s0119</ItemIcon> Cursed Fire<br>'''Lv. 3''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || Partially || 30 seconds || Staff | |||
|- | |||
|- | |||
| colspan="5" style="text-align: left;" | | |||
'''Summary:''' Creates an area that constantly applies a debuff reducing enemy targets’ movement speed. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' While inside the | '''Mechanics:''' While inside the area, the debuff never expires until the area itself ends. The debuff can be removed with Recovery, but it’s useless while the character remains inside the area. Movement speed is reduced by: 20% + 1.5% * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
| Строка 1212: | Строка 1237: | ||
* SP: 50 + 5 * [skill level]. | * SP: 50 + 5 * [skill level]. | ||
* Range: 600. | * Range: 600. | ||
* Area | * Area: 500. | ||
* Unlike most effects, | * Unlike most effects, the negative bonus of this skill does not ignore other effects and potions. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0104</ItemIcon> Elder’s Seal | |- | ||
|rowspan="2" | <ItemIcon>s0099</ItemIcon> | | rowspan="2" | <ItemIcon>s0104</ItemIcon> Elder’s Seal | ||
| rowspan="2" |<ItemIcon>s0099</ItemIcon> Phantom Strike<br>'''Lv. 3''' | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || Yes || 16 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || Yes || 16 seconds || X | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |- | ||
'''Summary:''' Stuns the enemy, prevents | | colspan="5" style="text-align: left;" | | ||
'''Summary:''' Stuns the enemy, prevents them from using skills, and increases damage taken. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Stun duration depends on the Seal | '''Mechanics:''' Stun duration depends on the [[Seal_Master|Seal Master]]’s Constitution; if Constitution is 200 or higher, stun lasts 4 seconds, otherwise 3 seconds. The debuff duration is calculated as: 3 + 0.5 * [skill level] + Math.floor([Constitution] / 100). The debuff increases damage taken by the target by 20%. The increase is applied after resistance calculations. That is, if you don’t have enough damage to pierce the target’s resistances, you still won’t be able to do so under the seal. | ||
'''Features:''' | '''Features:''' | ||
* Max | * Max Lv.: 10. | ||
* SP: 30 + 2 * [skill level]. | * SP: 30 + 2 * [skill level]. | ||
* Range: 800. | * Range: 800. | ||
* The skill disable effect will not | * The skill-disable effect will not be applied if the target already has Elder’s Seal or the Weakening effect from the [[Sharpshooter|Sharpshooter]]. | ||
* | * The target also cannot use consumable combat items produced with [[Manufacturing|Manufacturing]]. | ||
* The stun effect | * The stun effect will not apply if the target is already stunned. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* The stun also prevents HP and SP | * The stun effect also prevents the target from restoring HP and SP. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0105</ItemIcon> Shadow | |- | ||
|rowspan="2" | <ItemIcon>s0104</ItemIcon> Elder’s Seal<br>''' | | rowspan="2" | <ItemIcon>s0105</ItemIcon> Shadow Stroke | ||
| rowspan="2" | <ItemIcon>s0104</ItemIcon> Elder’s Seal<br>'''Lv. 5''' | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || Yes || 20 seconds || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || Yes || 20 seconds || X | ||
|- | |||
|- | |||
| colspan="5" style="text-align: left;" | | |||
'''Summary:''' Deals small damage and prevents the target from using basic attacks. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Details | |||
|- | |||
| | |||
'''Mechanics:''' Deals 100 * [skill level] / 5 damage. Disarm lasts for 3 + 0.5 * [skill level] + Math.floor([Constitution] / 100) seconds. | |||
'''Features:''' | |||
* Max level: 10. | |||
* SP: 30 + 3 * [skill level]. | |||
* Range: 800. | |||
* The skill effect cannot be applied if the target already has a similar effect. | |||
'''Chaos Mechanics:''' | |||
* Unchanged. | |||
|- | |||
|} | |||
|- | |||
|- | |||
|rowspan="2" | <ItemIcon>s0256</ItemIcon> Magic Enhancement | |||
|rowspan="2" | X | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, self || No || 3 seconds || [{{site}}?act=database&cat=items&id=items/3462 Magic Clover] | |||
|- | |||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' | '''Summary:''' Grants the Seal Master a positive effect that increases her magic damage. Can only be used on self. Cannot be used on allies. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Details | |||
|- | |||
| | |||
'''Mechanics:''' Significantly increases damage from magic skills. Lasts 900 seconds. Consumes a [{{site}}?act=database&cat=items&id=3462 Magic Clover] on use. If there is no Magic Clover in the inventory, the skill will go on cooldown with no effect. | |||
'''Features:''' | |||
* Max level: 1. | |||
* You cannot increase the skill level yourself. | |||
* SP: 0. | |||
'''Chaos Mechanics:''' | |||
* Unchanged. | |||
|- | |||
|} | |||
|- | |||
|- | |||
|} | |||
<!-- | |||
|- | |||
| rowspan="2" | [[File:s0022.png]] Distortion | |||
| rowspan="2" | [[File:s0105.png]] Shadow Mark '''Lv. 10''' | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || No || 5 seconds || X | |||
|- | |||
|- | |||
| colspan="5" style="text-align: left;" | | |||
'''Summary:''' Distorts space, dealing damage based on the Seal Master’s Spirit and the target’s maximum mana and health. Also heals the SM for an amount roughly equal to the damage dealt. With sufficient Spirit, may slow the target 50% of the time. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Details | |||
|- | |||
| | |||
'''Mechanics:''' Deals damage: math.floor([skill level] * 30 + ([Target Max HP] + [Target Max SP]) * (0.01 + [SM Spirit] / 5000)). If the SM has more than 150 Spirit, the skill can apply a negative effect for min(math.floor([SM Spirit] / 150), 2) seconds (from 0 to 2 seconds). The effect slows movement speed and attack speed by: 5% * [skill level]. | |||
'''Features:''' | |||
* Max level: 10. | |||
* SP: 70. | |||
* Range: 700. | |||
* The negative effect cannot be applied to monsters and bosses. | |||
* For monsters and bosses, damage is calculated as: max([SM Spirit] - [Target Spirit], 1) * 10. | |||
'''Chaos Mechanics:''' | |||
* Damage and healing do not depend on Chaos mechanics. | |||
|- | |||
|} | |||
|- | |||
|- | |||
| rowspan="2" | [[File:s0022.png]] Unholy Armor | |||
| rowspan="2" | X | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | |||
|- | |||
|- | |||
| colspan="5" style="text-align: left;" | | |||
'''Summary:''' Increases the character’s Defense and Physical Resistance. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' | '''Mechanics:''' Increases Defense by a flat amount: 2 * [skill level]; and by percentage: 1% * [skill level]. Increases Physical Resistance by Math.floor([skill level] / 3). | ||
'''Features:''' | '''Features:''' | ||
* Max level: 10. | * Max level: 10. | ||
* | |||
'''Chaos Mechanics:''' | |||
* Unchanged. | |||
|- | |||
|} | |||
|- | |||
|- | |||
| rowspan="2" | <Item>s0457</Item> Devil’s Curse | |||
| rowspan="2" | X | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || No || 90 seconds || Phoenix Rebirth &bull; Staff | |||
|- | |||
|- | |||
| colspan="5" style="text-align: left;" | | |||
'''Summary:''' Curses all enemy targets within the area of effect. The skill is granted after completing the Phoenix Rebirth quest. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Details | |||
|- | |||
| | |||
'''Mechanics:''' Applies a debuff that heavily slows all targets at the start of its effect. Then deals damage over time and permanently reduces Defense for the duration; the longer the effect lasts, the more Defense is reduced. | |||
'''Features:''' | |||
* Max level: 3. | |||
* You cannot increase the skill level yourself. | |||
* SP: 155. | |||
* Range: 800. | * Range: 800. | ||
* The effect | * Area: 450. | ||
* Unlike most effects, the negative bonus of this skill does not ignore other effects and potions. | |||
'''Chaos Mechanics:''' | |||
* Unchanged. | |||
|- | |||
|} | |||
|- | |||
|- | |||
| rowspan="2" | <Item>s0459</Item> Rebirth Mystic Power | |||
| rowspan="2" | X | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || Phoenix Rebirth | |||
|- | |||
|- | |||
| colspan="5" style="text-align: left;" | | |||
'''Summary:''' Increases the character’s damage, defense, and physical resistance. Also adds a chance to deal critical damage. The skill is granted after completing the Phoenix Rebirth quest. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Details | |||
|- | |||
| | |||
'''Mechanics:''' Damage, Defense, and Physical Resistance increase by: 1% + 3% * [skill level]. Adds +10 Critical Chance. | |||
'''Features:''' | |||
* Max level: 3. | |||
* You cannot increase the skill level yourself. | |||
* When calculating, the effect ignores any potion effects. | |||
'''Chaos Mechanics:''' | |||
* Unchanged. | |||
|- | |||
|} | |||
|- | |||
|- | |||
|rowspan="2" | <Item>s0256</Item> Intense Magic | |||
|rowspan="2" | X | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, self || No || 3 seconds || [{{site}}?act=database&cat=items&id=items/3462 Magic Clover] | |||
|- | |||
|- | |||
|colspan="5" style="text-align: left;" | | |||
'''Summary:''' Grants the Seal Master a positive effect that increases her magic damage. Can only be used on self. Cannot be used on allies. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Details | |||
|- | |||
| | |||
'''Mechanics:''' Significantly increases damage from magic skills. Lasts 900 seconds. Consumes a [{{site}}?act=database&cat=items&id=3462 Magic Clover] on use. If there is no Magic Clover in the inventory, the skill will go on cooldown with no effect. The skill can be learned by purchasing a [{{site}}?act=database&cat=items&id=3300 skill book] in the item mall. | |||
'''Features:''' | |||
* Max level: 1. | |||
* You cannot increase the skill level yourself. | |||
* SP: 0. | |||
* Range: 600. | |||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|} | |} | ||
--> | |||
{end} | {end} | ||
{{ Навигация }} | {{ Навигация }} | ||
Версия от 11:02, 26 октября 2025
{ru}

Колдунья (СМ) - один из шести основных классов в игре. Филлис и Ами могут стать Колдуньей. Колдунья наносит в основном магический урон навыками на средней дистанции. Она может как усиливать, лечить и оживлять союзных персонажей, так и снимать с них негативные эффекты, а также запечатывать и ослаблять врагов. Благодаря своим печатям она незаменима на боссах, высоко ценится в гильдиях. В зависимости от сборки и экипировки она может быть саппортом/танком или саппортом/дамагером. Новым игрокам не рекомендуется создавать Колдунью в качестве первого персонажа.
Плюсы и минусы Колдунья
Плюсы:
+ Имеет одни из лучших навыков для ослабления врагов и боссов, благодаря чему она незаменима на боссах и в пвп, даже при плохой экипировке.
+ При хорошей экипировке может выступать в качестве танка и инициатора.
+ Один из самых непопулярных классов, из-за чего экипировка для Колдуньи обычно довольно дешевая.
+ Имеет потенциал магического дамагера, но данный билд непопулярен из-за небольшого запаса живучести.
Минусы:
- При не самой сильной экипировке персонажа приходится чем-то жертвовать: либо уроном, либо живучестью.
- Раскрывает потенциал дамагера и танка одновременно только при вложениях, сопоставимых с вложениями в физических дамагеров.
- Из-за большого количества навыков придётся думать какие умения прокачивать, а какие отложить.
Прокачка
Рекомендуемые места для прокачки можно найти на странице Прокачка персонажа. Колдунье рекомендуется повышать уровень в группе с другими персонажами.
Какие характеристики прокачивать
Основные характеристики Колдуньи — это телосложение и дух. В зависимости от желаемой роли персонажа игрок может выбрать разные сборки:
- Чистый con (поддержка/баффер/дизейблер): в первую очередь до максимума увеличивается Телосложение, затем Дух. Такие Колдуньи будут иметь большую выживаемость, но низкий урон.
- Чистый spr (дамагер/дизейблер): в первую очередь до максимума увеличивается Дух, затем Телосложение. Такие Колдуньи будут иметь высокий урон, но низкую выживаемость. Такая сборка требует от игрока очень осторожной игры и больших вложений в персонажа.
- Гибрид (по усмотрению игрока): Телосложение и Дух увеличиваются одинаково, 1:1. С хорошей экипировкой такая Колдунья может стать универсальным, имея как выживаемость, так и урон. Самая «средняя» сборка.
Если вам нужно сбросить очки характеристик, вы можете приобрести зелья сброса характеристик в ИМ за IMPs.
Снаряжение Seal Master
Основное снаряжение
До 45 уровня Колдунья может использовать снаряжение из сундука новичка. После этого следует прокачивать ансилы которые вы получаете по сюжетной линии. В снаряжении следует обращать внимание на наличие бонусов к Телосложению и Духу, в доспехах - защите. Подробнее можно узнать на странице Экипировка. Шляпы для Ами выпадают из свитков призыва снаряжения.
Дополнительное снаряжение
- Наиболее подходящий питомец-фея для Колдуньи — питомец 1-го или 2-го поколения с телосложением или питомец с духом.
- Наиболее подходящие характеристики для ручного питомца — +3% HP или +3% духа.
- Любое ездовое животное.
- Кольца. Выбирая из обычных колец, наиболее подходящими для Колдуньи будут кольца, дающие бонус к защите. Из уникальных колец наиболее подходящими являются кольца с самоцветом Телосложения/Духа.
- Ожерелья. Выбирая из обычных ожерелий, наиболее подходящим для Колдуньи будет ожерелье, дающее бонус к физическому сопротивлению. Из уникальных ожерелий наиболее подходящим является ожерелье с самоцветом Телосложения/Духа.
Самоцветы
Рекомендации по ковке самоцветов:
Посох:
Cracked gem of soul и
Gem of soul.
Шляпа:
Red jade и
Yellow jade.
Перчатки: -
Доспехи:
Glowing Gem и
Shining Gem (дешевый вариант),
Cracked gem of colossus,
Gem of colossus (лучший вариант).
Сапоги:
Spirit gem.
Кольца:
Spirit gem,
Glowing Gem и
Shining Gem, на выбор игрока.
Ожерелье:
Broken gem of soul,
Broken gem of colossus,
Spirit gem, на выбор игрока.
Описание навыков
Колдунья
| Навык | Предварительное условие | Описание | ||||
|---|---|---|---|---|---|---|
| Тип | Тип цели | Можно снять восстановлением | Перезарядка | Требования | ||
| X | Пассивный | X | X | X | X | |
|
Кратко: Увеличивает максимальное HP и SP персонажа.
| ||||||
1 уровень |
Активный | Цель, союзник | Нет | 5 секунд | X | |
|
Кратко: Применяет баффы, увеличивающие урон, скорость атаки, скорость передвижения и защиту персонажа.
| ||||||
| X | Активный | Цель, союзник | X | Различается | X | |
|
Кратко: Восстанавливает HP цели.
| ||||||
1 уровень |
Активный | Цель, союзник | X | 3 секунды | X | |
|
Кратко: Снимает отрицательные эффекты с цели.
| ||||||
1 уровня |
Активный | Мертвый персонаж | X | Различается | X | |
|
Кратко: Оживляет мертвого персонажа.
| ||||||
| X | Активный | Цель, враг | X | 5 секунд | Посох | |
|
Кратко: Наносит магический урон цели.
| ||||||
Изучается одновременно |
Активный | Область | Да | 2 секунды | Посох | |
|
Кратко: Наносит магический урон всем обычным монстрам в области действия.
| ||||||
2 уровень |
Активный | Область | X | 5 секунд | X | |
|
Кратко: Создает область на местности, внутри которой можно увидеть невидимых персонажей.
| ||||||
2 уровень |
Активный | Область | Частично | 30 секунд | X | |
|
Кратко: Создает область, в которой постоянно применяется дебафф, снижающий защиту вражеских целей.
| ||||||
3 уровень |
Активный | Область | Частично | 30 секунд | Посох | |
|
Кратко: Создает область, в которой применяется постоянный дебафф, снижающий скорость передвижения вражеских целей.
| ||||||
3 уровень |
Активный | Цель, враг | Да | 16 секунд | X | |
|
Кратко: Оглушает врага, не даёт ему использовать умения и увеличивает получаемый урон.
| ||||||
5 уровня |
Активный | Цель, враг | Да | 20 секунд | X | |
|
Вкратце: Наносит небольшой урон и не позволяет цели использовать атаки.
| ||||||
| X | Активный | Цель, вы сами | Нет | 3 секунды | Волшебный клевер | |
|
Кратко: Дает Мастеру печатей положительный эффект, который увеличивает ее магический урон. Можно использовать только на себе. Нельзя использовать на союзниках.
| ||||||
{es}

Seal Master (SM) es una de las seis clases principales del juego. Phyllis y Ami pueden convertirse en Seal Master. El Seal Master inflige principalmente daño mágico con habilidades de rango medio. Puede fortalecer, curar y resucitar a personajes aliados, así como eliminar efectos negativos de ellos, y también sellar o debilitar a los enemigos. Gracias a sus sellos, es indispensable en las batallas contra jefes y muy valorado en las guilds. Dependiendo de la configuración y el equipo, puede ser un soporte/tanque o soporte/dañador. No se recomienda que los nuevos jugadores creen un Seal Master como su primer personaje.
Ventajas y Desventajas del Seal Master
Ventajas:
+ Posee algunas de las mejores habilidades de debilitamiento contra enemigos y jefes, lo que lo hace indispensable en combates contra jefes y en PK incluso con equipo débil.
+ Con una alta supervivencia, puede actuar como tanque-iniciador en la línea frontal.
+ Es una de las clases menos populares, por lo que el equipo para el Seal Master suele ser bastante barato.
Desventajas:
- Con equipo no muy fuerte, el personaje debe sacrificar daño o supervivencia.
- Depende de una guild.
Subida de Nivel
Los lugares recomendados para subir de nivel se pueden encontrar en la página Character Leveling. Se recomienda que el Seal Master suba de nivel en grupo con otros jugadores.
Qué Atributos Subir
Los principales atributos del Seal Master son Constitution y Spirit. Dependiendo del rol deseado, el jugador puede elegir diferentes configuraciones:
- Pure CON (construcción de soporte/buffer/sealer): Prioriza Constitution al máximo y luego Spirit. Estos Seal Masters tendrán alta supervivencia pero bajo daño.
- Pure SPR: Prioriza Spirit al máximo y luego Constitution. Estos Seal Masters tendrán alto daño pero baja supervivencia. Esta configuración requiere un estilo de juego muy cuidadoso.
- Hybrid (construcción de personaje principal): Aumenta Constitution y Spirit por igual, 1:1. Con buen equipo, un Seal Master de este tipo puede ser versátil, con buena supervivencia y daño. Es la configuración más “equilibrada”.
Si necesitas reiniciar tus puntos de atributos, puedes comprar pociones de reinicio de estadísticas en el item mall.
Equipamiento del Seal Master
Equipamiento Principal
Hasta el nivel 45, el Seal Master puede usar el equipo del cofre de principiante. Después de eso, usa armas y armaduras Ancile de nivel 45. Al elegir botas y guantes, presta atención a los bonos de Constitution y Spirit, y en la armadura — a la defensa. Más detalles se pueden encontrar en la página Equipment. Los sombreros para Ami se obtienen de los pergaminos de invocación de equipo.
Equipamiento Adicional
- El fairy pet más adecuado para un Seal Master es una mascota de 1ª o 2ª generación con CON, o una con SPR.
- Los mejores atributos para un hand pet son +3% HP o +3% Spirit.
- Cualquier mount.
- Rings. Entre los anillos normales, los mejores para el Seal Master son los que otorgan un bono de defensa. Entre los únicos, los más adecuados son los que contienen gemas de Constitution/Spirit.
- Necklaces. Entre los collares normales, los mejores para el Seal Master son los que otorgan bonificación a la resistencia física. Entre los únicos, los mejores son los que contienen piedras de Constitution/Spirit.
Gems
Combinaciones recomendadas para gem forging:
Staff:
Cracked gem of soul y
Gem of soul.
Hat:
Red jade y
Yellow jade.
Gloves: -
Armor:
Glowing Gem y
Shining Gem (opción económica),
Cracked gem of colossus,
Gem of colossus (mejor opción).
Boots:
Spirit gem.
Rings:
Spirit gem,
Glowing Gem y
Shining Gem, a elección del jugador.
Necklace:
Broken gem of soul,
Broken gem of colossus,
Spirit gem, a elección del jugador.
Descripción de Habilidades
Seal Master
| Skill | Prerequisite | Description | ||||
|---|---|---|---|---|---|---|
| Type | Target Type | Can Be Removed by Recovery | Cooldown | Requirements | ||
| X | Passive | X | X | X | X | |
|
Resumen: Aumenta el HP y SP máximo del personaje.
| ||||||
Level 1 |
Active | Target, ally | No | 5 seconds | X | |
|
Resumen: Aplica buffs que aumentan el daño, la velocidad de ataque, la velocidad de movimiento y la defensa del personaje.
| ||||||
| X | Active | Target, ally | X | Varies | X | |
|
Resumen: Restaura HP al objetivo.
| ||||||
Level 1 |
Active | Target, ally | X | 3 seconds | X | |
|
Resumen: Elimina los efectos negativos del objetivo.
| ||||||
Level 1 |
Active | Dead character | X | Varies | X | |
|
Resumen: Revive a un personaje muerto.
| ||||||
| X | Active | Target, enemy | X | 5 seconds | Staff | |
|
Resumen: Inflige daño mágico al objetivo.
| ||||||
Learned simultaneously |
Active | Area | Yes | 2 seconds | Staff | |
|
Resumen: Inflige daño mágico a todos los monstruos normales dentro del área de efecto.
| ||||||
Level 2 |
Active | Area | X | 5 seconds | X | |
|
Resumen: Crea una zona donde los personajes invisibles pueden ser revelados.
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Level 2 |
Active | Area | Partial | 30 seconds | X | |
|
Resumen: Crea un área que aplica continuamente un debuff que reduce la defensa de los enemigos.
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Level 3 |
Active | Area | Partial | 30 seconds | Staff | |
|
Resumen: Crea un área que aplica continuamente un debuff que reduce la velocidad de movimiento de los enemigos.
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Level 3 |
Active | Target, enemy | Yes | 16 seconds | X | |
|
Resumen: Aturde al enemigo, impide el uso de habilidades y aumenta el daño recibido.
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Level 5 |
Active | Target, enemy | Yes | 20 seconds | X | |
|
Resumen: Inflige un pequeño daño y evita que el objetivo use ataques.
| ||||||
{else}

Seal Master (SM) - one of the six main classes in the game. Phyllis and Ami can become Seal Masters. A Seal Master primarily deals magic damage with mid-range skills. She can buff, heal and revive allied characters, remove negative effects from them, as well as seal and weaken enemies. Thanks to her seals, she is indispensable in boss fights and is highly valued in guilds. Depending on build and equipment, she can be support/tank or support/DPS. New players are not recommended to create a Seal Master as their first character.
Pros and Cons of the Seal Master
Pros:
+ Has some of the best debuffs against enemies and bosses, making her indispensable on bosses and in PvP even with poor gear.
+ With good gear, can act as a tank and initiator.
+ One of the least popular classes, so Seal Master gear is usually quite cheap.
+ Has potential as a magic damage dealer, but this build is unpopular due to lower survivability.
Cons:
- With not-so-strong gear, the character has to sacrifice something: either damage or survivability.
- Fully unlocks DPS and tank potential at the same time only with investments comparable to those for physical damage dealers.
- Due to the large number of skills, you’ll need to decide which ones to level now and which ones to delay.
Leveling
Recommended leveling spots can be found on the Character Leveling page. It’s recommended that Seal Masters level up in a party with other characters.
Which Attributes to Level
The main attributes of the Seal Master are Constitution and Spirit. Depending on the desired role, the player can choose different builds:
- Pure CON (support/buffer/disabler): Max Constitution first, then Spirit. Such Seal Masters will have high survivability but low damage.
- Pure SPR (DPS/disabler): Max Spirit first, then Constitution. Such Seal Masters will have high damage but low survivability. This build requires very careful play and significant investment in the character.
- Hybrid (player’s choice): Increase Constitution and Spirit evenly, 1:1. With good gear, such a Seal Master can be versatile, having both survivability and damage. The most “average” build.
If you need to reset stat points, you can purchase stat reset potions in the IM for IMPs.
Seal Master Equipment
Main Equipment
Up to level 45 the Seal Master can use gear from the Beginner’s Chest. After that, level the Unseals you receive along the storyline. In equipment, look for bonuses to Constitution and Spirit; in armor — Defense. More details on the Equipment page. Hats for Ami drop from Equipment Summon Scrolls.
Additional Equipment
- The most suitable fairy pet for the Seal Master is a 1st- or 2nd-generation pet with Constitution or Spirit.
- The most suitable stats for a hand pet are +3% HP or +3% Spirit.
- Any mount.
- Rings. Among normal rings, the best for a Seal Master are those that give a Defense bonus. Among unique rings, the best are Rings with a Constitution/Spirit gem.
- Necklaces. Among normal necklaces, the best for a Seal Master is one that grants Physical Resistance. Among unique necklaces, the best is a necklace with a Constitution/Spirit gem.
Gems
Recommendations for forging gems:
Staff:
Cracked gem of soul and
Gem of soul.
Hat:
Red jade and
Yellow jade.
Gloves: -
Armor:
Glowing Gem and
Shining Gem (budget option),
Cracked gem of colossus,
Gem of colossus (best option).
Boots:
Spirit gem.
Rings:
Spirit gem,
Glowing Gem and
Shining Gem, at the player’s choice.
Necklace:
Broken gem of soul,
Broken gem of colossus,
Spirit gem, at the player’s choice.
Skill Description
Seal Master
| Skill | Prerequisite | Description | ||||
|---|---|---|---|---|---|---|
| Type | Target Type | Removable by Recovery | Cooldown | Requirements | ||
| X | Passive | X | X | X | X | |
|
Summary: Increases the character’s Max HP and SP.
| ||||||
Lv. 1 |
Active | Target, ally | No | 5 seconds | X | |
|
Summary: Applies buffs that increase the character’s damage, attack speed, movement speed, and defense.
| ||||||
| X | Active | Target, ally | X | Varies | X | |
|
Summary: Restores the target’s HP.
| ||||||
Lv. 1 |
Active | Target, ally | X | 3 seconds | X | |
|
Summary: Removes negative effects from the target.
| ||||||
Lv. 1 |
Active | Dead character | X | Varies | X | |
|
Summary: Revives a dead character.
| ||||||
| X | Active | Target, enemy | X | 5 seconds | Staff | |
|
Summary: Deals magic damage to the target.
| ||||||
Learned simultaneously |
Active | Area | Yes | 2 seconds | Staff | |
|
Summary: Deals magic damage to all normal monsters within the area of effect.
| ||||||
Lv. 2 |
Active | Area | X | 5 seconds | X | |
|
Summary: Creates an area on the ground within which invisible characters can be seen.
| ||||||
Lv. 2 |
Active | Area | Partially | 30 seconds | X | |
|
Summary: Creates an area that constantly applies a debuff reducing enemy targets’ Defense.
| ||||||
Lv. 3 |
Active | Area | Partially | 30 seconds | Staff | |
|
Summary: Creates an area that constantly applies a debuff reducing enemy targets’ movement speed.
| ||||||
Lv. 3 |
Active | Target, enemy | Yes | 16 seconds | X | |
|
Summary: Stuns the enemy, prevents them from using skills, and increases damage taken.
| ||||||
Lv. 5 |
Active | Target, enemy | Yes | 20 seconds | X | |
|
Summary: Deals small damage and prevents the target from using basic attacks.
| ||||||
| X | Active | Target, self | No | 3 seconds | Magic Clover | |
|
Summary: Grants the Seal Master a positive effect that increases her magic damage. Can only be used on self. Cannot be used on allies.
| ||||||
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