Champion: различия между версиями
Alug (обсуждение | вклад) |
Alug (обсуждение | вклад) мНет описания правки |
||
| (не показано 8 промежуточных версий этого же участника) | |||
| Строка 1: | Строка 1: | ||
__NOTOC__ | |||
{ru} | {ru} | ||
[[File:Race_09.jpg |thumb|Только Карциз может стать чемпионом. '''Чемпион больше подходит для более опытных игроков, а не для новичков.''']] | [[File:Race_09.jpg |thumb|Только Карциз может стать чемпионом. '''Чемпион больше подходит для более опытных игроков, а не для новичков.''']] | ||
| Строка 33: | Строка 34: | ||
=== Основное снаряжение === | === Основное снаряжение === | ||
До 45 уровня чемпион может использовать снаряжение из сундука новичка. После этого следует искать снаряжение 45+ уровня, которое выпадает из свитков призыва снаряжения. В снаряжении следует обращать внимание на наличие бонусов к силе, ловкости и выносливости, в перчатках - к меткости, в мечах - к мин/макс атаке, меткости, в доспехах - к защите. Универсальное снаряжение из пыльных сундуков (60 ур.) и распечаток 55 ур. Подробнее можно узнать на странице [[Equipment| | До 45 уровня чемпион может использовать снаряжение из сундука новичка. После этого следует искать снаряжение 45+ уровня, которое выпадает из свитков призыва снаряжения. В снаряжении следует обращать внимание на наличие бонусов к силе, ловкости и выносливости, в перчатках - к меткости, в мечах - к мин/макс атаке, меткости, в доспехах - к защите. Универсальное снаряжение из пыльных сундуков (60 ур.) и распечаток 55 ур. Подробнее можно узнать на странице [[Equipment|Экипировка]]. | ||
=== Дополнительное снаряжение === | === Дополнительное снаряжение === | ||
* Наиболее | * Наиболее подходящей [[Fairy_Pet|феей]] для чемпиона является фея 1-го или 2-го поколения с телосложением или с силой. | ||
* Наиболее подходящим статом для [[Hand_pet_(Lootpet)|ручного питомца]] является +3% физического урона или +3% HP. | * Наиболее подходящим статом для [[Hand_pet_(Lootpet)|ручного питомца]] является +3% физического урона или +3% HP. | ||
* Любое [[Mount|ездовое животное]]. | * Любое [[Mount|ездовое животное]]. | ||
* [[Rings_and_necklaces|Кольца]]. Выбирая из обычных колец, для чемпиона наиболее подходящими будут кольца, дающие бонус к | * [[Rings_and_necklaces|Кольца]]. Выбирая из обычных колец, для чемпиона наиболее подходящими будут кольца, дающие бонус к шансу урона. Из уникальных колец наиболее подходящими будут Кольца с самоцветом Силы/Телосложения/Ловкости. | ||
* [[Rings_and_necklaces|Ожерелья]]. Выбирая из обычных ожерелий, для крестоносца наиболее подходящими будут ожерелья, дающие бонус к | * [[Rings_and_necklaces|Ожерелья]]. Выбирая из обычных ожерелий, для крестоносца наиболее подходящими будут ожерелья, дающие бонус к физическому сопротивлению. Из уникальных ожерелий наиболее подходящим является ожерелье с самоцветом Силы/Телосложения/Ловкости. | ||
=== Самоцветы === | === Самоцветы === | ||
| Строка 68: | Строка 68: | ||
{| class="wikitable" style="width: 100%; font-size: 12px; border-collapse: unset; text-align: center;" | {| class="wikitable" style="width: 100%; font-size: 12px; border-collapse: unset; text-align: center;" | ||
|- style="position: sticky; top: 3.125rem;" | |- style="position: sticky; top: 3.125rem;" | ||
! rowspan="2" style="width: 15% | ! rowspan="2" style="width: 15%;" | Навык | ||
! rowspan="2" style="width: 15% | ! rowspan="2" style="width: 15%;" | Предварительное условие | ||
! colspan="5" style="width: 70% | ! colspan="5" style="width: 70%;" | Описание | ||
|- | |- | ||
|- | |- | ||
! style="position: sticky; top: calc(3.125rem + 28px) | ! style="position: sticky; top: calc(3.125rem + 28px);" | Тип | ||
! style="position: sticky; top: calc(3.125rem + 28px) | ! style="position: sticky; top: calc(3.125rem + 28px);" | Тип цели | ||
! style="position: sticky; top: calc(3.125rem + 28px) | ! style="position: sticky; top: calc(3.125rem + 28px);" | Можно снять восстановлением | ||
! style="position: sticky; top: calc(3.125rem + 28px) | ! style="position: sticky; top: calc(3.125rem + 28px);" | Перезарядка | ||
! style="position: sticky; top: calc(3.125rem + 28px) | ! style="position: sticky; top: calc(3.125rem + 28px);" | Требования | ||
|- | |- | ||
|- | |- | ||
| Строка 442: | Строка 442: | ||
{es} | {es} | ||
== Descripción de Habilidades == | |||
== | === Champion === | ||
''' | {| class="wikitable" style="width: 100%; font-size: 12px; border-collapse: unset; text-align: center;" | ||
|- style="position: sticky; top: 3.125rem;" | |||
! rowspan="2" style="width: 15%;" | Habilidad | |||
! rowspan="2" style="width: 15%;" | Requisito previo | |||
! colspan="5" style="width: 70%;" | Descripción | |||
|- | |||
|- | |||
! style="position: sticky; top: calc(3.125rem + 28px);" | Tipo | |||
! style="position: sticky; top: calc(3.125rem + 28px);" | Tipo de objetivo | |||
! style="position: sticky; top: calc(3.125rem + 28px);" | Removible por Recuperación | |||
! style="position: sticky; top: calc(3.125rem + 28px);" | Reutilización | |||
! style="position: sticky; top: calc(3.125rem + 28px);" | Requisitos | |||
|- | |||
|- | |||
| rowspan="2" | <ItemIcon>s0066</ItemIcon> Concentration | |||
| rowspan="2" | X | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Pasiva || X || X || X || X | |||
|- | |||
|- | |||
| colspan="5" style="text-align: left;" | | |||
'''Resumen:''' Aumenta la tasa de acierto independientemente de si hay un arma equipada. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Detalles | |||
|- | |||
| | |||
'''Mecánicas:''' Añade acierto según la fórmula: 1.5 * [nivel de habilidad]. | |||
''' | '''Características:''' | ||
* Nivel máximo: 10. | |||
''' | '''Mecánicas de Chaos:''' | ||
* La habilidad no cambia. | |||
|- | |||
|} | |||
|- | |||
|- | |||
| rowspan="2" | <ItemIcon>s0062</ItemIcon> Sword Mastery | |||
| rowspan="2" | <ItemIcon>s0066</ItemIcon> Concentration<br>'''Nv. 2''' | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Pasiva || X || X || X || One-Handed Sword(s) • Two-Handed Sword | |||
|- | |||
|- | |||
| colspan="5" style="text-align: left;" | | |||
'''Resumen:''' Aumenta el daño de ataque al usar una espada. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Detalles | |||
|- | |||
| | |||
'''Mecánicas:''' Añade daño según la fórmula: 10 * [nivel de habilidad]. | |||
''' | '''Características:''' | ||
* Nivel máximo: 10. | |||
''' | '''Mecánicas de Chaos:''' | ||
* Añade +5 a la probabilidad de golpe crítico. | |||
|- | |||
|} | |||
|- | |||
|- | |||
| rowspan="2" | <ItemIcon>s0084</ItemIcon> Berserk | |||
| rowspan="2" | <ItemIcon>s0066</ItemIcon> Concentration<br>'''Nv. 5''' | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Activa || Sin objetivo || No || 35 segundos || One-Handed Sword(s) • Two-Handed Sword | |||
|- | |||
|- | |||
| colspan="5" style="text-align: left;" | | |||
'''Resumen:''' Aplica un buff que aumenta la velocidad de ataque del personaje. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Detalles | |||
|- | |||
| | |||
'''Mecánicas:''' Calcula un bono basado en la velocidad de ataque del personaje en el momento de uso, ignorando otros efectos y pociones. El bono se calcula por: 20% + 1.5% * [nivel de habilidad]. | |||
''' | '''Características:''' | ||
* Nivel máximo: 10. | |||
* SP: 15. | |||
* El efecto de esta habilidad ignora el límite máximo de velocidad de ataque. | |||
'''-''' | '''Mecánicas de Chaos:''' | ||
* La habilidad no cambia. | |||
|- | |||
|} | |||
|- | |||
|- | |||
| rowspan="2" | <ItemIcon>s0081</ItemIcon> Illusion Slash | |||
| rowspan="2" | <ItemIcon>s0062</ItemIcon> Sword Mastery<br>'''Nv. 5''' | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Activa || Objetivo, enemigo || X || 5 segundos || One-Handed Sword(s) • Two-Handed Sword | |||
|- | |||
|- | |||
| colspan="5" style="text-align: left;" | | |||
'''Resumen:''' Inflige daño físico a distancia a un objetivo. El daño depende del ataque y de la velocidad de ataque del personaje. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Detalles | |||
|- | |||
| | |||
'''Mecánicas:''' Multiplica el ataque actual del personaje por un porcentaje dado por la fórmula. Multiplicador máximo — 750%. | |||
''' | '''Características:''' | ||
* Nivel máximo: 10. | |||
* SP: 20. | |||
* Alcance: 800. | |||
* Fórmula de daño: (150% + 10% * [nivel de habilidad]) * min(max(math.floor([velocidad de ataque] / 70), 1), 3) | |||
== | '''Mecánicas de Chaos:''' | ||
* La habilidad no cambia. | |||
|- | |||
|} | |||
|- | |||
|rowspan="2" | <ItemIcon>s0067</ItemIcon> Champion of the Sword | |||
|rowspan="2" | X | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Pasiva || X || X || X || One-Handed Sword(s) • Two-Handed Sword | |||
|- | |||
|- | |||
|colspan="5" style="text-align: left;" | | |||
'''Resumen:''' Aumenta el daño de ataque y la probabilidad de golpe crítico al usar una espada. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Detalles | |||
|- | |||
| | |||
'''Mecánicas:''' Añade daño igual a 8 * [nivel de habilidad]. Añade probabilidad de crítico igual a 1 * [nivel de habilidad]. | |||
'''Características:''' | |||
* Nivel máximo: 10. | |||
== | '''Mecánicas de Chaos:''' | ||
* La habilidad no cambia. | |||
|- | |||
|} | |||
|- | |||
|- | |||
|rowspan="2" | <ItemIcon>s0083</ItemIcon> Primal Rage | |||
|rowspan="2" | <ItemIcon>s0067</ItemIcon> Champion of the Sword<br>'''Nv. 5''' | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Activa || Objetivo, enemigo || Parcialmente || Variable || Two-Handed Sword | |||
|- | |||
|- | |||
|colspan="5" style="text-align: left;" | | |||
'''Resumen:''' Ataca al objetivo y lo aturde. | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Detalles | |||
|- | |||
| | |||
'''Mecánicas:''' Inflige daño físico y aturde al objetivo durante 1 segundo. | |||
'''En breve:''' | |||
Con nivel 10 de habilidad y Sword Champion a nivel 10, inflige básicamente x8 del daño de ataque. Si el objetivo es un jugador, inflige 2/3 de este daño o 1/8, según el “hit”. La probabilidad de “hit” varía de 1% a 180% (efectivamente limitada al 100%). | |||
'''En detalle:''' | |||
'''Si''' o bien el objetivo o el usuario no es jugador, el daño se calcula como: [Ataque tras calcular resistencias] * (3 + [nivel de habilidad] * 0.5) — y ya está. | |||
'''Si''' tanto el objetivo como el usuario son jugadores, entonces la fórmula [Ataque tras calcular resistencias] * (3 + [nivel de habilidad] * 0.5) se convierte en el [Daño Base]. | |||
Al usarse contra un jugador, se añaden mecánicas de “hit”. La probabilidad de “acertar” depende directamente de la diferencia de nivel entre jugadores y del nivel de la habilidad. La mecánica de “hit” determina el daño final. La habilidad siempre impacta, pero el daño depende del “Hit”. | |||
Fórmula de cálculo de “Hit”: min(90, max(1, (30 + ([Nivel del Atacante] - [Nivel del Objetivo]) * 2))). | |||
* | |||
Si los personajes están bajo las mecánicas de Chaos, el cálculo continúa: [Resultado de la fórmula anterior] * (1 + [nivel de la habilidad Sword Champion] * 0.1). | |||
* [ | |||
* | |||
Luego la probabilidad obtenida se divide por 100. | |||
Tras obtener la probabilidad de hit hay 2 estados: [Hit] y [Miss]. Esto determina el daño infligido al jugador. | |||
Daño con [Hit]: math.floor([Daño Base] * 0.67). | |||
Daño con [Miss]: math.floor([Daño Base] / 8). | |||
Este es el daño final. Ten en cuenta que en mecánicas de Chaos el daño se reducirá adicionalmente por el multiplicador de reducción de chaos. | |||
''' | '''Características:''' | ||
* Nivel máximo: 10. | |||
* Reutilización: 60 segundos. | |||
* SP: 50 + [nivel de habilidad] * 3. | |||
* Alcance: 800. | |||
* El efecto de aturdimiento se aplica incluso si el objetivo ya está aturdido. | |||
* Si se usa entre jugadores, empieza a aplicarse la reducción escalada por nivel. | |||
''' | '''Mecánicas de Chaos:''' | ||
* El efecto de aturdimiento también evita que el objetivo regenere HP y SP. | |||
* La probabilidad de “hit” se modifica. | |||
|- | |- | ||
|} | |||
|- | |- | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0064</ItemIcon> Strengthen | |||
| rowspan="2" | <ItemIcon> | |rowspan="2" | X | ||
| rowspan="2" | X | |||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Pasiva || X || X || X || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Pasiva || X || X || X || X | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Resumen:''' Aumenta el HP máximo del personaje. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Detalles | !Detalles | ||
|- | |- | ||
| | | | ||
''' | '''Mecánicas:''' Aumenta el HP máximo en: 1% * [nivel de habilidad]. | ||
'''Características:''' | '''Características:''' | ||
* Nivel máximo: 10. | * Nivel máximo: 10. | ||
'''Mecánicas | '''Mecánicas de Chaos:''' | ||
* La habilidad no cambia. | * La habilidad no cambia. | ||
|- | |- | ||
| Строка 544: | Строка 649: | ||
|- | |- | ||
|- | |- | ||
| rowspan="2" | <ItemIcon> | |rowspan="2" | <ItemIcon>s0068</ItemIcon> Blood Bull | ||
| rowspan="2" | <ItemIcon> | |rowspan="2" | <ItemIcon>s0064</ItemIcon> Strengthen<br>'''Nv. 3''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Pasiva || X || X || X || | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Pasiva || X || X || X || Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Resumen:''' Aumenta el HP máximo y la Defensa del personaje. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Detalles | !Detalles | ||
|- | |- | ||
| | | | ||
''' | '''Mecánicas:''' Aumenta el HP máximo en: 2% * [nivel de habilidad]. Y la Defensa en: 3% * [nivel de habilidad]. | ||
'''Características:''' | '''Características:''' | ||
* Nivel máximo: 10. | * Nivel máximo: 10. | ||
'''Mecánicas | '''Mecánicas de Chaos:''' | ||
* | * Además añade +25 a la tasa de acierto. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
| rowspan="2" | <ItemIcon> | |rowspan="2" | <ItemIcon>s0063</ItemIcon> Will of Steel | ||
| rowspan="2" | | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: # | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Pasiva || X || X || X || X | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Resumen:''' Aumenta la Defensa del personaje. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Detalles | !Detalles | ||
|- | |- | ||
| | | | ||
''' | '''Mecánicas:''' Aumenta la Defensa en: 7 * [nivel de habilidad]. | ||
'''Características:''' | '''Características:''' | ||
* Nivel máximo: 10. | * Nivel máximo: 10. | ||
'''Mecánicas | '''Mecánicas de Chaos:''' | ||
* | * Aumenta además la Resistencia Física del personaje en: 1 * [nivel de habilidad]. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
| rowspan="2" | <ItemIcon> | |rowspan="2" | <ItemIcon>s0107</ItemIcon> Howl | ||
| rowspan="2" | | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Activa || | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Activa || Sin objetivo || X || 5 segundos || Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Resumen:''' Inflige daño físico en un área alrededor del personaje en función de su ataque y ralentiza a los objetivos. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | |||
!Detalles | |||
|- | |||
| | |||
'''Mecánicas:''' El daño se calcula como: 20% * [nivel de habilidad] del Ataque del personaje. Ralentiza a los objetivos un 1.5% * [nivel de habilidad] durante 2 segundos. | |||
'''Características:''' | |||
* Nivel máximo: 10. | |||
* SP: 20 - 0.5 * [nivel de habilidad]. | |||
* Área de efecto: 300 + 20 * [nivel de habilidad]. | |||
'''Mecánicas de Chaos:''' | |||
* La habilidad no cambia. | |||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|} | |} | ||
{else} | {else} | ||
[[File:Race_09.jpg |thumb|Only | [[File:Race_09.jpg |thumb|Only Carsise can become a Champion. '''Champion is more suitable for experienced players rather than beginners.''']] | ||
'''Champion''' | '''Champion''' — one of the six [[General_description_of_races_and_classes|main classes]] in the game. Only Carsise can become a Champion. The Champion deals physical damage with melee attacks. A classic tank. Armed with a large two-handed sword. '''Champion is more suitable for experienced players rather than beginners. Champions develop in different ways, and the best option for newcomers is to find experienced Champion players (for example, in [[Guilds|Guilds]]) and consult with them.''' | ||
== | == Pros and Cons of the Champion == | ||
'''Pros:''' | '''Pros:''' | ||
'''+''' The highest HP and | '''+''' The highest HP and Defense growth among all classes; most skills focus on increasing survivability. | ||
'''+''' In the early stages, during PvP and | '''+''' In the early stages, during PvP and bossing, the Champion provides irreplaceable help to their guild by taking enemy damage upon themselves. | ||
'''+''' | '''+''' As the server and the character progress, the Champion becomes much stronger, gaining, in addition to huge survivability, massive damage. | ||
'''Cons:''' | '''Cons:''' | ||
'''-''' At the beginning, | '''-''' At the beginning, it’s hard for a Champion to level and farm solo; they depend on the guild and are not suitable for solo play. | ||
'''-''' Has very weak | '''-''' Has very weak control skills. | ||
'''-''' In the early stages | '''-''' In the early stages often plays the role of a “punching bag”, and to start showing good results in PvP, leveling, and farming, very large investments into equipment are required. | ||
== Leveling == | == Leveling == | ||
Recommended leveling | Recommended leveling spots can be found on the [[Character_leveling_and_Exp_amplifiers|Character Leveling]] page. It’s more profitable for a Champion to level in a group with AoE damage dealers, for example, with a Voyager or a Cleric. | ||
== | == Which Attributes to Level == | ||
The main [[Characters_stats| | The main [[Characters_stats|attributes]] of the Champion are Constitution and Strength. Increasing only Constitution gives the Champion very high survivability but low attack, attack speed, and damage chance, which makes solo leveling and farming hard, but the Champion will be able to tank strong monsters, bosses, and enemy damage in PvP. Increasing only Strength results in rather low survivability. The additional stat is Agility. A parameter to pay special attention to is attack speed. Attack speed increases along with Agility. The maximum damage of “Illusion Slash” is achieved at an attack speed value of 210. The player should aim for the Champion’s attack speed to passively reach 210 over time, considering equipment (without the Berserk skill and without buffs). If you need to reset extra Agility or Strength points, you can purchase stat reset potions [[How_to_use_item_mall_(IM)|in the IM for IMPs]]. | ||
== Champion Equipment == | == Champion Equipment == | ||
| Строка 639: | Строка 754: | ||
=== Main Equipment === | === Main Equipment === | ||
Up to level 45 | Up to level 45 the Champion can use the equipment from the Beginner’s Chest. After this, you should look for level 45+ equipment that drops from Equipment Summon Scrolls. In equipment you should pay attention to bonuses to Strength, Agility, and Constitution; in gloves — to Accuracy; in swords — to Min/Max Attack, Accuracy; in armor — to Defense. Universal equipment from Dusty Chests (Lv. 60) and 55-level Unseals. More details can be found on the [[Equipment|Equipment]] page. | ||
=== Additional Equipment === | === Additional Equipment === | ||
* The most suitable [[Fairy_Pet|Fairy Pet]] for a Champion is a 1st or 2nd generation pet with Constitution or a pet with Strength. | * The most suitable [[Fairy_Pet|Fairy Pet]] for a Champion is a 1st- or 2nd-generation pet with Constitution, or a pet with Strength. | ||
* The most suitable stat for a [[Hand_pet_(Lootpet)|Hand Pet]] is +3% | * The most suitable stat for a [[Hand_pet_(Lootpet)|Hand Pet]] is +3% Physical Damage or +3% HP. | ||
* Any [[Mount|Mount]]. | * Any [[Mount|Mount]]. | ||
* [[Rings_and_necklaces|Rings]]. | * [[Rings_and_necklaces|Rings]]. Among common rings, those that give a Damage Rate bonus are most suitable for the Champion. Among unique rings, the most suitable are Rings with a Strength/Constitution/Agility Gem. | ||
* [[Rings_and_necklaces|Necklaces]]. | * [[Rings_and_necklaces|Necklaces]]. Among common necklaces, those giving a Physical Resistance bonus are most suitable for the Champion. Among unique necklaces, the most suitable is a necklace with a Strength/Constitution/Agility Gem. | ||
=== Gems === | === Gems === | ||
| Строка 654: | Строка 768: | ||
Recommendations for forging [[Gems|gems]]: | Recommendations for forging [[Gems|gems]]: | ||
'''Swords:''' <Item>879</Item> (+12 | '''Swords:''' <Item>879</Item> (+12 Attack), <Item>6827</Item> and <Item>863</Item> (+5 Strength). | ||
'''Hat:''' <Item>5751</Item> and <Item>5750</Item>. | '''Hat:''' <Item>5751</Item> and <Item>5750</Item>. | ||
| Строка 664: | Строка 778: | ||
'''Boots:''' <Item>6818</Item> and <Item>860</Item>. | '''Boots:''' <Item>6818</Item> and <Item>860</Item>. | ||
'''Rings:''' <Item>882</Item>, <Item>883</Item>, <Item>884</Item> or <Item>878</Item>, at the | '''Rings:''' <Item>882</Item>, <Item>883</Item>, <Item>884</Item> or <Item>878</Item>, at the player’s choice. | ||
'''Necklace:''' <Item>6817</Item> and <Item>6823</Item> (good option). Alternative: <Item>879</Item> (+12 | '''Necklace:''' <Item>6817</Item> and <Item>6823</Item> (good option). Alternative: <Item>879</Item> (+12 Attack), <Item>6826</Item>. | ||
== Skill Description == | == Skill Description == | ||
| Строка 674: | Строка 788: | ||
{| class="wikitable" style="width: 100%; font-size: 12px; border-collapse: unset; text-align: center;" | {| class="wikitable" style="width: 100%; font-size: 12px; border-collapse: unset; text-align: center;" | ||
|- style="position: sticky; top: 3.125rem;" | |- style="position: sticky; top: 3.125rem;" | ||
! rowspan="2" style="width: 15% | ! rowspan="2" style="width: 15%;" | Skill | ||
! rowspan="2" style="width: 15% | ! rowspan="2" style="width: 15%;" | Prerequisite | ||
! colspan="5" style="width: 70% | ! colspan="5" style="width: 70%;" | Description | ||
|- | |- | ||
|- | |- | ||
! style="position: sticky; top: calc(3.125rem + 28px) | ! style="position: sticky; top: calc(3.125rem + 28px);" | Type | ||
! style="position: sticky; top: calc(3.125rem + 28px) | ! style="position: sticky; top: calc(3.125rem + 28px);" | Target Type | ||
! style="position: sticky; top: calc(3.125rem + 28px) | ! style="position: sticky; top: calc(3.125rem + 28px);" | Removable by Recovery | ||
! style="position: sticky; top: calc(3.125rem + 28px) | ! style="position: sticky; top: calc(3.125rem + 28px);" | Cooldown | ||
! style="position: sticky; top: calc(3.125rem + 28px) | ! style="position: sticky; top: calc(3.125rem + 28px);" | Requirements | ||
|- | |- | ||
|- | |- | ||
| Строка 692: | Строка 806: | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Increases hit rate regardless of whether a weapon is equipped. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Adds hit rate by | '''Mechanics:''' Adds hit rate by formula: 1.5 * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
| Строка 703: | Строка 817: | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
| Строка 710: | Строка 824: | ||
| rowspan="2" | <ItemIcon>s0062</ItemIcon> Sword Mastery | | rowspan="2" | <ItemIcon>s0062</ItemIcon> Sword Mastery | ||
| rowspan="2" | <ItemIcon>s0066</ItemIcon> Concentration<br>'''Lv. 2''' | | rowspan="2" | <ItemIcon>s0066</ItemIcon> Concentration<br>'''Lv. 2''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || One- | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || One-Handed Sword(s) • Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Increases attack damage when using a sword. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Adds damage by | '''Mechanics:''' Adds damage by formula: 10 * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
| Строка 725: | Строка 839: | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* Adds 5 to critical | * Adds +5 to critical hit chance. | ||
|- | |- | ||
|} | |} | ||
| Строка 731: | Строка 845: | ||
|- | |- | ||
| rowspan="2" | <ItemIcon>s0084</ItemIcon> Berserk | | rowspan="2" | <ItemIcon>s0084</ItemIcon> Berserk | ||
| rowspan="2" | <ItemIcon>s0066</ItemIcon> Concentration<br>''' | | rowspan="2" | <ItemIcon>s0066</ItemIcon> Concentration<br>'''Lv. 5''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || No | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || No target || No || 35 seconds || One-Handed Sword(s) • Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Applies a buff that increases the character’s attack speed. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' The skill calculates | '''Mechanics:''' The skill calculates a bonus based on the character’s attack speed at the moment of use, ignoring other effects and potions. Bonus is calculated by: 20% + 1.5% * [Skill Level]. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 10. | * Max level: 10. | ||
* SP: 15. | * SP: 15. | ||
* | * This skill’s effect ignores the maximum attack speed cap. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
| rowspan="2" | <ItemIcon>s0081</ItemIcon> | | rowspan="2" | <ItemIcon>s0081</ItemIcon> Illusion Slash | ||
| rowspan="2" | <ItemIcon>s0062</ItemIcon> Sword Mastery<br>''' | | rowspan="2" | <ItemIcon>s0062</ItemIcon> Sword Mastery<br>'''Lv. 5''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || X || 5 seconds || One-Handed Sword(s) • Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Deals physical damage to a target at range. Damage depends on the character’s attack and attack speed. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Multiplies the | '''Mechanics:''' Multiplies the character’s current attack by a percentage given by the formula. Maximum multiplier — 750%. | ||
'''Features:''' | '''Features:''' | ||
* Max | * Max level: 10. | ||
* SP: 20. | * SP: 20. | ||
* | * Range: 800. | ||
* Damage | * Damage formula: (150% + 10% * [skill level]) * min(max(math.floor([attack speed] / 70), 1), 3) | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0067</ItemIcon> Sword | |rowspan="2" | <ItemIcon>s0067</ItemIcon> Champion of the Sword | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || One- | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || One-Handed Sword(s) • Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Increases attack damage and critical hit chance when using a sword. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Adds damage equal to 8 * [skill level]. Adds critical | '''Mechanics:''' Adds damage equal to 8 * [skill level]. Adds critical hit chance equal to 1 * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
| Строка 795: | Строка 909: | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
| Строка 801: | Строка 915: | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0083</ItemIcon> Primal Rage | |rowspan="2" | <ItemIcon>s0083</ItemIcon> Primal Rage | ||
|rowspan="2" | <ItemIcon>s0067</ItemIcon> Sword | |rowspan="2" | <ItemIcon>s0067</ItemIcon> Champion of the Sword<br>'''Lv. 5''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || Target, enemy || Partially || Varies || Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Attacks the target and stuns it. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
| Строка 814: | Строка 928: | ||
'''In short:''' | '''In short:''' | ||
At skill level 10 and with level 10 | At skill level 10 and with Sword Champion at level 10, it basically deals x8 attack damage. If a player is targeted, it deals either 2/3 of this damage or 1/8, depending on the “hit”. The hit chance varies from 1% to 180% (effectively capped at 100%). | ||
'''In detail:''' | |||
'''If''' either the target or the user is not a player, damage is calculated as: [Attack after resistance calculation] * (3 + [Skill Level] * 0.5) — and that’s it. | |||
'''If''' both the target and the user are players, then the formula [Attack after resistance calculation] * (3 + [Skill Level] * 0.5) becomes the [Base Damage]. | |||
When used on a player, | When used on a player, “hit” mechanics are added. The chance to “hit” the target directly depends on the level difference between players and the skill level. The “hit” mechanic determines the final damage. The skill always lands, but the damage depends on “Hit”. | ||
“Hit” calculation formula: min(90, max(1, (30 + ([Attacker Level] - [Target Level]) * 2))). | |||
If characters are in | If the characters are in Chaos mechanics, the chance calculation continues: [Result from the previous formula] * (1 + [Sword Champion Skill Level] * 0.1). | ||
Then the obtained | Then the obtained chance is divided by 100. | ||
After obtaining the hit chance | After obtaining the hit chance there are 2 states: [Hit] and [Miss]. This will determine the damage dealt to the player. | ||
[Hit] damage is calculated | [Hit] damage is calculated as: math.floor([Base Damage] * 0.67). | ||
[Miss] damage is calculated | [Miss] damage is calculated as: math.floor([Base Damage] / 8). | ||
This | This is the final damage. Note that in Chaos mechanics the damage will be further reduced by the chaos reduction multiplier. | ||
'''Features:''' | '''Features:''' | ||
| Строка 843: | Строка 957: | ||
* SP: 50 + [skill level] * 3. | * SP: 50 + [skill level] * 3. | ||
* Range: 800. | * Range: 800. | ||
* The stun effect will be applied to the target even if it already | * The stun effect will be applied to the target even if it is already stunned. | ||
* If | * If used by a player on a player, the level-scaling reduction starts to apply. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* The stun effect prevents the target from | * The stun effect also prevents the target from regenerating HP and SP. | ||
* | * The “hit” chance is modified. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0064</ItemIcon> | |rowspan="2" | <ItemIcon>s0064</ItemIcon> Strengthen | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | ||
| Строка 859: | Строка 973: | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Increases the character’s maximum HP. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Increases maximum HP by | '''Mechanics:''' Increases maximum HP by: 1% * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
| Строка 870: | Строка 984: | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0068</ItemIcon> | |rowspan="2" | <ItemIcon>s0068</ItemIcon> Blood Bull | ||
|rowspan="2" | <ItemIcon>s0064</ItemIcon> | |rowspan="2" | <ItemIcon>s0064</ItemIcon> Strengthen<br>'''Lv. 3''' | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || Two- | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Increases the character’s maximum HP and Defense. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Increases maximum HP by | '''Mechanics:''' Increases maximum HP by: 2% * [skill level]. And Defense by: 3% * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
| Строка 892: | Строка 1006: | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* Additionally adds 25 to hit rate. | * Additionally adds +25 to hit rate. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0063</ItemIcon> Steel | |rowspan="2" | <ItemIcon>s0063</ItemIcon> Will of Steel | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #a2a9b1;" | Passive || X || X || X || X | ||
| Строка 903: | Строка 1017: | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Increases the character’s Defense. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
! | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Increases | '''Mechanics:''' Increases Defense by: 7 * [skill level]. | ||
'''Features:''' | '''Features:''' | ||
| Строка 914: | Строка 1028: | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* Additionally increases the | * Additionally increases the character’s Physical Resistance by: 1 * [skill level]. | ||
|- | |- | ||
|} | |} | ||
| Строка 921: | Строка 1035: | ||
|rowspan="2" | <ItemIcon>s0107</ItemIcon> Howl | |rowspan="2" | <ItemIcon>s0107</ItemIcon> Howl | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || No | | style="box-shadow: inset -1px -1px, inset 1px 1px; color: #338E36;" | Active || No target || X || 5 seconds || Two-Handed Sword | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Deals physical damage in an area around the character based on their attack and slows targets. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Damage is calculated by | '''Mechanics:''' Damage is calculated by: 20% * [skill level] of the character’s Attack. Slows targets by 1.5% * [skill level] for 2 seconds. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 10. | * Max level: 10. | ||
* SP: 20 - 0.5 * [skill level]. | * SP: 20 - 0.5 * [skill level]. | ||
* Area of | * Area of effect: 300 + 20 * [skill level]. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
| Строка 949: | Строка 1063: | ||
|rowspan="2" | <ItemIcon>s0455</ItemIcon> Beast Legion Smash | |rowspan="2" | <ItemIcon>s0455</ItemIcon> Beast Legion Smash | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px - | | style="box-shadow: inset -1px -1px; цвет: #338E36;" | Активный || Нет цели || Нет || Варьируется || Возрождение Феникса • Двуручный меч | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Deals magic damage in a large area around the character and heavily slows enemies. The skill is granted after completing Phoenix Rebirth. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Deals (from 350 to 650) + [ | '''Mechanics:''' Deals (from 350 to 650) + [Champion’s Max HP] * (0.01 * [Skill Level]) damage. Heavily slows all targets for 3 seconds. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 3. | * Max level: 3. | ||
* Cooldown: 35 - 5 * [skill level] seconds. | * Cooldown: 35 - 5 * [skill level] seconds. | ||
* You cannot | * You cannot increase the skill level by yourself. | ||
* SP: 50. | * SP: 50. | ||
* Range: 800. | * Range: 800. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0019o</ItemIcon> | |rowspan="2" | <ItemIcon>s0019o</ItemIcon> Resilience | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px - | | style="box-shadow: inset -1px -1px; цвет: #a2a9b1;" | Пассивный || X || X || X || Возрождение феникса &bull; Одноручный меч(и) | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Grants a chance to block any incoming damage. The skill is granted after completing Phoenix Rebirth. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
| Строка 988: | Строка 1102: | ||
'''Features:''' | '''Features:''' | ||
* Max level: 3. | * Max level: 3. | ||
* You cannot | * You cannot increase the skill level by yourself. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* Adds 15 | * Adds 15 hit rate. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
|rowspan="2" | <ItemIcon>s0459</ItemIcon> | |rowspan="2" | <ItemIcon>s0459</ItemIcon> Mystic Power of Rebirth | ||
|rowspan="2" | X | |rowspan="2" | X | ||
| style="box-shadow: inset -1px - | | style="box-shadow: inset -1px -1px; цвет: #a2a9b1;" | Пассивный || X || X || X || Возрождение феникса | ||
|- | |- | ||
|- | |- | ||
|colspan="5" style="text-align: left;" | | |colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Increases the character’s damage, defense, and physical resistance. Also adds a chance to deal critical damage. The skill is granted after completing Rebirth. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Damage, defense, and physical resistance | '''Mechanics:''' Damage, defense, and physical resistance increase by: 1% + 3% * [Skill Level]. Adds +10 critical chance. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 3. | * Max level: 3. | ||
* You cannot | * You cannot increase the skill level by yourself. | ||
* When calculating, the effect ignores any potion effects. | * When calculating, the effect ignores any potion effects. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|- | |- | ||
| rowspan="2" | <ItemIcon>s494sk</ItemIcon> | | rowspan="2" | <ItemIcon>s494sk</ItemIcon> Champion’s Fury | ||
| rowspan="2" | X | | rowspan="2" | X | ||
| style="box-shadow: inset -1px - | | style="box-shadow: inset -1px -1px; color: #338E36;" | Active || No target || No || 60 seconds || [https://talesofpirates.org/database/items/20017 Слеза Ярости] | ||
|- | |- | ||
|- | |- | ||
| colspan="5" style="text-align: left;" | | | colspan="5" style="text-align: left;" | | ||
''' | '''Summary:''' Sends the Champion into a rage for 15 minutes. If the Champion attacks a player in melee during the rage surge, they receive a buff that greatly increases attack speed for 3 seconds. Currently the skill is not in the game.</i> | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;" | ||
!Details | !Details | ||
|- | |- | ||
| | | | ||
'''Mechanics:''' Using the skill | '''Mechanics:''' Using the skill applies an effect for 15 minutes that does nothing by itself. If the Champion attacks a player while the effect is active, the primary effect disappears and a secondary effect is applied, increasing the Champion’s attack speed by 200 for 3 seconds. Consumes a [https://talesofpirates.org/database/items/20017 Слеза ярости] on use. If Tears of Fury is not in your inventory, the skill goes on cooldown without any effect. The skill can be learned by purchasing a [https://talesofpirates.org/database/items/20019 skill book] in the [[How_to_use_item_mall_(IM)|item mall]]. The skill cannot be refreshed by reusing it while its primary or secondary effect is active. If you activate the skill before the previous effect ends, it will report failure and go on cooldown. Rage is dispelled when the character dies. | ||
'''Features:''' | '''Features:''' | ||
* Max level: 1. | * Max level: 1. | ||
* SP: 0. | * SP: 0. | ||
* Attacking monsters and bosses does not | * Attacking monsters and bosses does not activate the secondary effect. | ||
* You cannot | * You cannot increase the skill level by yourself. | ||
'''Chaos Mechanics:''' | '''Chaos Mechanics:''' | ||
* | * The skill does not change. | ||
|- | |- | ||
|} | |} | ||
|- | |- | ||
|} | |} | ||
--> | --> | ||
{end} | {end} | ||
{{ Навигация }} | {{ Навигация }} | ||
Текущая версия от 16:48, 28 октября 2025
{ru}

Чемпион — один из шести основных классов в игре. Только Карциз может стать чемпионом. Чемпион наносит физический урон атаками ближнего боя. Классический танк. Вооружен большим двуручным мечом. Чемпион больше подходит для более опытных игроков, а не для новичков. Чемпионы развиваются по-разному, и лучшим вариантом для новичков будет найти опытных игроков-чемпионов (например, в Гильдии) и проконсультироваться с ними.
Плюсы и минусы чемпиона
Плюсы:
+ Самый высокий прирост HP и защиты среди всех классов, большинство навыков направлены на повышение выживаемости.
+ На начальных этапах, во время пвп и боссинга, он оказывает незаменимую помощь своей гильдии, принимая урон противника на себя.
+ С прогрессом сервера и самого персонажа он становится намного сильнее, приобретая, помимо огромной выживаемости, еще и огромный урон.
Минусы:
- В начале Чемпиону сложно качаться и фармить в одиночку, он зависит от гильдии и не подходит для соло-игры.
- Имеет очень слабые навыки в плане контроля.
- На начальных этапах часто играет роль «груши для битья», и для того, чтобы начать показывать хорошие результаты в пвп, прокачке и фарме, требуются очень большие вложения в экипировку.
Прокачка
Рекомендуемые места для прокачки можно найти на странице Прокачка персонажа. Чемпиону выгоднее прокачиваться в группе с AoE-дамагерами, например, с Вояджером или Клериком.
Какие характеристики прокачивать
Основные характеристики чемпиона - телосложение и сила. При увеличении только телосложения чемпион будет иметь очень высокую выживаемость, но низкую атаку, скорость атаки и шанс урона, что сильно затрудняет прокачку и фарм в одиночку, но при этом чемпион сможет танковать сильных монстров, боссов и урон противника в пвп. При увеличении только силы чемпион будет иметь довольно низкий показатель выживаемости. Дополнительный стат — ловкость. Показатель, на который следует обратить особое внимание — скорость атаки. Скорость атаки увеличивается вместе с ловкостью. Максимальный урон «Иллюзорного удара» достигается при значении скорости атаки 210. Игроку нужно стремиться к тому, чтобы со временем, с учетом экипировки, скорость атаки чемпиона пассивно достигала 210 (без активированного навыка Берсерк и без баффов). Если вам нужно сбросить дополнительные очки ловкости или силы, вы можете приобрести зелья сброса характеристик в ИМ за IMPs.
Снаряжение чемпиона
Основное снаряжение
До 45 уровня чемпион может использовать снаряжение из сундука новичка. После этого следует искать снаряжение 45+ уровня, которое выпадает из свитков призыва снаряжения. В снаряжении следует обращать внимание на наличие бонусов к силе, ловкости и выносливости, в перчатках - к меткости, в мечах - к мин/макс атаке, меткости, в доспехах - к защите. Универсальное снаряжение из пыльных сундуков (60 ур.) и распечаток 55 ур. Подробнее можно узнать на странице Экипировка.
Дополнительное снаряжение
- Наиболее подходящей феей для чемпиона является фея 1-го или 2-го поколения с телосложением или с силой.
- Наиболее подходящим статом для ручного питомца является +3% физического урона или +3% HP.
- Любое ездовое животное.
- Кольца. Выбирая из обычных колец, для чемпиона наиболее подходящими будут кольца, дающие бонус к шансу урона. Из уникальных колец наиболее подходящими будут Кольца с самоцветом Силы/Телосложения/Ловкости.
- Ожерелья. Выбирая из обычных ожерелий, для крестоносца наиболее подходящими будут ожерелья, дающие бонус к физическому сопротивлению. Из уникальных ожерелий наиболее подходящим является ожерелье с самоцветом Силы/Телосложения/Ловкости.
Самоцветы
Рекомендации по ковке самоцветов:
Мечи:
Furious Gem (+12 атаки),
Cracked gem of rage и
Gem of rage (+5 силы).
Шляпа:
Red jade и
Yellow jade.
Перчатки:
Lustrious Gem.
Доспехи:
Glowing Gem и
Shining Gem (дешевый вариант),
Cracked gem of colossus и
Gem of colossus (лучший вариант).
Ботинки:
Cracked gem of the wind и
Gem of the wind.
Кольца:
Glowing Gem,
Shining Gem,
Shadow Gem или
Fiery Gem, на выбор игрока.
Ожерелье:
Broken gem of the wind и
Broken gem of colossus (хороший вариант). Альтернатива:
Furious Gem (+12 атаки),
Broken gem of rage.
Описание навыков
Чемпион
| Навык | Предварительное условие | Описание | ||||
|---|---|---|---|---|---|---|
| Тип | Тип цели | Можно снять восстановлением | Перезарядка | Требования | ||
| X | Пассивный | X | X | X | X | |
|
Кратко: Увеличивает шанс попадания независимо от наличия оружия.
| ||||||
Ур. 2 |
Пассивный | X | X | X | Одноручный меч(и) • Двуручный меч | |
|
Кратко: Увеличивает урон от атак при использовании меча.
| ||||||
Уровень 5 |
Активный | Без цели | Нет | 35 секунд | Одноручный меч(и) • Двуручный меч | |
|
Кратко: Применяет бафф, увеличивающий скорость атаки персонажа.
| ||||||
Уровень 5 |
Активный | Цель, враг | X | 5 секунд | Одноручный меч(и) • Двуручный меч | |
|
Кратко: Наносит физический урон цели на растоянии. Урон зависит от атаки персонажа и скорости атаки.
| ||||||
| X | Пассивный | X | X | X | Одноручный меч(и) • Двуручный меч | |
|
Кратко: Увеличивает урон от атак и шанс критического урона при использовании меча.
| ||||||
5 уровень |
Активный | Цель, враг | Частично | Различается | Двуручный меч | |
|
Кратко: Атакует цель и оглушает её.
| ||||||
| X | Пассивный | X | X | X | X | |
|
Кратко: Увеличивает максимальное HP персонажа.
| ||||||
3 уровень |
Пассивный | X | X | X | Двуручный меч | |
|
Кратко: Увеличивает максимальное HP и защиту персонажа.
| ||||||
| X | Пассивный | X | X | X | X | |
|
Кратко: Увеличивает защиту персонажа.
| ||||||
| X | Активный | Нет цели | X | 5 секунд | Двуручный меч | |
|
Кратко: Наносит физический урон в области вокруг персонажа в зависимости от его атаки и замедляет цели.
| ||||||
{es}
Descripción de Habilidades
Champion
| Habilidad | Requisito previo | Descripción | ||||
|---|---|---|---|---|---|---|
| Tipo | Tipo de objetivo | Removible por Recuperación | Reutilización | Requisitos | ||
| X | Pasiva | X | X | X | X | |
|
Resumen: Aumenta la tasa de acierto independientemente de si hay un arma equipada.
| ||||||
Nv. 2 |
Pasiva | X | X | X | One-Handed Sword(s) • Two-Handed Sword | |
|
Resumen: Aumenta el daño de ataque al usar una espada.
| ||||||
Nv. 5 |
Activa | Sin objetivo | No | 35 segundos | One-Handed Sword(s) • Two-Handed Sword | |
|
Resumen: Aplica un buff que aumenta la velocidad de ataque del personaje.
| ||||||
Nv. 5 |
Activa | Objetivo, enemigo | X | 5 segundos | One-Handed Sword(s) • Two-Handed Sword | |
|
Resumen: Inflige daño físico a distancia a un objetivo. El daño depende del ataque y de la velocidad de ataque del personaje.
| ||||||
| X | Pasiva | X | X | X | One-Handed Sword(s) • Two-Handed Sword | |
|
Resumen: Aumenta el daño de ataque y la probabilidad de golpe crítico al usar una espada.
| ||||||
Nv. 5 |
Activa | Objetivo, enemigo | Parcialmente | Variable | Two-Handed Sword | |
|
Resumen: Ataca al objetivo y lo aturde.
| ||||||
| X | Pasiva | X | X | X | X | |
|
Resumen: Aumenta el HP máximo del personaje.
| ||||||
Nv. 3 |
Pasiva | X | X | X | Two-Handed Sword | |
|
Resumen: Aumenta el HP máximo y la Defensa del personaje.
| ||||||
| X | Pasiva | X | X | X | X | |
|
Resumen: Aumenta la Defensa del personaje.
| ||||||
| X | Activa | Sin objetivo | X | 5 segundos | Two-Handed Sword | |
|
Resumen: Inflige daño físico en un área alrededor del personaje en función de su ataque y ralentiza a los objetivos.
| ||||||
{else}

Champion — one of the six main classes in the game. Only Carsise can become a Champion. The Champion deals physical damage with melee attacks. A classic tank. Armed with a large two-handed sword. Champion is more suitable for experienced players rather than beginners. Champions develop in different ways, and the best option for newcomers is to find experienced Champion players (for example, in Guilds) and consult with them.
Pros and Cons of the Champion
Pros:
+ The highest HP and Defense growth among all classes; most skills focus on increasing survivability.
+ In the early stages, during PvP and bossing, the Champion provides irreplaceable help to their guild by taking enemy damage upon themselves.
+ As the server and the character progress, the Champion becomes much stronger, gaining, in addition to huge survivability, massive damage.
Cons:
- At the beginning, it’s hard for a Champion to level and farm solo; they depend on the guild and are not suitable for solo play.
- Has very weak control skills.
- In the early stages often plays the role of a “punching bag”, and to start showing good results in PvP, leveling, and farming, very large investments into equipment are required.
Leveling
Recommended leveling spots can be found on the Character Leveling page. It’s more profitable for a Champion to level in a group with AoE damage dealers, for example, with a Voyager or a Cleric.
Which Attributes to Level
The main attributes of the Champion are Constitution and Strength. Increasing only Constitution gives the Champion very high survivability but low attack, attack speed, and damage chance, which makes solo leveling and farming hard, but the Champion will be able to tank strong monsters, bosses, and enemy damage in PvP. Increasing only Strength results in rather low survivability. The additional stat is Agility. A parameter to pay special attention to is attack speed. Attack speed increases along with Agility. The maximum damage of “Illusion Slash” is achieved at an attack speed value of 210. The player should aim for the Champion’s attack speed to passively reach 210 over time, considering equipment (without the Berserk skill and without buffs). If you need to reset extra Agility or Strength points, you can purchase stat reset potions in the IM for IMPs.
Champion Equipment
Main Equipment
Up to level 45 the Champion can use the equipment from the Beginner’s Chest. After this, you should look for level 45+ equipment that drops from Equipment Summon Scrolls. In equipment you should pay attention to bonuses to Strength, Agility, and Constitution; in gloves — to Accuracy; in swords — to Min/Max Attack, Accuracy; in armor — to Defense. Universal equipment from Dusty Chests (Lv. 60) and 55-level Unseals. More details can be found on the Equipment page.
Additional Equipment
- The most suitable Fairy Pet for a Champion is a 1st- or 2nd-generation pet with Constitution, or a pet with Strength.
- The most suitable stat for a Hand Pet is +3% Physical Damage or +3% HP.
- Any Mount.
- Rings. Among common rings, those that give a Damage Rate bonus are most suitable for the Champion. Among unique rings, the most suitable are Rings with a Strength/Constitution/Agility Gem.
- Necklaces. Among common necklaces, those giving a Physical Resistance bonus are most suitable for the Champion. Among unique necklaces, the most suitable is a necklace with a Strength/Constitution/Agility Gem.
Gems
Recommendations for forging gems:
Swords:
Furious Gem (+12 Attack),
Cracked gem of rage and
Gem of rage (+5 Strength).
Hat:
Red jade and
Yellow jade.
Gloves:
Lustrious Gem.
Armor:
Glowing Gem and
Shining Gem (cheap option),
Cracked gem of colossus and
Gem of colossus (best option).
Boots:
Cracked gem of the wind and
Gem of the wind.
Rings:
Glowing Gem,
Shining Gem,
Shadow Gem or
Fiery Gem, at the player’s choice.
Necklace:
Broken gem of the wind and
Broken gem of colossus (good option). Alternative:
Furious Gem (+12 Attack),
Broken gem of rage.
Skill Description
Champion
| Skill | Prerequisite | Description | ||||
|---|---|---|---|---|---|---|
| Type | Target Type | Removable by Recovery | Cooldown | Requirements | ||
| X | Passive | X | X | X | X | |
|
Summary: Increases hit rate regardless of whether a weapon is equipped.
| ||||||
Lv. 2 |
Passive | X | X | X | One-Handed Sword(s) • Two-Handed Sword | |
|
Summary: Increases attack damage when using a sword.
| ||||||
Lv. 5 |
Active | No target | No | 35 seconds | One-Handed Sword(s) • Two-Handed Sword | |
|
Summary: Applies a buff that increases the character’s attack speed.
| ||||||
Lv. 5 |
Active | Target, enemy | X | 5 seconds | One-Handed Sword(s) • Two-Handed Sword | |
|
Summary: Deals physical damage to a target at range. Damage depends on the character’s attack and attack speed.
| ||||||
| X | Passive | X | X | X | One-Handed Sword(s) • Two-Handed Sword | |
|
Summary: Increases attack damage and critical hit chance when using a sword.
| ||||||
Lv. 5 |
Active | Target, enemy | Partially | Varies | Two-Handed Sword | |
|
Summary: Attacks the target and stuns it.
| ||||||
| X | Passive | X | X | X | X | |
|
Summary: Increases the character’s maximum HP.
| ||||||
Lv. 3 |
Passive | X | X | X | Two-Handed Sword | |
|
Summary: Increases the character’s maximum HP and Defense.
| ||||||
| X | Passive | X | X | X | X | |
|
Summary: Increases the character’s Defense.
| ||||||
| X | Active | No target | X | 5 seconds | Two-Handed Sword | |
|
Summary: Deals physical damage in an area around the character based on their attack and slows targets.
| ||||||
{end} {ru}
Навигация
{es}
{else}
{end}