Sharpshooter: различия между версиями
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[[File:Race_08.jpg|thumb|Lance and Phyllis can become | [[File:Race_08.jpg|thumb|Lance and Phyllis can become Sharpshooters.]] | ||
'''Sharpshooter''' | '''Sharpshooter''' — one of the six [[General_description_of_races_and_classes|main classes]] in the game. Lance and Phyllis can become Sharpshooters. A Sharpshooter primarily deals physical damage with ranged attacks and long-range skills. Depending on gear and build, an SS can be either a damage dealer or a support for their [[Guilds|guild]]. Can wield both a musket and a bow. | ||
== Pros and Cons of Sharpshooter == | == Pros and Cons of the Sharpshooter == | ||
'''Pros:''' | '''Pros:''' | ||
'''+''' | '''+''' The longest attack range and the highest movement speed among all classes. | ||
'''+''' | '''+''' A bow Sharpshooter can deal damage from very long range, and with a musket they have very strong control: they can seal an enemy and weaken them, which makes the class indispensable in boss fights and PvP even with modest gear. | ||
'''+''' | '''+''' Usually gear and [[Gems|Gems]] for Sharpshooters are not very expensive, and even with average character stats and equipment an SS becomes quite good at farming, leveling, and PvP. | ||
'''Cons:''' | '''Cons:''' | ||
'''-''' | '''-''' The lowest HP and Defense growth among all classes. | ||
'''-''' Due to low survivability, | '''-''' Due to low survivability and lack of defensive skills, they can only rely on movement speed and careful play. | ||
'''-''' | '''-''' To transition from a support role to a damage dealer, moderate investment in gear is required. | ||
== Leveling == | == Leveling == | ||
Recommended leveling | Recommended leveling spots can be found on the [[Character_leveling_and_Exp_amplifiers|Character Leveling]] page. | ||
== | == Which Attributes to Level == | ||
=== Classic Sharpshooter === | === Classic Sharpshooter === | ||
The primary [[Characters_stats| | The primary [[Characters_stats|attribute]] a Sharpshooter should max out to 100 is Accuracy. As Accuracy increases, attack increases. Additional attributes to raise after Accuracy are Agility or Constitution. Agility increases attack speed and DPS, which is useful in PvP as well as during farming and leveling. Constitution slightly increases survivability, which can be helpful in PvP. If you need to reset stat points, you can buy stat reset potions in the [[How_to_use_item_mall_(IM)|item mall]]. The skill learning order differs depending on what the SS uses more often: musket or bow. At higher levels there are enough skill points to upgrade both musket and bow skills. Since after level 40 muskets are much easier to obtain than bows, it’s recommended that new players focus first on leveling musket skills. | ||
=== Pure CON Sharpshooter === | === Pure CON Sharpshooter === | ||
An alternative build is the | An alternative build is the “pure CON SS” — a marksman who primarily increases Constitution. Such a sharpshooter has a lot of HP and Defense but no damage against players or bosses, so a pure CON SS cannot level and farm solo, nor deal damage in PvP. It’s a very situational build whose main purpose is guild support: sealing bosses and enemy players in PvP. | ||
== Sharpshooter Equipment == | == Sharpshooter Equipment == | ||
=== | === Main Equipment === | ||
Up to level 45, a Sharpshooter can use gear from the Beginner’s Chest. After that, look for level 45+ gear that drops from Equipment Summon Scrolls. In equipment, prioritize bonuses to Accuracy and Agility first, then Constitution. Pay special attention to gloves: a good option is level 55+ gloves that give +9 Accuracy or more. Universal equipment can be found in Dusty Chests (Lv. 60) and 55-level Unseals. Level 60 chests drop weapons but do not drop bows. Among 55-level Unseals there are both weapons and a bow. | |||
=== Additional Equipment === | === Additional Equipment === | ||
* | * The most suitable [[Fairy_Pet|fairy pet]] for a Sharpshooter is a 1st- or 2nd-generation pet with an Accuracy bonus. For a pure CON SS, pick a Constitution pet. | ||
* | * The most suitable stat for a [[Hand_pet_(Lootpet)|hand pet]] is +3% Physical Attack. For a CON SS: +3% HP. | ||
* Any [[Mount|mount]]. | * Any [[Mount|mount]]. | ||
* [[Rings_and_necklaces|Rings]] | * [[Rings_and_necklaces|Rings]]. Among normal rings, the best for a marksman Sharpshooter are those that give Critical Chance. Among unique rings, the best are Rings with an Accuracy Gem. For a CON SS: Rings with a Constitution Gem. | ||
* [[Rings_and_necklaces|Necklaces]] | * [[Rings_and_necklaces|Necklaces]]. Among normal necklaces, the best for a Sharpshooter is one that gives Physical Resistance. Among unique necklaces, the best is a necklace with an Accuracy Gem. For a CON SS: a necklace with a Constitution Gem. | ||
=== Gems === | === Gems === | ||
Recommendations for forging [[Gems|gems]]: | |||
''' | '''Musket/Bow:''' <Item>6821</Item> and <Item>880</Item>. | ||
'''Hat:''' | '''Hat:''' <Item>5751</Item> and <Item>5750</Item>. | ||
'''Gloves:''' | '''Gloves:''' <Item>6821</Item> and <Item>861</Item>. | ||
'''Armor:''' | '''Armor:''' <Item>882</Item> and <Item>883</Item> (main option), <Item>6824</Item> and <Item>862</Item> (alternative option). | ||
'''Boots:''' | '''Boots:''' <Item>6818</Item> and <Item>860</Item>. | ||
'''Rings:''' | '''Rings:''' <Item>878</Item> and <Item>882</Item> (DPS option), <Item>882</Item> and <Item>883</Item> (survivability option). | ||
'''Necklace:''' | '''Necklace:''' <Item>6820</Item> and <Item>6817</Item> (main option), <Item>879</Item> (Attack +12) (cheaper option), <Item>6823</Item> (alternative survivability option). | ||
== Skill | == Skill Description == | ||
=== Sharpshooter === | === Sharpshooter === | ||
| Строка 940: | Строка 900: | ||
{| class="wikitable" style="width: 100%; font-size: 12px; border-collapse: unset; text-align: center;" | {| class="wikitable" style="width: 100%; font-size: 12px; border-collapse: unset; text-align: center;" | ||
|- style="position: sticky; top: 3.125rem;" | |- style="position: sticky; top: 3.125rem;" | ||
!rowspan="2" style="width: 15%; background-color: #BBC0CE;" | Skill | ! rowspan="2" style="width: 15%; background-color: #BBC0CE;" | Skill | ||
!rowspan="2" style="width: 15%; background-color: #BBC0CE;" | | ! rowspan="2" style="width: 15%; background-color: #BBC0CE;" | Prerequisite | ||
!colspan="5" style="width: 70%; background-color: #BBC0CE;" | Description | ! colspan="5" style="width: 70%; background-color: #BBC0CE;" | Description | ||
|- | |- | ||
|- | |- | ||
!style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Type | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Type | ||
!style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Target | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Target Type | ||
!style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Removable by Recovery | ||
!style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Cooldown | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Cooldown | ||
!style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Requirements | ! style="position: sticky; top: calc(3.125rem + 28px); background-color: #BBC0CE;" | Requirements | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | | |rowspan="2" | <ItemIcon>s0075</ItemIcon> Path of Wind | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | ||
| Строка 958: | Строка 918: | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Increases | '''Summary:''' Increases the character’s movement speed. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
| Строка 967: | Строка 927: | ||
'''Features:''' | '''Features:''' | ||
* Max level: 10. | * Max level: 10. | ||
* | * When calculating the bonus, ignores any effects and potions. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | | |rowspan="2" | <ItemIcon>s0223</ItemIcon> Inspiration | ||
|rowspan="2" | | |rowspan="2" | <ItemIcon>s0075</ItemIcon> Path of Wind<br>'''Lv. 5''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Increases | '''Summary:''' Increases the character’s attack speed and maximum HP. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Adds 1.5 * [skill level] | '''Mechanics:''' Adds 1.5 * [skill level] Attack Speed. Adds 40 * [skill level] HP. | ||
'''Features:''' | '''Features:''' | ||
| Строка 992: | Строка 952: | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | | |rowspan="2" | <ItemIcon>s0074</ItemIcon> Marksmanship | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | ||
| Строка 1003: | Строка 963: | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Increases damage and hit rate. | '''Summary:''' Increases the character’s damage and hit rate. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Adds 4 * [skill level] damage. Adds 1 * [skill level] hit rate | '''Mechanics:''' Adds 4 * [skill level] damage. Adds 1 * [skill level] hit rate. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 10. | * Max level: 10. | ||
* If Constitution is higher than Accuracy, additionally adds hit rate by: [Base Constitution] * 1.5. Base Constitution is the character’s CON without any effects, equipment, gems, etc. | |||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Additionally adds Critical Chance equal to 1 * [skill level]. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | | |rowspan="2" | <ItemIcon>s0112</ItemIcon> Meteor Shower | ||
|rowspan="2" | | |rowspan="2" | <ItemIcon>s0074</ItemIcon> Marksmanship<br>'''Lv. 5''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || X || 25 | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Area || X || 25 seconds || Bow | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" |'''Summary:''' Deals physical damage in area | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Deals physical damage in an area. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Damage equals 20% * [skill level] of | '''Mechanics:''' Damage equals 20% * [skill level] of the character’s Attack. | ||
'''Features:''' | '''Features:''' | ||
* Max | * Max Lv.: 10. | ||
* SP: 26 + 2 * [Skill Level]. | * SP: 26 + 2 * [Skill Level]. | ||
* Range: 800. | * Range: 800. | ||
| Строка 1038: | Строка 1000: | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | | |rowspan="2" | <ItemIcon>s0090</ItemIcon> Double Shot | ||
|rowspan="2" | | |rowspan="2" | <ItemIcon>s0074</ItemIcon> Marksmanship<br>'''Lv. 2''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || X || 5 | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || X || 5 seconds || Bow | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Deals physical damage to target based on | '''Summary:''' Deals physical damage to the target based on the character’s Attack. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Damage equals 35% * [skill level] of | '''Mechanics:''' Damage equals 35% * [skill level] of the character’s Attack damage. | ||
'''Features:''' | '''Features:''' | ||
* Max | * Max Lv.: 10. | ||
* SP: 20. | * SP: 20. | ||
* Range: 1000. | * Range: 1000. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | | |rowspan="2" | <ItemIcon>s0093</ItemIcon> Ice Arrow | ||
|rowspan="2" | | |rowspan="2" | <ItemIcon>s0090</ItemIcon> Double Shot<br>'''Lv. 3''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || Yes || Varies || Bow | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || Yes || Varies || Bow | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
'''Summary:''' Deals physical damage to target and slows | '''Summary:''' Deals physical damage to the target based on the character’s Attack and slows it. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Damage equals 120% of | '''Mechanics:''' Damage equals 120% of the character’s Attack. Slows by 20% + 3% * [Skill Level]. | ||
'''Features:''' | '''Features:''' | ||
| Строка 1085: | Строка 1047: | ||
* SP: 15. | * SP: 15. | ||
* Range: 1000. | * Range: 1000. | ||
* | * The effect can be removed not only by the appropriate ability but also by the item [{{site}}?act=database&cat=items&id=4259 Rotten Wood]. The item also grants immunity to Ice Arrow’s slow for its duration. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | <ItemIcon>s0094</ItemIcon> Crippling Shot | ||
| rowspan="2" | | | rowspan="2" | <ItemIcon>s0074</ItemIcon> Marksmanship<br>'''Lv. 5''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || Yes || Varies || | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || Yes || Varies || Musket | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
'''Summary:''' Deals damage, slows target and reduces | '''Summary:''' Deals physical damage, slows the target, and reduces its dodge. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Deals 100% + 5% * [Skill Level] damage. Slows target by 50% + 2.5% * [skill level]. Reduces | '''Mechanics:''' Deals 100% + 5% * [Skill Level] damage. Slows the target by 50% + 2.5% * [skill level]. Reduces the target’s dodge by 20%. Lasts 5 + 1 * [skill level] seconds. | ||
'''Features:''' | '''Features:''' | ||
| Строка 1112: | Строка 1074: | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | <ItemIcon>s0042</ItemIcon> Weaken | ||
| rowspan="2" | | | rowspan="2" | <ItemIcon>s0094</ItemIcon> Crippling Shot<br>'''Lv. 5''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" |Active ||Target, enemy||Yes ||15 | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || Yes || 15 seconds || Musket | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
'''Summary:''' Deals | '''Summary:''' Deals minor magic damage, reduces the target’s attack, and prevents them from using skills. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Reduces | '''Mechanics:''' Reduces the enemy’s physical attack by 20%. Lasts 1 + 0.5 * [skill level] seconds. | ||
'''Features:''' | '''Features:''' | ||
* Max | * Max Lv.: 10. | ||
* | * SP: 25 + 1 * [skill level]. | ||
* Range: 1000. | * Range: 1000. | ||
* | * The effect will not be applied if the target has the Elder Seal effect from the [[Seal_Master|Seal Master]]. | ||
* | * The target also cannot use any combat consumables crafted via [[Manufacturing|Manufacturing]]. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | <ItemIcon>s0096</ItemIcon> Headshot | ||
| rowspan="2" | | | rowspan="2" | <ItemIcon>s0095</ItemIcon> Weaken<br>'''Lv. 3''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" |Active|| Target, enemy ||X||25 | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || X || 25 seconds || Musket | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
'''Summary:''' Deals pure damage that cannot be | '''Summary:''' Deals pure damage that cannot be reduced. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Damage depends on | '''Mechanics:''' Damage depends on the target’s current HP and the skill level, but cannot exceed 3000. | ||
'''Features:''' | '''Features:''' | ||
* Max | * Max Lv.: 10. | ||
* SP: 30 + 2 * [skill level]. | * SP: 30 + 2 * [skill level]. | ||
* Range: 1000. | * Range: 1000. | ||
* Damage ignores [[Cleric|Cleric | * Damage ignores the [[Cleric|Cleric]]’s Energy Shield. | ||
*Damage formula: | * Damage formula: min(320 + 30 * [skill level] + [target current HP] * (0.05 + 0.005 * [skill level]), 3000) | ||
* If the character has completed the Phoenix Rebirth quest, has Constitution above 250, and Constitution higher than Accuracy, there is a 10% chance to deal 4x damage. | |||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | <ItemIcon>s0078</ItemIcon> Firearms Mastery | ||
| rowspan="2" | | | rowspan="2" | <ItemIcon>s0074</ItemIcon> Marksmanship<br>'''Lv. 10''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" |Passive||X|| X||X|| | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || Musket | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
'''Summary:''' Increases attack damage when | '''Summary:''' Increases attack damage when a musket is equipped. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Adds | '''Mechanics:''' Adds Min Attack by 6 * [skill level]. Adds Max Attack by 10 * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
| Строка 1186: | Строка 1149: | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
| rowspan="2" | | | rowspan="2" | <ItemIcon>s0113</ItemIcon> Magma Bullet | ||
| rowspan="2" | | | rowspan="2" | <ItemIcon>s0078</ItemIcon> Firearms Mastery<br>'''Lv. 5''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" |Active|| Target, enemy ||No||Varies|| | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || No || Varies || Musket | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
'''Summary:''' Deals magic damage to target and ignites | '''Summary:''' Deals magic damage to the target and ignites it, dealing magic damage over time. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Initial damage equals 100% of | '''Mechanics:''' Initial damage equals 100% of the character’s Attack. Ignite deals damage equal to 0.1% * [Skill Level] of the target’s Max HP each second for 10 seconds. Ignite duration is doubled if the Sharpshooter’s Constitution is higher than Accuracy. | ||
'''Features:''' | '''Features:''' | ||
| Строка 1209: | Строка 1172: | ||
* SP: 20 + 2 * [skill level]. | * SP: 20 + 2 * [skill level]. | ||
* Range: 1000. | * Range: 1000. | ||
* | * Ignite damage does not affect monsters. | ||
'''Chaos Mechanics:''' | |||
* Unchanged. | |||
|- | |||
|} | |||
|- | |||
|} | |||
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|- | |||
|- | |||
| rowspan="2" | <Item>s0456o</Item> Red Wind | |||
| rowspan="2" | X | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || No || X || Phoenix Rebirth &Bull; Bow &Bull; Pistol | |||
|- | |||
|- | |||
| colspan="5" style="text-align: left;" | | |||
'''Summary:''' Increases attack damage and attack speed. The skill is granted after completing Phoenix Rebirth. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Details | |||
|- | |||
| | |||
'''Mechanics:''' On attack, there is a 15% chance to gain a buff that increases damage by 50 + 50 * [skill level], attack speed by 10 + 5 * [skill level], and critical chance by 5 * [skill level]. The positive effect lasts 10 seconds. | |||
'''Features:''' | |||
* Max level: 3. | |||
* You cannot increase the skill level yourself. | |||
* This effect ignores the maximum attack speed cap. | |||
* The character cannot benefit from this skill if the effect is already applied. | |||
'''Chaos Mechanics:''' | |||
* Unchanged. | |||
|- | |||
|} | |||
|- | |||
|- | |||
| rowspan="2" | <Item>s0459</Item> Mystic Power of Rebirth | |||
| rowspan="2" | X | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || Phoenix Rebirth | |||
|- | |||
|- | |||
| colspan="5" style="text-align: left;" | | |||
'''Summary:''' Increases the character’s damage, defense, and physical resistance. Also adds a chance to deal critical damage. The skill is granted after completing the Phoenix Rebirth quest. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Details | |||
|- | |||
| | |||
'''Mechanics:''' Damage, defense, and physical resistance increase by: 1% + 3% * [skill level]. Adds +10 critical chance. | |||
'''Features:''' | |||
* Max level: 3. | |||
* You cannot increase the skill level yourself. | |||
* When calculating, the effect ignores any potion effects. | |||
'''Chaos Mechanics:''' | |||
* Unchanged. | |||
|- | |||
|} | |||
|- | |||
|- | |||
| rowspan="2" | <Item>s493sk</Item> Halo | |||
| rowspan="2" | X | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || No target || No || 30 seconds || [{{site}}?act=database&cat=items&id=20016 Halo Source] | |||
|- | |||
|- | |||
| colspan="5" style="text-align: left;" | | |||
'''Summary:''' Places a protective Halo on the character that reduces incoming damage while active. Currently the skill is unavailable in the game. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Details | |||
|- | |||
| | |||
'''Mechanics:''' The protective Halo has 5 charges and lasts while charges remain. A charge is consumed each time the player takes damage above a certain threshold. The damage that consumes a charge is reduced by 20%. Consumes a [{{site}}?act=database&cat=items&id=20016 Halo Source] on use. If the Halo Source is not in your inventory, the skill goes on cooldown with no effect. The skill can be learned by purchasing a [{{site}}?act=database&cat=items&id=20018 skill book] in the [[How_to_use_item_mall_(IM)|item mall]]. The effect lasts 15 minutes. The skill cannot be refreshed by reusing it while the effect is active. If you activate the skill before the previous effect ends, it will report failure and go on cooldown. The Halo is dispelled when the character dies. | |||
'''Features:''' | |||
* Max Lv.: 1. | |||
* SP: 0. | |||
* Damage threshold: 2000. | |||
* The threshold is calculated before Chaos mechanics slicing, fairy protection, etc., but after incoming damage calculation (Defense, physical/magical resistance, attack skill formula, etc.) | |||
* You cannot increase the skill level yourself. | |||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * Unchanged. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|} | |} | ||
--> | |||
{end} | {end} | ||
{{ Навигация }} | {{ Навигация }} | ||
Версия от 10:05, 26 октября 2025
{ru}

Стрелок — один из шести основных классов в игре. Ланс и Филлис могут стать стрелками. Стрелок наносит в основном физический урон от атак дальнего боя и навыков на расстоянии. В зависимости от экипировки и сборки, SS может быть либо дамагером, либо саппортом для своей гильдии. Может нести как мушкет, так и лук.
Плюсы и минусы стрелка
Плюсы:
+ Самая большая дальность атаки и самая высокая скорость передвижения среди всех классов.
+ Cтрелок с луком может наносить урон с большого расстояния, а с пистолетом у него очень хороший контроль: он может запечатать противника, ослабив его, за счет чего он незаменим на боссах и в пвп даже со слабым снаряжением.
+ Обычно снаряжение и Самоцветы для Стрелка стоят не очень дорого, и даже со средним персонажем и снаряжением SS становится довольно хорош в фарме, прокачке и в пвп.
Минусы:
- Самый низкий прирост HP и защиты среди всех классов.
- Из-за низкой выживаемости и отсутствия защитных умений может полагаться только на скорость передвижения и осторожную игру.
- Чтобы перейти от роли поддержки к дамагеру, требуются средние инвестиции в экипировку.
Прокачка
Рекомендуемые места для прокачки можно найти на странице Прокачка персонажа.
Какие характеристики прокачивать
Классический Стрелок
Основная характеристика Стрелка, которую следует увеличить до максимума (100), — это точность. По мере увеличения точности увеличивается атака. Дополнительные характеристики, которые следует увеличить после точности, — это ловкость или телосложение. Ловкость увеличивает скорость атаки и DPS, что может быть полезно как во время пвп, так и во время фарма и прокачки. Телосложение немного увеличивает выживаемость, что может быть полезно во время пвп. Если вам нужно сбросить очки характеристик, вы можете купить зелья сброса характеристик в item mall. Порядок изучения навыков отличается в зависимости от того, что SS использует чаще: мушкет или лук. На более высоких уровнях очков навыков достаточно для улучшения навыков как для мушкета, так и для лука. Поскольку после 40-го уровня мушкеты гораздо проще получить, чем луки, рекомендуется, чтобы новые игроки в первую очередь занимались прокачкой навыков для мушкетов.
Чистый КОН- Стрелок
Альтернативный билд это "чистый кон СС". Меткий стрелок, который в первую очередь увеличивает телосложение. У такого шапшутера много HP и защиты, но при этом нет урона по игрокам или боссам, из-за чего чистый кон СС не может качаться и фармить самостоятельно, а также наносить урон в пк. Это очень ситуативный билд, основными целями которого являются поддержка гильдии: запечатывание боссов и вражеских персонажей в пк.
Снаряжение стрелка
Основное снаряжение
До 45 уровня Стрелок может использовать снаряжение из сундука новичка. После этого следует искать снаряжение 45+ уровня, которое выпадает из свитков призыва снаряжения. В снаряжении следует обращать внимание на наличие бонусов к точности и ловкости в первую очередь, а затем на телосложение. Особое внимание стоит уделить перчаткам: хорошим вариантом будут перчатки 55+ ур., дающие от 9 точности и выше. Универсальное снаряжение есть в пыльных сундуках (ур. 60) и распечатках ур. 55. Из сундуков ур. 60 выпадает оружие, но не выпадает луков. Среди распечаток ур. 55 есть и оружие, и лук.
Дополнительное снаряжение
- Наиболее подходящий питомец-фея для стрелка — питомец 1-го или 2-го поколения с бонусом к Точности. Для чистого con SS это будет питомец с телосложением.
- Наиболее подходящая характеристика для ручного питомца — +3% физической атаки. Для con SS: +3% HP.
- Любое ездовое животное.
- Кольца. Выбирая из обычных колец, наиболее подходящими для меткого стрелка будут те, которые дают бонус к шансу критического удара. Из уникальных колец наиболее подходят Кольца с самоцветом точности. Для Con SS: Кольца с камнем телосложения.
- Ожерелья. Выбирая из обычных ожерелий, для стрелка наиболее подходящим будет ожерелье, дающее бонус к физическому сопротивлению. Из уникальных ожерелий наиболее подходящим является ожерелье с камнем точности. Для Con SS: ожерелье с самоцветом телосложения.
Самоцветы
Рекомендации по ковке самоцветов:
Мушкет/лук:
Cracked gem of striking и
Explosive Gem.
Шляпа:
Red jade и
Yellow jade.
Перчатки:
Cracked gem of striking и
Gem of striking.
Доспехи:
Glowing Gem и
Shining Gem (основной вариант),
Cracked gem of colossus и
Gem of colossus (альтернативный вариант).
Сапоги:
Cracked gem of the wind и
Gem of the wind.
Кольца:
Fiery Gem и
Glowing Gem (опция для DPS),
Glowing Gem и
Shining Gem (опция для выживаемости).
Ожерелье:
Broken gem of striking и
Broken gem of the wind (основной вариант),
Furious Gem (Атака +12) (более дешевый вариант),
Broken gem of colossus (альтернативный вариант для выживаемости).
Описание навыков
Стрелок
| Навык | Предварительное условие | Описание | ||||
|---|---|---|---|---|---|---|
| Тип | Тип цели | Можно снять восстановлением | Перезарядка | Требования | ||
| X | Пассивный | X | X | X | X | |
|
Кратко: Увеличивает скорость передвижения персонажа.
| ||||||
5 уровень |
Пассивный | X | X | X | X | |
|
Кратко: Увеличивает скорость атаки персонажа и максимальное HP.
| ||||||
| X | Пассивный | X | X | X | X | |
|
Кратко: Увеличивает урон и шанс попадания персонажа.
| ||||||
5 уровень |
Активный | Область | X | 25 секунд | лук | |
|
Кратко: Наносит физический урон по области.
| ||||||
2 уровень |
Активный | Цель, враг | X | 5 секунд | лук | |
|
Кратко: Наносит физический урон цели в зависимости от атаки персонажа.
| ||||||
3 уровень |
Активный | Цель, враг | Да | Варьируется | Лук | |
|
Кратко: Наносит физический урон цели в зависимости от атаки персонажа и замедляет ее.
| ||||||
5 уровень |
Активный | Цель, враг | Да | Варьируется | Мушкет | |
|
Кратко: Наносит физический урон, замедляет цель и снижает её уклонение.
| ||||||
5 уровень |
Активный | Цель, враг | Да | 15 секунд | Мушкет | |
|
Кратко: Наносит небольшой магический урон, ослабляет атаку цели и не позволяет ей использовать навыки.
| ||||||
3 уровень |
Активный | Цель, враг | X | 25 секунд | Мушкет | |
|
Кратко: Наносит чистый урон, который нельзя уменьшить.
| ||||||
10 уровень |
Пассивный | X | X | X | Мушкет | |
|
Кратко: Увеличивает урон от атаки c мушкетом в руках.
| ||||||
5 уровень |
Активный | Цель, враг | Нет | Варьируется | Мушкет | |
|
Кратко: Наносит магический урон цели и поджигает ее, нанося магический урон с течением времени.
| ||||||
{es}

Tirador — una de las seis clases principales del juego. Lance y Phyllis pueden convertirse en tiradores. El Tirador inflige principalmente daño físico con ataques a distancia y habilidades de largo alcance. Dependiendo del equipo y la configuración, el SS puede ser un portador de daño (carry) o un soporte para su gremio. Puede usar tanto una pistola como un arco.
Ventajas y desventajas del Tirador
Ventajas:
+ El mayor alcance de ataque y la mayor velocidad de movimiento entre todas las clases.
+ Un tirador con arco puede infligir daño desde largas distancias, mientras que con pistola tiene un excelente control: puede sellar al enemigo y debilitarlo, lo que lo hace indispensable contra jefes y en PK incluso con un equipo modesto.
+ El equipo y las gemas para el Tirador suelen ser económicos; incluso con un personaje y equipamiento promedio, el SS resulta muy bueno para el farmeo, el leveo y el PK.
Desventajas:
- El crecimiento más bajo de HP y defensa entre todas las clases.
- Debido a su baja supervivencia, depende con frecuencia del apoyo de su gremio.
- Para pasar de soporte a carry se requiere una inversión media en equipamiento.
Subida de nivel
Los lugares recomendados para subir de nivel se pueden encontrar en la página Subida de nivel del personaje.
Qué atributos mejorar
Tirador clásico
El atributo principal del Tirador que debe aumentarse al máximo (100) es la precisión. A medida que aumenta la precisión, también aumenta el daño del Tirador.
Los atributos adicionales que deben incrementarse después de la precisión son la agilidad o la constitución. La agilidad incrementa la velocidad de ataque y el DPS, lo cual puede ser útil tanto en PK como durante el farmeo y la subida de nivel. La constitución mejora ligeramente la supervivencia, algo útil en combates de PK.
Si necesitas reiniciar los puntos de atributo, puedes comprar pociones de reinicio en el item mall.
El orden de aprendizaje de habilidades depende de si el SS usa más a menudo la pistola o el arco. En niveles más altos, hay suficientes puntos de habilidad para mejorar ambas ramas. Dado que después del nivel 40 las pistolas son mucho más fáciles de conseguir que los arcos, se recomienda que los jugadores nuevos prioricen las habilidades de pistola al principio.
Tirador puro de CON
Una alternativa es el "SS puro de CON". Es un tirador que aumenta principalmente su constitución. Este tipo de Sharpshooter tiene mucho HP y defensa, pero carece de daño contra jugadores o jefes. Por ello, el SS puro de CON no puede levear ni farmear por sí mismo ni causar daño en PK. Es una configuración muy situacional, cuyo propósito principal es apoyar al gremio: sellar jefes y personajes enemigos durante el PK.
Equipamiento del Tirador
Equipamiento principal
Hasta el nivel 45, el Tirador puede usar el equipo obtenido del cofre para principiantes. Después de eso, debe buscar equipamiento de nivel 45 o superior, que se obtiene de los pergaminos de invocación de equipo.
En el equipamiento, es importante priorizar los bonos de precisión y agilidad, seguidos por la constitución. Se debe prestar especial atención a los guantes: una buena opción son los guantes de nivel 55+ que otorguen al menos +9 de precisión.
El equipo universal se puede obtener de los cofres polvorientos (nivel 60) y de las impresiones de nivel 55. Los cofres de nivel 60 pueden contener armas, pero no arcos. Entre las impresiones de nivel 55 hay tanto armas como arcos.
Equipamiento adicional
- El hada mascota más adecuado para un tirador preciso es una mascota de 1ª o 2ª generación con CON. Para un SS puro de CON, también será una con CON.
- El mejor atributo para el pet de mano es +3% de ataque físico. Para el SS de CON: +3% de HP.
- Cualquier montura.
- Anillos. Entre los anillos normales, los más adecuados para un tirador preciso son los que otorgan bono a la probabilidad de golpe crítico. Una buena opción es el Anillo de Escamas de Pez obtenido por misión. Entre los anillos únicos, los más apropiados son los que contienen piedras de precisión. Para el SS de CON: anillos con piedras de constitución.
- Collares. Entre los collares normales, el más recomendable para un maestro de sellos es aquel que otorga resistencia física. Entre los collares únicos, el más adecuado es el que tiene piedra de precisión. Para el SS de CON: collar con piedra de constitución.
Gemas
Recomendaciones para la forja de gemas:
Pistola/Arco:
Cracked gem of striking y
Explosive Gem.
Sombrero:
Red jade y
Yellow jade.
Guantes:
Cracked gem of striking y
Gem of striking.
Armadura:
Glowing Gem y
Shining Gem (opción principal),
Cracked gem of colossus y
Gem of colossus (opción alternativa).
Botas:
Cracked gem of the wind y
Gem of the wind.
Anillos:
Fiery Gem y
Glowing Gem (opción para DPS),
Glowing Gem y
Shining Gem (opción para supervivencia).
Collar:
Broken gem of striking y
Broken gem of the wind (opción principal),
Furious Gem (Ataque +12) (opción más económica),
Broken gem of colossus (opción alternativa para supervivencia).
Descripciones de Habilidades
Sharpshooter
| Habilidad | Requisito | Descripción | ||||
|---|---|---|---|---|---|---|
| Tipo | Objetivo | Disipable | Reutilización | Requisitos | ||
| X | Pasiva | X | X | X | X | |
|
Resumen: Aumenta la velocidad de movimiento del personaje.
| ||||||
| Pasiva | X | X | X | X | ||
|
Resumen: Aumenta la velocidad de ataque del personaje.
| ||||||
| X | Pasiva | X | X | X | X | |
|
Resumen: Aumenta el daño y la tasa de acierto.
| ||||||
| Activa | Área | X | 25 seg | Arco | ||
Resumen: Causa daño físico en un área basado en el ataque del personaje.
| ||||||
| Activa | Objetivo, enemigo | X | 5 seg | Arco | ||
|
Resumen: Causa daño físico al objetivo basado en el ataque del personaje.
| ||||||
| Activa | Objetivo, enemigo | Sí | Variable | Arco | ||
|
Resumen: Causa daño físico al objetivo y lo ralentiza.
| ||||||
| Activa | Objetivo, enemigo | Sí | Variable | Arma | ||
|
Resumen: Inflige daño, ralentiza al objetivo y reduce su evasión.
| ||||||
| Activa | Objetivo, enemigo | Sí | 15 seg | Pistola | ||
|
Resumen: Causa pequeño daño mágico, debilita el ataque del objetivo e impide usar habilidades.
| ||||||
| Activa | Objetivo, enemigo | X | 25 seg | Pistola | ||
|
Resumen: Inflige daño puro que no puede mitigarse de ninguna manera.
| ||||||
| Pasiva | X | X | X | Pistola | ||
|
Resumen: Aumenta el daño de ataque al usar una pistola.
| ||||||
| Activa | Objetivo, enemigo | No | Variable | Arma | ||
|
Resumen: Inflige daño mágico al objetivo y lo prende fuego, causando daño mágico en el tiempo.
| ||||||
{else}

Sharpshooter — one of the six main classes in the game. Lance and Phyllis can become Sharpshooters. A Sharpshooter primarily deals physical damage with ranged attacks and long-range skills. Depending on gear and build, an SS can be either a damage dealer or a support for their guild. Can wield both a musket and a bow.
Pros and Cons of the Sharpshooter
Pros:
+ The longest attack range and the highest movement speed among all classes.
+ A bow Sharpshooter can deal damage from very long range, and with a musket they have very strong control: they can seal an enemy and weaken them, which makes the class indispensable in boss fights and PvP even with modest gear.
+ Usually gear and Gems for Sharpshooters are not very expensive, and even with average character stats and equipment an SS becomes quite good at farming, leveling, and PvP.
Cons:
- The lowest HP and Defense growth among all classes.
- Due to low survivability and lack of defensive skills, they can only rely on movement speed and careful play.
- To transition from a support role to a damage dealer, moderate investment in gear is required.
Leveling
Recommended leveling spots can be found on the Character Leveling page.
Which Attributes to Level
Classic Sharpshooter
The primary attribute a Sharpshooter should max out to 100 is Accuracy. As Accuracy increases, attack increases. Additional attributes to raise after Accuracy are Agility or Constitution. Agility increases attack speed and DPS, which is useful in PvP as well as during farming and leveling. Constitution slightly increases survivability, which can be helpful in PvP. If you need to reset stat points, you can buy stat reset potions in the item mall. The skill learning order differs depending on what the SS uses more often: musket or bow. At higher levels there are enough skill points to upgrade both musket and bow skills. Since after level 40 muskets are much easier to obtain than bows, it’s recommended that new players focus first on leveling musket skills.
Pure CON Sharpshooter
An alternative build is the “pure CON SS” — a marksman who primarily increases Constitution. Such a sharpshooter has a lot of HP and Defense but no damage against players or bosses, so a pure CON SS cannot level and farm solo, nor deal damage in PvP. It’s a very situational build whose main purpose is guild support: sealing bosses and enemy players in PvP.
Sharpshooter Equipment
Main Equipment
Up to level 45, a Sharpshooter can use gear from the Beginner’s Chest. After that, look for level 45+ gear that drops from Equipment Summon Scrolls. In equipment, prioritize bonuses to Accuracy and Agility first, then Constitution. Pay special attention to gloves: a good option is level 55+ gloves that give +9 Accuracy or more. Universal equipment can be found in Dusty Chests (Lv. 60) and 55-level Unseals. Level 60 chests drop weapons but do not drop bows. Among 55-level Unseals there are both weapons and a bow.
Additional Equipment
- The most suitable fairy pet for a Sharpshooter is a 1st- or 2nd-generation pet with an Accuracy bonus. For a pure CON SS, pick a Constitution pet.
- The most suitable stat for a hand pet is +3% Physical Attack. For a CON SS: +3% HP.
- Any mount.
- Rings. Among normal rings, the best for a marksman Sharpshooter are those that give Critical Chance. Among unique rings, the best are Rings with an Accuracy Gem. For a CON SS: Rings with a Constitution Gem.
- Necklaces. Among normal necklaces, the best for a Sharpshooter is one that gives Physical Resistance. Among unique necklaces, the best is a necklace with an Accuracy Gem. For a CON SS: a necklace with a Constitution Gem.
Gems
Recommendations for forging gems:
Musket/Bow:
Cracked gem of striking and
Explosive Gem.
Hat:
Red jade and
Yellow jade.
Gloves:
Cracked gem of striking and
Gem of striking.
Armor:
Glowing Gem and
Shining Gem (main option),
Cracked gem of colossus and
Gem of colossus (alternative option).
Boots:
Cracked gem of the wind and
Gem of the wind.
Rings:
Fiery Gem and
Glowing Gem (DPS option),
Glowing Gem and
Shining Gem (survivability option).
Necklace:
Broken gem of striking and
Broken gem of the wind (main option),
Furious Gem (Attack +12) (cheaper option),
Broken gem of colossus (alternative survivability option).
Skill Description
Sharpshooter
| Skill | Prerequisite | Description | ||||
|---|---|---|---|---|---|---|
| Type | Target Type | Removable by Recovery | Cooldown | Requirements | ||
| X | Passive | X | X | X | X | |
|
Summary: Increases the character’s movement speed.
| ||||||
Lv. 5 |
Passive | X | X | X | X | |
|
Summary: Increases the character’s attack speed and maximum HP.
| ||||||
| X | Passive | X | X | X | X | |
|
Summary: Increases the character’s damage and hit rate.
| ||||||
Lv. 5 |
Active | Area | X | 25 seconds | Bow | |
|
Summary: Deals physical damage in an area.
| ||||||
Lv. 2 |
Active | Target, enemy | X | 5 seconds | Bow | |
|
Summary: Deals physical damage to the target based on the character’s Attack.
| ||||||
Lv. 3 |
Active | Target, enemy | Yes | Varies | Bow | |
|
Summary: Deals physical damage to the target based on the character’s Attack and slows it.
| ||||||
Lv. 5 |
Active | Target, enemy | Yes | Varies | Musket | |
|
Summary: Deals physical damage, slows the target, and reduces its dodge.
| ||||||
Lv. 5 |
Active | Target, enemy | Yes | 15 seconds | Musket | |
|
Summary: Deals minor magic damage, reduces the target’s attack, and prevents them from using skills.
| ||||||
Lv. 3 |
Active | Target, enemy | X | 25 seconds | Musket | |
|
Summary: Deals pure damage that cannot be reduced.
| ||||||
Lv. 10 |
Passive | X | X | X | Musket | |
|
Summary: Increases attack damage when a musket is equipped.
| ||||||
Lv. 5 |
Active | Target, enemy | No | Varies | Musket | |
|
Summary: Deals magic damage to the target and ignites it, dealing magic damage over time.
| ||||||
{end}
{ru}
Навигация
{es}
{else}
{end}